Architecture, Interior Architecture, & Designed Objects Undergraduate Overview

Spring 2026 Application Deadline: November 1
Fall 2026 Early Action & Priority Merit Scholarship Deadline: November 15

The Department of Architecture, Interior Architecture, and Designed Objects (AIADO) is a place where students can explore design and experiment across boundaries.

The Bachelor of Fine Arts in Studio (BFA) is an interdisciplinary curriculum designed to prepare students for life as a 21st century artist and designer. Students are encouraged to take courses in any medium of field of study relevant to their practice. Small class sizes, a commitment to personal attention, and support for free expression define the undergraduate experience.

AIADO offers pathways through the BFA that combine sequenced, project-based design studios with electives that build skills and expand knowledge in design. As a BFA student, pathways offer you a guide to the prerequisites for advanced studios in the BFA, preparation for further graduate study, and support developing your own design portfolio.

AIADO offers combined coursework with departments including Fashion Design, Fiber and Material Studies, Sculpture, and Ceramics, allowing students to build strong connections to other areas of the School. BFA students are encouraged to apply to the department’s External Partnership courses with collaborators in industry and culture. Students participate in the Academic Spine, including the Sophomore Seminar, Junior Professional Practice Seminar, and Capstone experience in their final year. BFA students work in the School’s workshops, libraries, and museum collection, making the most of the resources of the School and the city.

  • With courses on architectural design, representation skills, and architectural history and theory, the Architecture Pathway focuses on architecture and its impacts on public life while allowing students to experiment in areas such as technology and building performance, urbanism and social practice, and the visualization and communication of information.

    The Architecture Pathway is an excellent preparation for graduate study in Architecture.

    BFA in Fine Arts Studio_Architecture Pathway [PDF]

  • The Interior Architecture Pathway focuses on the experimental design of interior spaces at various scales. Students work across disciplinary boundaries in developing design ideas that are future oriented and addresses the role and impact of interior spaces in the 21st century. The Interior Architecture courses equip students with a progressively broad range of knowledge and skills to become spatial innovators in an exciting field that bridges architecture, object, and service design. The pathway is also an excellent preparation for graduate study.

    Students who complete the Interior Architecture Pathway meet criteria for the NCIDQ examination given by the Council for Interior Design Qualification. For the most up-to-date criteria, go to the CIDQ website.

    BFA in Fine Arts Studio Interior Architecture Pathways [PDF]

  • Borrowing critically from product design, systems design, furniture design, and interaction design, the Designed Objects Pathway focuses on the critical and creative rethinking of the systems, tools, furnishings, and products that we use or interact with in our everyday lives.

    Investigations into how objects extend human potential and inspire imagination are balanced with studies in the responsible and imaginative use of new technologies, materials, and production processes. A concern for sustainability provides an opportunity to explore alternative visions of how we live, work, communicate, and play.

    BFA in Fine Arts Studio Designed Objects Pathway [PDF]

  • The Bachelor of Fine Arts (BFA) degree provides you a broad education that balances thinking and making, academic rigor, and experimental play. The BFA curriculum integrates academic and studio education—the classroom and the studio inform and enhance each other.

    Studio69
    • CP 1010 Core Studio Practice I (3)
    • CP 1011 Core Studio Practice II (3)
    • CP 1020 Research Studio I (3)
    • CP 1022 Research Studio II (3)
    • SOPHSEM 2900 (3)
    • PROFPRAC 39XX (3)
    • CAPSTONE 49XX (3)
    • Studio Electives (48)
     
    Art History15
    • ARTHI 1001 World Cultures/Civilizations: Pre-History—19th Century Art and Architecture (3)
    • Additional Art History Course at 1000-level (e.g., ARTHI 1002) (3)
    • Art History Electives at 2000-, 3000-, or 4000-level (9)
     
    Liberal Arts30
    • ENGLISH 1001 First Year Seminar I (3)
    • ENGLISH 1005 First Year Seminar II (3)
    • Natural Science (6)
    • Social Science (6)
    • Humanities (6)
    • Liberal Arts Electives (6)
      • Any of the above Liberal Arts or certain AAP or EIS
     
    General Electives6
    • Studio, Art History, Liberal Arts, AAP, or EIS
     
    Total Credit Hours120

    * BFA students must complete at least two classes designated as "off campus study." These classes can also fulfill any of the requirements listed above and be from any of the divisions (Art History, Studio, Liberal Arts, or General Electives).

    BFA in Studio with Thesis Option (Liberal Arts or Visual Critical Studies): Students interested in pursuing the BFA in Studio with the Thesis Option (Liberal Arts or Visual Critical Studies) should contact their academic advisor for details about eligibility, program requirements, and the application process.

    Total credits required for minimum residency66
    Minimum Studio credit42

AIADO Course Listing

Title Catalog Instructor Schedule

Description

Introduces the meaning and making of architecture and interior architecture through individual and group design projects. Students learn design processes by experimenting with materials and exploring architectural and interior architecture representation, and measure the implications of their work on broader cultural contexts. Students work on design projects using the latest software and digital tools, and develop techniques for integrating analog and digital design and fabrication processes. Students research historic precedents and contemporary culture and design to inform their work. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1020

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Location

Sullivan Center 1241

Description

This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.

The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.

Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1264

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1256

Description

Introduces the meaning and making of architecture and interior architecture through individual and group design projects. Students learn design processes by experimenting with materials and exploring architectural and interior architecture representation, and measure the implications of their work on broader cultural contexts. Students work on design projects using the latest software and digital tools, and develop techniques for integrating analog and digital design and fabrication processes. Students research historic precedents and contemporary culture and design to inform their work. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1029

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Location

Sullivan Center 1407

Description

This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.

The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.

Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1265

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1231

Description

This course is a comprehensive introduction to two-dimensional architectural and interior architectural representation. Students learn hand-drawing and digital techniques to produce orthographic, axonometric, isometric, and perspectival projections in individual and group projects. Students move between two- and three-dimensional representation, developing robust skills for design drawing.

Typically the course will review the work of architects and designers throughout the history of architecture representation. Readings will vary and focus will be concentrated on understanding and putting into practice the mechanisms of drawing.

Course work consists of building techniques and practice of drawing. Classes will develop incremental skills through assignments and projects that culminate into complex drawings and representations. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1021

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication

Location

Sullivan Center 1407

Description

This course is a comprehensive introduction to two-dimensional architectural and interior architectural representation. Students learn hand-drawing and digital techniques to produce orthographic, axonometric, isometric, and perspectival projections in individual and group projects. Students move between two- and three-dimensional representation, developing robust skills for design drawing.

Typically the course will review the work of architects and designers throughout the history of architecture representation. Readings will vary and focus will be concentrated on understanding and putting into practice the mechanisms of drawing.

Course work consists of building techniques and practice of drawing. Classes will develop incremental skills through assignments and projects that culminate into complex drawings and representations. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1022

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication

Location

Sullivan Center 1240

Description

Comprehensive introduction to three-dimensional architectural and interior architectural representation and fabrication. Through individual and group projects, students learn hand-modeling and digital fabrication techniques, and become super-users of the School?s shops and Advanced Output Center. Students work on design projects using the latest software and digital tools, and develop techniques for integrating analog and digital design and fabrication processes. Students move between two- and three-dimensional representation in the development of robust skills for design communication. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1015

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication, Digital Imaging

Location

Sullivan Center 1226

Description

ARCH/INARC Studio 2 is a two-day core design studio that expands the architecture and interior architecture design skills and research capabilities explored in Studio 1. Design projects of increasing complexity and scale are generated, critiqued and refined.

Research includes contemporary architecture, site research, urban context, and critical design issues of theory and construction.

Students utilize hand sketching, digital visualization, photography, and physical modeling to present design project work with expanding sophistication. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO software template.

Prerequisites

Pre:ARCH/INARC 2001

Class Number

1023

Credits

6

Department

Architecture, Interior Architecture, and Designed Objects

Location

Sullivan Center 1406B

Description

ARCH/INARC Studio 2 is a two-day core design studio that expands the architecture and interior architecture design skills and research capabilities explored in Studio 1. Design projects of increasing complexity and scale are generated, critiqued and refined.

Research includes contemporary architecture, site research, urban context, and critical design issues of theory and construction.

Students utilize hand sketching, digital visualization, photography, and physical modeling to present design project work with expanding sophistication. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO software template.

Prerequisites

Pre:ARCH/INARC 2001

Class Number

1024

Credits

6

Department

Architecture, Interior Architecture, and Designed Objects

Location

Sullivan Center 1406A

Description

Light is a miraculous condition both conceptually and physically in the fact that it is a medium which can not be touched or held, etc. Light in combination with space creates containers for the production of what can only be described as auras. The ephemeral conditions which light produces actually changes and alters the spaces we inhabit daily.

The course Light & Space is designed to develop and expand both artistic and architectural sensibilities for students in the exploration of natural and artificial light as a medium. This one day a week studio is structured around a series of lectures about the comparison between Architects and Artists through exercises involving both physical and digital models within the city of Chicago.

The exercises will introduce students on how to construct and assemble spaces in order to control light and the effects it has on inhabitants of architectural surroundings. The instructors of Light & Space present a series of case study comparisons between architects and artists as a means to open the possibilities for extreme experimentation within the studio setting. Students final project of the semester is the curation of the collection of imagery designed and rendered via all exercises, but open ended for each individual student?s interpretation and personal expression of social, political, and gender issues, etc.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1025

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Location

Sullivan Center 1255

Description

This course will provide the student with the skills to create design concept sketches (ideation/thinking) that will communicate with the viewer and visualize the design concept as a design object using sketch renderings to define and communicate the object's form and function. Instructions will focus on freehand marker sketching for ideation/thumbnails, shading, form development and rendering, followed by orthographic projection (measured technical drawing) and two-point perspective. Each of these skills will be demonstrated in class and on a one to one basis during the semester

In each class I will share design drawings from my collection that show a history of sketching styles for presentations using Prismacolor Pencils and NuPastels to markers, along with marker drawings for clients that I and other designers have created in product, packaging and display projects. These presentations will also be used to lecture on the history of design drawing styles and techniques.

Students will be given three design projects in which they will go through the design process of starting with ideation sketches, followed by design selection, renderings and an orthographic drawing of the final design. The first project focuses on the development of forms, the next two projects have an emphasis on ideas and drawing skills.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1274

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1406A

Description

Architectural preservation, art conservation, archiving and collecting, even environmental protection: all these practices share a desire to preserve things of value, but how do we decide what's valuable? Using the laws, policies, and practices of architectural preservation as a starting point this studio will ask and propose answers to the question: what's worth preserving? Students will explore how preservation practice overlaps and complements the work of different museums, archives, and collections that define value and how they protect it; and propose strategies for assembling and maintaining their own collections in whatever media they choose. Course readings will focus on the history and contemporary practice of preservation, conservation, and collecting; and visits to preservation organizations in the city of Chicago will introduce students to a range of current preservation projects. Course work will include weekly readings, discussions, field trips and tours. Students will work individually throughout the course to research how different institutions assemble and protect their collections, identify a subject of personal interest for preservation, and propose a preservation strategy for it in any medium of their choice.

Class Number

2359

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Community & Social Engagement, Public Space, Site, Landscape, Art/Design and Politics

Location

Sullivan Center 1231

Description

This core skills studio teaches how to generate impactful visual materials to effectively communicate interactions with objects, digital interfaces and within virtual spaces.

Students will learn professional communication tools for prototyping screen-based interfaces, vector illustration, typographic and visual composition, and data visualization.

As well as aiding design development, the tools covered will enable the successful communication of storyboarded scenarios, design research, and finished proposals for physical and screen-based presentation.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1280

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication

Location

Sullivan Center 1241

Description

As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.

Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.

In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1267

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1406A

Description

As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.

Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.

In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1278

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1255

Description

As products incorporate increasingly complex displays, functionality, and intelligence, their usability can become a challenge. This studio-seminar explores methods for designing intuitive and effective interfaces that enhance both the usability and overall experience of a device. Through presentations, discussions, and hands-on exercises, students will analyze existing interfaces and devices, identifying strengths and weaknesses in their design. The course emphasizes the integration of user interface (UI) and industrial design (ID) to create seamless, visually cohesive, and functionally intuitive products. Students will engage in critical evaluation of real-world examples and apply digital media tools to prototype the interface and interaction components of their own design projects. Key topics include understanding user behavior, mapping device functionality, designing appropriate two-way communication, and developing graphic elements that support usability. By the end of the course, students will have a deeper understanding of interface design as a critical factor in product development, enabling them to craft more user-centered, visually compelling, and engaging product experiences.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

2237

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication, Product Design

Location

Sullivan Center 1255

Description

We will work with the processes by which product designers develop compelling objects that communicate ideas, values, functions and purpose. Projects are designed to study the language of form through an analysis of user interaction, the implications of material choice, finishes, and craftsmanship on the success of a product concept, and how these choices support and promote function, desirability and perceived value. There is also an emphasis on expanding student material exploration and making techniques for optimal results, and the value of iterative prototyping in a successful design process.

The course will address universal product design issues and methods, starting with defining and understanding the project, considering form and function, appropriate material selection, construction techniques, finishes, iteration, and well-crafted final products. We will cover concepts such as semiotics, ergonomics, families of objects, multi-functional products, and emphasize clear communication of finished design ideas through schematics, and graphic representation using descriptive photography.

Relevant contemporary design examples are provided as reference for each project, and students will spend additional time researching contemporary designers such as Front Design, Raw Edges, Nendo and Ron Arad. Students will be introduced to high-end professional design sources in a business setting through a field trip to the Merchandise Mart.

The course is built around 3 main projects, each with instructional presentations, Design research assignments, ideation and sketching, group discussions, and iterative prototyping, resulting in the creation of a final product and printed graphic document, all presented and discussed in a group critique.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Prerequisites

Pre: DES OB 1006 or 2020

Class Number

1268

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1241

Description

This furniture studio will critically engage the chair as an archetype. Chairs have long been a fascination of designers as they require a developed understanding of structure, material, and form. Importantly, chairs represent the cultural mores of the time in which they are produced and are inextricably linked to larger systems of power, technology, and economy. This course will explore the chair as a fluid, dynamic furniture category that is in a reciprocal relationship with culture, technology, and politics and will emphasize a hands-on approach to design and production.

Readings from art and design historians and critics including Galen Cranz, David Getsy, Richard Sennett, Glenn Adamson, and Alice Rawsthorn will be integral to an expansive conversation about the chair. Class readings and discussions will also help contextualize different approaches to construction and fabrication at different scales of production. A wide range of both contemporary and historical design precedents will be explored ranging from traditional Shaker Furniture to Wendell Castle, Faye Toogood, Max Lamb, Egg Collective, Jasper Morrison, and Scott Burton.

By the end of this course, students should expect to have completed technical drawings and a series of detailed scale models.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1273

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Furniture Design

Location

Sullivan Center 1242

Description

This course is designed to be a fast-paced first step into the field of 3D CAD modeling, an arena where designers give shape to our daily experience of the world. If this is your first exposure to virtual 3D form development, you will find a flexible interface that facilitates a rapid learning curve from simple to complex. For those with prior CAD experience desiring a more intuitive, less restrictive creative experience, this course will provide the means to turn what you see in your mind and your sketches into exciting visual and precise physically accurate representations of your vision. Throughout the semester we will discuss historical and current events in product, fashion and architectural design. Typically, these shared conversations lead to discoveries that participants dig into and apply to assignments. A list of influential artists, designers and architects is provided along with suggested books and online references that enrich and add diversity and range to our discourse. Initially, the class works through a series of exercises and tutorials designed to bring familiarity and confidence to their experience with Rhino. Students will investigate methods for surfacing, modifying, rendering, and presenting ideas and concepts they create. As each tool and process becomes more familiar, new methods and strategies are introduced, and students are taught how to apply them to create accurate representative models of objects they design. In addition to gaining hands-on skills, we will explore form creation and the physical, cognitive, emotional, social, and cultural factors that play into the development of a successful new product.

Class Number

1269

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication, Product Design

Location

Sullivan Center 1406A

Description

This course introduces students to SolidWorks, a powerful parametric software package used by product designers to model, indicate specifications, and visualize their design intent. Students will learn the software in the context of design by using it as a tool to develop form and scale, convey design intent with 3D renders, create specification drawings for manufacturing, and interface with 3d printers, CNC machines, and laser cutters for quick iterative prototyping.

This course will focus on a series of tutorials followed by hands-on design projects that will provide intensive training in 3D modeling, 3D printing, and photo-realistic 3D rendering.This will allow the students to make judgements on which 3D tools to use at what stage to develop the most efficient models. The tools will be explained through examples and demonstrations, which will allow the students to practice the tools during class.

Students are expected to complete 4 projects. The projects will include learning 2D sketch tools and creating relations through existing logos, modeling existing products with multiple components, developing an original design based on an existing brand or artist, and collaborating within a group on a system of objects.

Class Number

1272

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1226

Designed Objects Course Listing

For the most up-to-date list of courses, please visit PeopleSoft Self-Service.

Title Catalog Instructor Schedule

Description

This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.

The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.

Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1264

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1256

Description

This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.

The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.

Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1265

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1231

Description

This course will provide the student with the skills to create design concept sketches (ideation/thinking) that will communicate with the viewer and visualize the design concept as a design object using sketch renderings to define and communicate the object's form and function. Instructions will focus on freehand marker sketching for ideation/thumbnails, shading, form development and rendering, followed by orthographic projection (measured technical drawing) and two-point perspective. Each of these skills will be demonstrated in class and on a one to one basis during the semester

In each class I will share design drawings from my collection that show a history of sketching styles for presentations using Prismacolor Pencils and NuPastels to markers, along with marker drawings for clients that I and other designers have created in product, packaging and display projects. These presentations will also be used to lecture on the history of design drawing styles and techniques.

Students will be given three design projects in which they will go through the design process of starting with ideation sketches, followed by design selection, renderings and an orthographic drawing of the final design. The first project focuses on the development of forms, the next two projects have an emphasis on ideas and drawing skills.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1274

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1406A

Description

This core skills studio teaches how to generate impactful visual materials to effectively communicate interactions with objects, digital interfaces and within virtual spaces.

Students will learn professional communication tools for prototyping screen-based interfaces, vector illustration, typographic and visual composition, and data visualization.

As well as aiding design development, the tools covered will enable the successful communication of storyboarded scenarios, design research, and finished proposals for physical and screen-based presentation.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1280

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication

Location

Sullivan Center 1241

Description

As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.

Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.

In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1267

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1406A

Description

As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.

Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.

In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1278

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1255

Description

As products incorporate increasingly complex displays, functionality, and intelligence, their usability can become a challenge. This studio-seminar explores methods for designing intuitive and effective interfaces that enhance both the usability and overall experience of a device. Through presentations, discussions, and hands-on exercises, students will analyze existing interfaces and devices, identifying strengths and weaknesses in their design. The course emphasizes the integration of user interface (UI) and industrial design (ID) to create seamless, visually cohesive, and functionally intuitive products. Students will engage in critical evaluation of real-world examples and apply digital media tools to prototype the interface and interaction components of their own design projects. Key topics include understanding user behavior, mapping device functionality, designing appropriate two-way communication, and developing graphic elements that support usability. By the end of the course, students will have a deeper understanding of interface design as a critical factor in product development, enabling them to craft more user-centered, visually compelling, and engaging product experiences.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

2237

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication, Product Design

Location

Sullivan Center 1255

Description

We will work with the processes by which product designers develop compelling objects that communicate ideas, values, functions and purpose. Projects are designed to study the language of form through an analysis of user interaction, the implications of material choice, finishes, and craftsmanship on the success of a product concept, and how these choices support and promote function, desirability and perceived value. There is also an emphasis on expanding student material exploration and making techniques for optimal results, and the value of iterative prototyping in a successful design process.

The course will address universal product design issues and methods, starting with defining and understanding the project, considering form and function, appropriate material selection, construction techniques, finishes, iteration, and well-crafted final products. We will cover concepts such as semiotics, ergonomics, families of objects, multi-functional products, and emphasize clear communication of finished design ideas through schematics, and graphic representation using descriptive photography.

Relevant contemporary design examples are provided as reference for each project, and students will spend additional time researching contemporary designers such as Front Design, Raw Edges, Nendo and Ron Arad. Students will be introduced to high-end professional design sources in a business setting through a field trip to the Merchandise Mart.

The course is built around 3 main projects, each with instructional presentations, Design research assignments, ideation and sketching, group discussions, and iterative prototyping, resulting in the creation of a final product and printed graphic document, all presented and discussed in a group critique.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Prerequisites

Pre: DES OB 1006 or 2020

Class Number

1268

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1241

Description

This furniture studio will critically engage the chair as an archetype. Chairs have long been a fascination of designers as they require a developed understanding of structure, material, and form. Importantly, chairs represent the cultural mores of the time in which they are produced and are inextricably linked to larger systems of power, technology, and economy. This course will explore the chair as a fluid, dynamic furniture category that is in a reciprocal relationship with culture, technology, and politics and will emphasize a hands-on approach to design and production.

Readings from art and design historians and critics including Galen Cranz, David Getsy, Richard Sennett, Glenn Adamson, and Alice Rawsthorn will be integral to an expansive conversation about the chair. Class readings and discussions will also help contextualize different approaches to construction and fabrication at different scales of production. A wide range of both contemporary and historical design precedents will be explored ranging from traditional Shaker Furniture to Wendell Castle, Faye Toogood, Max Lamb, Egg Collective, Jasper Morrison, and Scott Burton.

By the end of this course, students should expect to have completed technical drawings and a series of detailed scale models.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1273

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Furniture Design

Location

Sullivan Center 1242

Description

This course is designed to be a fast-paced first step into the field of 3D CAD modeling, an arena where designers give shape to our daily experience of the world. If this is your first exposure to virtual 3D form development, you will find a flexible interface that facilitates a rapid learning curve from simple to complex. For those with prior CAD experience desiring a more intuitive, less restrictive creative experience, this course will provide the means to turn what you see in your mind and your sketches into exciting visual and precise physically accurate representations of your vision. Throughout the semester we will discuss historical and current events in product, fashion and architectural design. Typically, these shared conversations lead to discoveries that participants dig into and apply to assignments. A list of influential artists, designers and architects is provided along with suggested books and online references that enrich and add diversity and range to our discourse. Initially, the class works through a series of exercises and tutorials designed to bring familiarity and confidence to their experience with Rhino. Students will investigate methods for surfacing, modifying, rendering, and presenting ideas and concepts they create. As each tool and process becomes more familiar, new methods and strategies are introduced, and students are taught how to apply them to create accurate representative models of objects they design. In addition to gaining hands-on skills, we will explore form creation and the physical, cognitive, emotional, social, and cultural factors that play into the development of a successful new product.

Class Number

1269

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication, Product Design

Location

Sullivan Center 1406A

Description

This course introduces students to SolidWorks, a powerful parametric software package used by product designers to model, indicate specifications, and visualize their design intent. Students will learn the software in the context of design by using it as a tool to develop form and scale, convey design intent with 3D renders, create specification drawings for manufacturing, and interface with 3d printers, CNC machines, and laser cutters for quick iterative prototyping.

This course will focus on a series of tutorials followed by hands-on design projects that will provide intensive training in 3D modeling, 3D printing, and photo-realistic 3D rendering.This will allow the students to make judgements on which 3D tools to use at what stage to develop the most efficient models. The tools will be explained through examples and demonstrations, which will allow the students to practice the tools during class.

Students are expected to complete 4 projects. The projects will include learning 2D sketch tools and creating relations through existing logos, modeling existing products with multiple components, developing an original design based on an existing brand or artist, and collaborating within a group on a system of objects.

Class Number

1272

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1226

Description

This interdisciplinary studio class investigates the intersection of printmedia, artists? multiples and packaging as an entry point into making and thinking about multiples as a format for studio production. The history of artists? multiples (loosely defined as small-scale editioned or multiply produced three-dimensional works) includes many examples that use, or appropriate, printed elements and packaging in some way. This history, along with our daily experience of packaging (the many boxes, folders, labels, pamphlets, flyers and cartons found in nearly every aspect of contemporary life) offers a wealth of connections to consider and work from.

Students will be introduced to a range of printing and paper construction techniques within the Printmedia studio. These include plate-based lithography (with hand-drawn, digital and photo options) and pattern layout for packaging along with other selected tools and techniques. In addition, students will have the opportunity to use SAIC labs such as the Service Bureau and digital fabrication centers. Examples, short readings, and a visit to the Joan Flasch or other related collections will support project development and discussion.

Students can expect to complete three to five projects and participate in two critiques.

Class Number

1286

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

280 Building Rm 221

Description

Light is a material that can be shaped to express ideas, create experiences and increase the communicative potential of objects and spaces. Through a combination of lectures, demos, fields trips and most of all, hands-on lab work, students develop a degree of self sufficiency in the design, construction and prototyping of illuminated objects, physical graphics and environmental lighting. Students learn basic electronic and electrical circuit design, lamp specification and experiment with illumination technologies including incandescent, LED and cold cathode (neon).

Class Number

1284

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Art and Science, Public Space, Site, Landscape

Location

MacLean B1-16

Description

This digital-analog studio affords modeling and prototyping for furniture and other objects at environmental scale. Students construct prototype objects for living while learning a diverse range of technical and process options for making at scale in materials including wood, metals, plastics, fabrics and foams. Focus on fluid improvisation in prototyping designs both by hand and using CNC and other integrated fabrications technologies.

The course explores the systems work of Enzo Mari and Gerrit Rietveld to understand simple construction and scaffold mechanisms for creating quick prototypes. We watch an array of craft and wood engineering videos to understand manufacturing and fabrication techniques, and how prototyping takes place in furniture businesses.

There are three major assignments, each yielding a unique piece of furniture. Naturally, the scope and scale of the projects increase as the semester moves forward. Additionally the course includes two day-long charettes to deliver specific skills and two field trips, to a furniture manufacturer and to a furniture show room.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1282

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Furniture Design

Location

Sullivan Center 1242

Description

This studio course challenges students to rethink conventional ideas of 'the future' using design, gaming strategies, and visualization methods to create compelling alternatives. Through live-action role play (LARP) and guided reflection, students collaboratively design an emergent world over the course of a semester. Each session introduces new challenges, pushing students to respond to evolving scenarios while considering their ethical implications. The class combines LARP tools, game strategy, design principles, scenario planning, and speculative design to explore speculative ideas and create immersive, thought-provoking futures. The course structure is episodic, encouraging creative problem-solving and ethical engagement throughout.
Some of the artists/ designers/ futurists / studios we will study in this course include artist, researcher, game designer Carina Erdmann, artist and designer Ash Eliza Smith who employs storytelling, worldbuilding, and speculative design to craft new realities. Chris Woebken and Elliott Montgomery's Extrapolation Factory explores experiential futures through workshops and object visualizations. Stuart Candy, a futurist, also contributes to the field. We will review and discuss works such as *War Game*, a future-set simulation; Alternate Reality Games at UChicago with Fourcast Lab; and *Papers*, a playful LARP that explores corporate culture.
Course work will include weekly practical and research based assignments: students will develop visualizations of spaces, objects, or graphics that bring to life their proposals related to scenarios for the game scenario and gather knowledge of a range of new technologies and the future scenarios they imply.

Class Number

2180

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Game Design

Location

MacLean 402

Description

This studio course challenges students to rethink conventional ideas of 'the future' using design, gaming strategies, and visualization methods to create compelling alternatives. Through live-action role play (LARP) and guided reflection, students collaboratively design an emergent world over the course of a semester. Each session introduces new challenges, pushing students to respond to evolving scenarios while considering their ethical implications. The class combines LARP tools, game strategy, design principles, scenario planning, and speculative design to explore speculative ideas and create immersive, thought-provoking futures. The course structure is episodic, encouraging creative problem-solving and ethical engagement throughout.
Some of the artists/ designers/ futurists / studios we will study in this course include artist, researcher, game designer Carina Erdmann, artist and designer Ash Eliza Smith who employs storytelling, worldbuilding, and speculative design to craft new realities. Chris Woebken and Elliott Montgomery's Extrapolation Factory explores experiential futures through workshops and object visualizations. Stuart Candy, a futurist, also contributes to the field. We will review and discuss works such as *War Game*, a future-set simulation; Alternate Reality Games at UChicago with Fourcast Lab; and *Papers*, a playful LARP that explores corporate culture.
Course work will include weekly practical and research based assignments: students will develop visualizations of spaces, objects, or graphics that bring to life their proposals related to scenarios for the game scenario and gather knowledge of a range of new technologies and the future scenarios they imply.

Class Number

2180

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Game Design

Location

MacLean 402

Description

This course explores what it means to engage in dialogue with an AI prompting system, focusing on the design of multi-modal interfaces and their effects on both the quality of interaction and the creation of prototypes and artifacts. Students will experiment with different 'languages' for AI communication, such as voice (tone, cadence, emotion), bodily gestures, and environmental factors (light, sound, humidity), as ways to influence¿and be influenced by¿AI behaviors. Through a series of hands-on experiments, the course navigates the space between biological ('human') and cultural ('AI') processes, offering new perspectives on hybrid outcomes co-generated by these interactions. The aim is to foster a critical understanding of emerging AI systems, positioning students to engage with AI thoughtfully rather than as a mere technological tool.
The course builds on Cultural and Feminist Studies, as a way to depart from the dichotomy human/AI, and move towards their understanding as entities that collaborate and promt each other. References include Donna Haraway's Cyborg Manifesto, Langdon Winner's politics of artifacts, which addresses the ways in which technology embeds social and cultural values; Rosi Braidotti's work on Posthumanism. Theoretical foundations will be accompanied by the discussion of existing practices and past interactions, including the work of John Funge, Sherry Turkle, Meredith Broussard, and the study of other formats, linked to the design of bots for social media use.
Across the semester, there will be a range of assignment asking students to explore the impact of different non-normative `languages¿ -such as body, sight, the environment, on the crafting of new dialogic modes with AI.

Prerequisites

Open to Seniors & Grad Students

Class Number

2182

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Community & Social Engagement, Art/Design and Politics

Location

MacLean 402

Description

This course explores what it means to engage in dialogue with an AI prompting system, focusing on the design of multi-modal interfaces and their effects on both the quality of interaction and the creation of prototypes and artifacts. Students will experiment with different 'languages' for AI communication, such as voice (tone, cadence, emotion), bodily gestures, and environmental factors (light, sound, humidity), as ways to influence¿and be influenced by¿AI behaviors. Through a series of hands-on experiments, the course navigates the space between biological ('human') and cultural ('AI') processes, offering new perspectives on hybrid outcomes co-generated by these interactions. The aim is to foster a critical understanding of emerging AI systems, positioning students to engage with AI thoughtfully rather than as a mere technological tool.
The course builds on Cultural and Feminist Studies, as a way to depart from the dichotomy human/AI, and move towards their understanding as entities that collaborate and promt each other. References include Donna Haraway's Cyborg Manifesto, Langdon Winner's politics of artifacts, which addresses the ways in which technology embeds social and cultural values; Rosi Braidotti's work on Posthumanism. Theoretical foundations will be accompanied by the discussion of existing practices and past interactions, including the work of John Funge, Sherry Turkle, Meredith Broussard, and the study of other formats, linked to the design of bots for social media use.
Across the semester, there will be a range of assignment asking students to explore the impact of different non-normative `languages¿ -such as body, sight, the environment, on the crafting of new dialogic modes with AI.

Prerequisites

Open to Seniors & Grad Students

Class Number

2182

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Community & Social Engagement, Art/Design and Politics

Location

MacLean 402

Description

Within a structured studio environment, advanced-level students develop, refine, and execute an individual furniture concept. Students progress from the conceptual design stage, through design development to the actualization of a work that can be `tested? for public review. Students are challenged to develop concise and persuasive arguments regarding the motivation, development, execution, and dissemination of their design project. Through the articulation and advocacy of their design work, students define their role as a dynamic catalyst operating within real-world social-, political-, monetary-, and cultural-economies. Students are admitted via a portfolio application reviewed by the faculty.

Prerequisites

DESOB 4025

Class Number

1283

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Location

Sullivan Center 1242

Description

Industrial robots and digital fabrication processes are more accessible to artists and designers than ever before. Students will learn to create and simulate complex tool paths for programming a Kuka industrial robot using Rhino, Grasshopper, and Kuka PRC. In-class projects will include scaffolding exercises to develop skills with software and hardware with an eye towards learning skills appropriate for additive manufacturing processes. Readings will focus on the ?why? of using industrial robots in an art or design practice, featuring Joris Laarman, Madeline Gannon, Wendell Castle, Dirk Vander Kooij, and other contemporary creatives engaging in robotic fabrication. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1287

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Furniture Design

Location

280 Building Rm 127A

Student Work

Image
A person points at details of a wooden laser cut architectural model.
Image
A group of people sitting and talking in front of an architectural model.
Image
 Architectural rendering of a bike and walking path bordered by large sculptures.
 
Image
 Image of a hand touching a spherical glass object.

Upcoming Admissions Events

Undergraduate Admissions Events

Meet with us, learn more about SAIC and our curriculum, and get feedback on your work. LEARN MORE.