Undergraduate Overview
Architecture, Interior Architecture, & Designed Objects Undergraduate Overview
Fall 2026 Application Deadline: February 15
The Department of Architecture, Interior Architecture, and Designed Objects (AIADO) is a place where students can explore design and experiment across boundaries.
The Bachelor of Fine Arts in Studio (BFA) is an interdisciplinary curriculum designed to prepare students for life as a 21st century artist and designer. Students are encouraged to take courses in any medium of field of study relevant to their practice. Small class sizes, a commitment to personal attention, and support for free expression define the undergraduate experience.
AIADO offers pathways through the BFA that combine sequenced, project-based design studios with electives that build skills and expand knowledge in design. As a BFA student, pathways offer you a guide to the prerequisites for advanced studios in the BFA, preparation for further graduate study, and support developing your own design portfolio.
AIADO offers combined coursework with departments including Fashion Design, Fiber and Material Studies, Sculpture, and Ceramics, allowing students to build strong connections to other areas of the School. BFA students are encouraged to apply to the department’s External Partnership courses with collaborators in industry and culture. Students participate in the Academic Spine, including the Sophomore Seminar, Junior Professional Practice Seminar, and Capstone experience in their final year. BFA students work in the School’s workshops, libraries, and museum collection, making the most of the resources of the School and the city.
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With courses on architectural design, representation skills, and architectural history and theory, the Architecture Pathway focuses on architecture and its impacts on public life while allowing students to experiment in areas such as technology and building performance, urbanism and social practice, and the visualization and communication of information.
The Architecture Pathway is an excellent preparation for graduate study in Architecture.
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The Interior Architecture Pathway focuses on the experimental design of interior spaces at various scales. Students work across disciplinary boundaries in developing design ideas that are future oriented and addresses the role and impact of interior spaces in the 21st century. The Interior Architecture courses equip students with a progressively broad range of knowledge and skills to become spatial innovators in an exciting field that bridges architecture, object, and service design. The pathway is also an excellent preparation for graduate study.
Students who complete the Interior Architecture Pathway meet criteria for the NCIDQ examination given by the Council for Interior Design Qualification. For the most up-to-date criteria, go to the CIDQ website.
BFA in Fine Arts Studio Interior Architecture Pathways [PDF]
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Borrowing critically from product design, systems design, furniture design, and interaction design, the Designed Objects Pathway focuses on the critical and creative rethinking of the systems, tools, furnishings, and products that we use or interact with in our everyday lives.
Investigations into how objects extend human potential and inspire imagination are balanced with studies in the responsible and imaginative use of new technologies, materials, and production processes. A concern for sustainability provides an opportunity to explore alternative visions of how we live, work, communicate, and play.
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The Bachelor of Fine Arts (BFA) degree provides you a broad education that balances thinking and making, academic rigor, and experimental play. The BFA curriculum integrates academic and studio education—the classroom and the studio inform and enhance each other.
Studio 69 - CP 1010 Core Studio Practice I (3)
- CP 1011 Core Studio Practice II (3)
- CP 1020 Research Studio I (3)
- CP 1022 Research Studio II (3)
- SOPHSEM 2900 (3)
- PROFPRAC 39XX (3)
- CAPSTONE 49XX (3)
- Studio Electives (48)
Art History 15 - ARTHI 1001 World Cultures/Civilizations: Pre-History—19th Century Art and Architecture (3)
- Additional Art History Course at 1000-level (e.g., ARTHI 1002) (3)
- Art History Electives at 2000-, 3000-, or 4000-level (9)
Liberal Arts 30 - ENGLISH 1001 First Year Seminar I (3)
- ENGLISH 1005 First Year Seminar II (3)
- Natural Science (6)
- Social Science (6)
- Humanities (6)
- Liberal Arts Electives (6)
- Any of the above Liberal Arts or certain AAP or EIS
General Electives 6 - Studio, Art History, Liberal Arts, AAP, or EIS
Total Credit Hours 120 * BFA students must complete at least two classes designated as "off campus study." These classes can also fulfill any of the requirements listed above and be from any of the divisions (Art History, Studio, Liberal Arts, or General Electives).
BFA in Studio with Thesis Option (Liberal Arts or Visual Critical Studies): Students interested in pursuing the BFA in Studio with the Thesis Option (Liberal Arts or Visual Critical Studies) should contact their academic advisor for details about eligibility, program requirements, and the application process.
Total credits required for minimum residency 66 Minimum Studio credit 42
AIADO Course Listing
| Title | Catalog | Instructor | Schedule |
|---|---|---|---|
| Introduction to Architecture | 1001 (002) | Carl Ray Miller | Wed
9:00 AM - 3:00 PM In Person |
Description
This course introduces students to the history, culture, and practice of architecture, interior architecture, and historic preservation through lectures, field trips, and hands-on exercises. Students learn fundamentals of spatial analysis and representation through orthographic drawing, understand the cultural context in which spatial practices operate, and explore architectural design. Class work may include field trips to historic buildings; visits to archives, exhibitions, or events; and design exercises introducing plan, section, elevation, and scale; translation between two- and three-dimensional representations of space; and architectural diagramming.
|
Class Number |
Credits |
DepartmentLocation |
| Introduction to Architecture | 1001 (004) | Stephanie Slaughter | Mon
9:00 AM - 3:00 PM In Person |
Description
This course introduces students to the history, culture, and practice of architecture, interior architecture, and historic preservation through lectures, field trips, and hands-on exercises. Students learn fundamentals of spatial analysis and representation through orthographic drawing, understand the cultural context in which spatial practices operate, and explore architectural design. Class work may include field trips to historic buildings; visits to archives, exhibitions, or events; and design exercises introducing plan, section, elevation, and scale; translation between two- and three-dimensional representations of space; and architectural diagramming.
|
Class Number |
Credits |
DepartmentLocation |
| Architecture Foundation Studio | 2001 (001) | Marya Demetra Kanakis | Mon/Thurs
9:00 AM - 3:00 PM In Person |
Description
This 6-credit (two day) design studio teaches foundational concepts and skills of architectural design through a series of exercises culminating in a design proposal. Students practice skills of orthographic drawing and model-making in an iterative process to develop and convey ideas through the medium of architectural design. In addition to architectural design, course work includes exercises in architectural research; on-site analysis and community engagement; and precedent study; and concludes with a final presentation. At the conclusion of the semester, students participate in the Portfolio Review, a presentation and critique of student portfolios organized by faculty and students in the department's critique spaces. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the department template including Rhino and Revit.
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Class Number |
Credits |
DepartmentLocation |
| Architecture Foundation Studio | 2001 (002) | Jonathan Solomon | Mon/Thurs
9:00 AM - 3:00 PM In Person |
Description
This 6-credit (two day) design studio teaches foundational concepts and skills of architectural design through a series of exercises culminating in a design proposal. Students practice skills of orthographic drawing and model-making in an iterative process to develop and convey ideas through the medium of architectural design. In addition to architectural design, course work includes exercises in architectural research; on-site analysis and community engagement; and precedent study; and concludes with a final presentation. At the conclusion of the semester, students participate in the Portfolio Review, a presentation and critique of student portfolios organized by faculty and students in the department's critique spaces. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the department template including Rhino and Revit.
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Class Number |
Credits |
DepartmentLocation |
| Sketching for Designed Objects | 2005 (002) | Hector Silva | Tues
3:30 PM - 9:15 PM In Person |
Description
Course Description
Students will learn to craft design concept sketches that clearly communicate ideas to others. The course focuses on using freehand sketching and rendering to visualize design objects, clarify form and function, and explore ideas quickly. Through exercises in thumbnail sketching, shading, and form development, students build confidence in drawing as a tool for thinking and communication. The course also introduces orthographic projection for precise technical drawings and two-point perspective for understanding objects in space. Who is this course for? Effective sketching is a foundational skill that designers use throughout their careers. Alongside 3D Modeling and Designing Interaction, this course is part of the core skills group in Designed Objects and is intended to support students as they move through the three-course Core Studio sequence. This course is an excellent first Designed Objects class and an accessible entry point into design at SAIC. There are no prerequisites, and students at all levels are welcome. When should this class be taken? This course is recommended in the freshman or sophomore year and works especially well as a student¿s first Designed Objects course. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designing Interaction | 2019 (001) | George Guffey | Thurs
3:30 PM - 9:15 PM In Person |
Description
Almost all designed objects and systems involve interaction¿how people understand, navigate, and respond to things over time. This core skills studio, part of the Designed Objects core sequence, introduces students to tools and methods for designing and communicating interactive experiences across physical objects, screen-based interfaces, and virtual environments.
Students learn professional visual communication and prototyping tools used to articulate interaction, including interface prototyping, vector illustration, typography, visual composition, and basic data visualization. These tools support design development and the communication of storyboarded scenarios, user research insights, system flows, and finished proposals for physical and digital experiences. The course introduces industry-standard platforms such as Figma and Adobe Express, alongside core interaction design methods including flow diagrams, wireframes, scenario mapping, and introductory user testing. Emphasis is placed on using these tools as thinking instruments for understanding behavior, feedback, and use over time. Who this course is for: Alongside 3D Modeling and Designing Interaction, this course is part of the Designed Objects core skills group, supporting students as they move through the three-course Core Studio sequence. It is an excellent first Designed Objects class and an accessible entry point into design at SAIC. There are no prerequisites, and students at all levels are welcome. While the course makes use of screen-based tools and interface prototyping software, it is not a web design course. Students primarily interested in designing or building websites should consider courses specifically focused on those areas. When to take it: This course is a required component of the Designed Objects core sequence and is recommended early in the program, ideally alongside or shortly after the first core studio. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designed Objects Core Studio 1: Designing for Others | 2020 (001) | Cassandra Scanlon | Mon
3:30 PM - 9:15 PM In Person |
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer. In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designed Objects Core Studio 1: Designing for Others | 2020 (002) | Annalee Koehn | Tues
9:00 AM - 3:00 PM In Person |
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer. In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designed Objects Core Studio 1: Designing for Others | 2020 (003) | Jess Giffin | Thurs
9:00 AM - 3:00 PM In Person |
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer. In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designed Objects Core Studio 2: Material, Form, and Inteaction | 2030 (001) | Antonio Belton | Thurs
9:00 AM - 3:00 PM In Person |
Description
Core Studio 2 focuses on how material, form, and interaction shape experience over time. Building on the foundations of designing for others, this studio deepens students¿ engagement with making, refinement, and use.
Students work extensively with physical materials, exploring construction, surface, finish, and detail as communicative elements. Here, students deepen their builder practice by working through material constraints, assemblies, and refinement, learning how construction decisions shape experience. Digital tools are more fully integrated into the workflow, with 3D modeling used to develop form, assemblies, and tolerances, and 2D CAD supporting patternmaking, layouts, and fabrication planning. Sketching remains central as a means of refining proportion and communicating intent. Interaction is introduced as a temporal and physical experience, encompassing affordance, sequence, and feedback. Prototyping emphasizes iteration and refinement, with students moving between digital models and physical builds to test how objects are handled, activated, and interpreted. This studio reinforces building as a disciplined design practice, where material decisions, craft, and structure communicate meaning as clearly as form or function. Who this course is for This studio is for students who have completed Core Studio 1 and are ready to deepen their engagement with materials, construction, and use. It is well suited to students who want to strengthen their ability to design objects that are experienced through touch, handling, and interaction over time. When to take it Core Studio 2 is typically taken after Core Studio 1. The studio is designed to run alongside the core skills courses¿Designing Interaction, Sketching, and 3D Modeling¿reinforcing the integration of material exploration, digital workflows, visualization, and prototyping. Students are strongly encouraged to have taken, or to be concurrently enrolled in, a digital modeling core skills course, as 3D modeling is used regularly throughout the studio. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template. PrerequisitesPre: DES OB 1006 or 2020 |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Tools and Techniques of Architecture | 2102 (001) | Stephanie Surjan | Thurs
3:30 PM - 6:15 PM All Online |
Description
This course introduces the foundational tools and techniques of architectural representation using software platforms such as Rhino and Revit. It is intended for students with little or no prior experience in architectural software.
Students learn the conventions of architectural drawing, including plans, sections, elevations, scale, and basic three-dimensional representation. The course emphasizes the relationship between two-dimensional drawings and three-dimensional models, and introduces digital workflows for drafting, modeling, file organization, and drawing output. Class work includes lectures and demonstrations; readings; and iterative exercises to build understanding of concepts and skills with software. This course requires students to have a laptop that meets SAIC's minimum hardware specifications and runs the department software template including Rhino and Revit. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Digital Modeling: Rhino | 2124 (001) | James TerMeer | Fri
9:00 AM - 3:00 PM In Person |
Description
This course introduces Rhino as a form-driven, exploratory 3D modeling tool used widely in product, furniture, and spatial design. Emphasis is placed on using modeling as a way to think through form, proportion, and iteration, and how to utilize it within a production-focused process. Rhino is widely regarded as a standard professional 3D modeling tool in industrial design, supporting a form-driven approach commonly used in studio-based and consulting practice.
Students learn core Rhino workflows including curve construction, solid and basic surface modeling, transformations, and file preparation for visualization and fabrication. In addition to modeling, the course introduces foundational digital workflows, including exporting models for 3D printing, preparing 2D drawings for laser cutting, and using KeyShot to create rendered images that clearly communicate design intent. Through approximately three design projects, students use Rhino to explore object form, refine ideas through iteration, and translate digital models into physical and visual outputs. The emphasis is on clarity of form, thoughtful revision, and understanding how digital models function within a broader design process. When to take this course: Students are strongly encouraged to take this course as early as possible. Rhino is used regularly beginning in Designed Objects Studio 2 (DO2) and is commonly applied across topical studio electives. Early exposure allows students to integrate modeling naturally into studio work rather than treating it as a standalone technical skill. Who this course is for: This course is ideal for students interested in form-driven design, iterative making, and exploratory modeling practices. Alongside SolidWorks and Designing Interaction, this course is part of the Designed Objects core skills group, supporting students as they move through the three-course Core Studio sequence. Completion of either Rhino or SolidWorks fulfills the core 3D modeling expectation for the Designed Objects program. Designers in professional practice often specialize in one primary modeling platform while developing transferable modeling concepts that apply across tools. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Digital Modeling: Solidworks | 2126 (001) | Angie Lullie | Tues
3:30 PM - 9:15 PM In Person |
Description
This course introduces SolidWorks as a parametric, constraint-based 3D modeling tool widely used in product development and manufacturing-oriented design. Emphasis is placed on using modeling to define design intent, dimensional relationships, and functional requirements, supporting clarity, precision, and repeatability in complex objects and systems. SolidWorks is widely regarded as a standard professional 3D modeling tool in industrial design, supporting workflows common in corporate, consulting, and manufacturing-focused practice.
Students learn core SolidWorks workflows including sketch-based feature modeling, parametric constraints, part and assembly creation, and basic documentation practices. The course focuses on how dimensions, constraints, and features work together to support functional performance, mechanical relationships, and downstream production needs. Through approximately three design projects, students develop objects with multiple components, test relationships between parts, and communicate designs through structured models and drawings. Projects emphasize precision, decision-making, and the translation of design concepts into clearly defined systems rather than open-ended formal exploration. When to take this course: Students are strongly encouraged to take this course as early as possible. 3D CAD is used regularly beginning in Designed Objects Studio 2 (DO2) and across many topical studio electives. Early exposure allows students to integrate modeling directly into studio work. SolidWorks is especially useful for students interested in later-stage design development and production-oriented electives. Who this course is for: This course is ideal for students interested in mechanical systems, assemblies, and production-ready design. Alongside Sketching for Designed Objects and Designing Interaction, this course is part of the Designed Objects core skills group supporting the Core Studio sequence. Completion of either SolidWorks or Rhino fulfills the core 3D modeling expectation for the Designed Objects program. Designers in professional practice often specialize in one primary modeling platform while developing transferable modeling concepts that apply across tools. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Color, Light, and Space | 3008 (001) | Stephanie Slaughter | Tues
9:00 AM - 3:00 PM In Person |
Description
This course focuses on color and light and their influence on the human experience in the built environment. Students study color interpretation and cultural connectivity; learn rigorous representation techniques; and develop a personal design sensibility with light and color. The course emphasizes Color Theory and Light Theory and their practical applications; color, light and culture and how people experience their environment through the senses; and the design of environmental effects using color and light in tandem with material, structure and form. Course work includes case studies, precedent research, in-class assignments, readings, design critiques, and field trips.
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Class Number |
Credits |
DepartmentArea of StudyLocation |
| Ceramics for Designed Objects | 3020 (001) |
In Person |
|
Description
This course takes students on a journey through the changing landscape of ceramic art, design, and production. Recent advances in rapid prototyping technologies provide designers and artists with more direct means for transforming concepts into physical form. In this course, students explore various ways to apply advanced technologies to ceramic design and production. Students will acquire basic skills in clay modeling methods, plaster mold making, slip casting, 3D Scanning, digital modeling, and digital output methods including 3D Printing and Laser Cutting. Basic knowledge for Rhino and/or other 3D modeling software is required. The technologies and methods for ceramic production have been developing over the course of thousands of years, often linked to specific material/cultural histories. Digital tools afford makers the ability to create, manipulate, distort, and ideate without the constraints of the ceramic process. Through slide lecture, readings, group discussions, demonstrations, and self directed projects, we will consider ceramic production methods of the past and how they influence contemporary art and design practices. In this course we will ask the questions: What are the benefits and the challenges of using ceramic materials? How can we use digital tools to assist in the ideation, prototyping, and the production of ceramic objects? How can we use ceramic materials to assist in the ideation, prototyping, and production of digital objects? What is the interplay between the digital object and the ceramic object?
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Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designed Objects Core Studio 3: Objects with Behavior | 3022 (001) | Ben Stagl | Thurs
9:00 AM - 3:00 PM In Person |
Description
Core Studio 3 introduces students to designing objects and systems that behave¿objects that sense, respond, and interact over time. The studio marks a transition from designing isolated artifacts to designing systems whose form, logic, and interaction are inseparable.
Students are introduced to fundamental concepts of interaction and systems thinking, including inputs and outputs, states, timing, feedback, and legibility. Using simple electronics, sensors, and actuators, students prototype behaviors and explore how objects communicate what they do through form, response, and feedback. Coding is approached conceptually and pragmatically, with emphasis on understanding and shaping behavior rather than technical mastery. AI and traditional coding tools are used to support iteration, translation, and debugging while students retain authorship over design intent. 3D modeling is used to design structures, enclosures, and assemblies that integrate physical form with electronic components. Prototyping combines rough physical builds with basic interaction logic to test usability and clarity. Visualization tools are introduced to diagram systems, map interactions, and make invisible processes understandable. By the end of the studio, students understand building as an integrative practice¿one that brings together materials, structure, and behavior to create coherent interactive objects. Who this course is for This studio is for students who are comfortable designing physical objects and are ready to explore how objects can act, respond, and interact. It is intended for students interested in interactive products, responsive environments, and hybrid physical¿digital systems, regardless of prior coding experience. When to take it Core Studio 3 is typically taken after completing Core Studios 1 and 2, once students have foundational experience with materials, prototyping, and digital workflows. The studio is designed to run alongside the core skills courses¿Designing Interaction, Sketching, and 3D Modeling¿reinforcing the integration of material exploration, digital workflows, visualization, and prototyping. It is intended to be taken after or alongside the Designing Interaction core skills course. The studio also pairs well with technical or future-focused electives. PrerequisitesPre-req: DES OB 2030 Designed Objects Studio Two |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| CNC Fabrication Techniques | 3060 (001) | Sat
10:00 AM - 4:00 PM In Person |
|
Description
Digital output has revolutionized the way we conceive of making. This course explores ways of integrating the CNC (Computer Numeric Control) milling machine into art/design fabrication processes. Enabled by 3D modeling the class explores how and when to utilize the CNC machine in addition to more traditional approaches to making. This class consists of demonstration, discussion, and open shop time to develop CNC based projects. We discuss CNC technology and tooling, materials, as well as the aesthetic of CNC output. This project-based course develops CNC proficiency, and will enable students' ability to design for digital output. Due to the learning curve necessary to effectively utilize the CNC, this course (or AIADO 5004 ) will serve as a prerequisite to access the CNC. Rhino is our primary interface for CNC output and RhinoCam is utilized for tool-path generation. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
Current industrial applications of CNC production will be discussed as well as other resources that can be utilized in conjunction with the CNC mill. The beginning exercises introduce students to the various milling types. Later projects allow the exploration of form development through prototyping. A final project incorporates the CNC mill into student's working practice. PrerequisitesPrerequisite: DES OB 2124 or DES OB 2126 or AIA 3917 |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Minifacture: Designer-driven Production and Distribution | 3062 (001) | Peter J Zerillo | Fri
8:30 AM - 11:15 AM In Person |
Description
Recent advancements in digital fabrication, crowdfunding, and direct-to-consumer sales have enabled independent designers to bring their own products to market, challenging traditional designer-manufacturer relationships. This seminar explores emerging models of small-scale production and distribution, equipping students with the knowledge and skills to develop their own independent design practices. Through case studies, guest speakers, and field trips to local factories and fabrication workshops, students will gain firsthand experience with real-world manufacturing processes. Observing material production techniques will inform design exercises, where students develop original product concepts tailored to specific fabrication methods. After each field visit, students will present their ideas through detailed hand sketches. Guest designers and trips to local studios will provide insight into working with manufacturers, navigating funding sources, and executing marketing and distribution strategies. Instruction will also cover technical drawing, specification packages, and online presence as key tools for independent production. By the end of the course, students will have a foundational understanding of how to design, manufacture, and launch their own products, positioning themselves as independent design entrepreneurs.
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Class Number |
Credits |
DepartmentArea of StudyLocation |
| Advanced Operations | 3102 (001) | Stephanie Surjan | Tues
3:30 PM - 6:15 PM All Online |
Description
This course teaches advanced operations with the tools of architectural representation. Students learn parametric and generative modeling strategies, advanced Building Information Modeling (BIM) workflows, and methods for moving between software platforms such as Rhino and Revit at multiple phases of a design project.
The class introduces the use of real-world site data, including location and sun settings, to support environmental analysis and design decisions. Emphasis is placed on coordinating digital models, producing drawings, renderings, and basic animations, and clearly communicating design intent and process. Class work includes lectures, demonstrations, readings, and iterative exercises. This course requires students to have a laptop that meets SAIC's minimum hardware specifications and runs the department software template including Rhino and Revit. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Architecture and Construction | 3103 (001) | Keefer Dunn | Wed
9:00 AM - 3:00 PM In Person |
Description
This course introduces students to the concepts and skills of designing for construction of buildings and spaces, with an emphasis on the politcical economy of construction. Topics include how architects integrate knowledge and understanding of the construction process into the design process; and how architects communicate their design intentions in drawings and other documents that direct construction. Class work includes lectures; readings and discussions; and exercises to produce construction drawings and details. This course requires students to have a laptop that meets SAIC's minimum hardware specifications and runs the department software template including Rhino and Revit.
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Class Number |
Credits |
DepartmentLocation |
Designed Objects Course Listing
For the most up-to-date list of courses, please visit PeopleSoft Self-Service.
| Title | Catalog | Instructor | Schedule |
|---|---|---|---|
| Sketching for Designed Objects | 2005 (002) | Hector Silva | Tues
3:30 PM - 9:15 PM In Person |
Description
Course Description
Students will learn to craft design concept sketches that clearly communicate ideas to others. The course focuses on using freehand sketching and rendering to visualize design objects, clarify form and function, and explore ideas quickly. Through exercises in thumbnail sketching, shading, and form development, students build confidence in drawing as a tool for thinking and communication. The course also introduces orthographic projection for precise technical drawings and two-point perspective for understanding objects in space. Who is this course for? Effective sketching is a foundational skill that designers use throughout their careers. Alongside 3D Modeling and Designing Interaction, this course is part of the core skills group in Designed Objects and is intended to support students as they move through the three-course Core Studio sequence. This course is an excellent first Designed Objects class and an accessible entry point into design at SAIC. There are no prerequisites, and students at all levels are welcome. When should this class be taken? This course is recommended in the freshman or sophomore year and works especially well as a student¿s first Designed Objects course. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designing Interaction | 2019 (001) | George Guffey | Thurs
3:30 PM - 9:15 PM In Person |
Description
Almost all designed objects and systems involve interaction¿how people understand, navigate, and respond to things over time. This core skills studio, part of the Designed Objects core sequence, introduces students to tools and methods for designing and communicating interactive experiences across physical objects, screen-based interfaces, and virtual environments.
Students learn professional visual communication and prototyping tools used to articulate interaction, including interface prototyping, vector illustration, typography, visual composition, and basic data visualization. These tools support design development and the communication of storyboarded scenarios, user research insights, system flows, and finished proposals for physical and digital experiences. The course introduces industry-standard platforms such as Figma and Adobe Express, alongside core interaction design methods including flow diagrams, wireframes, scenario mapping, and introductory user testing. Emphasis is placed on using these tools as thinking instruments for understanding behavior, feedback, and use over time. Who this course is for: Alongside 3D Modeling and Designing Interaction, this course is part of the Designed Objects core skills group, supporting students as they move through the three-course Core Studio sequence. It is an excellent first Designed Objects class and an accessible entry point into design at SAIC. There are no prerequisites, and students at all levels are welcome. While the course makes use of screen-based tools and interface prototyping software, it is not a web design course. Students primarily interested in designing or building websites should consider courses specifically focused on those areas. When to take it: This course is a required component of the Designed Objects core sequence and is recommended early in the program, ideally alongside or shortly after the first core studio. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designed Objects Core Studio 1: Designing for Others | 2020 (001) | Cassandra Scanlon | Mon
3:30 PM - 9:15 PM In Person |
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer. In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designed Objects Core Studio 1: Designing for Others | 2020 (002) | Annalee Koehn | Tues
9:00 AM - 3:00 PM In Person |
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer. In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designed Objects Core Studio 1: Designing for Others | 2020 (003) | Jess Giffin | Thurs
9:00 AM - 3:00 PM In Person |
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer. In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template. |
Class Number |
Credits |
DepartmentArea of StudyLocation |
| Designed Objects Core Studio 2: Material, Form, and Inteaction | 2030 (001) | Antonio Belton | Thurs
9:00 AM - 3:00 PM In Person |
Description
Core Studio 2 focuses on how material, form, and interaction shape experience over time. Building on the foundations of designing for others, this studio deepens students¿ engagement with making, refinement, and use.
Students work extensively with physical materials, exploring construction, surface, finish, and detail as communicative elements. Here, students deepen their builder practice by working through material constraints, assemblies, and refinement, learning how construction decisions shape experience. Digital tools are more fully integrated into the workflow, with 3D modeling used to develop form, assemblies, and tolerances, and 2D CAD supporting patternmaking, layouts, and fabrication planning. Sketching remains central as a means of refining proportion and communicating intent. Interaction is introduced as a temporal and physical experience, encompassing affordance, sequence, and feedback. Prototyping emphasizes iteration and refinement, with students moving between digital models and physical builds to test how objects are handled, activated, and interpreted. This studio reinforces building as a disciplined design practice, where material decisions, craft, and structure communicate meaning as clearly as form or function. Who this course is for This studio is for students who have completed Core Studio 1 and are ready to deepen their engagement with materials, construction, and use. It is well suited to students who want to strengthen their ability to design objects that are experienced through touch, handling, and interaction over time. When to take it Core Studio 2 is typically taken after Core Studio 1. The studio is designed to run alongside the core skills courses¿Designing Interaction, Sketching, and 3D Modeling¿reinforcing the integration of material exploration, digital workflows, visualization, and prototyping. Students are strongly encouraged to have taken, or to be concurrently enrolled in, a digital modeling core skills course, as 3D modeling is used regularly throughout the studio. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template. PrerequisitesPre: DES OB 1006 or 2020 |
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Credits |
DepartmentArea of StudyLocation |
| Digital Modeling: Rhino | 2124 (001) | James TerMeer | Fri
9:00 AM - 3:00 PM In Person |
Description
This course introduces Rhino as a form-driven, exploratory 3D modeling tool used widely in product, furniture, and spatial design. Emphasis is placed on using modeling as a way to think through form, proportion, and iteration, and how to utilize it within a production-focused process. Rhino is widely regarded as a standard professional 3D modeling tool in industrial design, supporting a form-driven approach commonly used in studio-based and consulting practice.
Students learn core Rhino workflows including curve construction, solid and basic surface modeling, transformations, and file preparation for visualization and fabrication. In addition to modeling, the course introduces foundational digital workflows, including exporting models for 3D printing, preparing 2D drawings for laser cutting, and using KeyShot to create rendered images that clearly communicate design intent. Through approximately three design projects, students use Rhino to explore object form, refine ideas through iteration, and translate digital models into physical and visual outputs. The emphasis is on clarity of form, thoughtful revision, and understanding how digital models function within a broader design process. When to take this course: Students are strongly encouraged to take this course as early as possible. Rhino is used regularly beginning in Designed Objects Studio 2 (DO2) and is commonly applied across topical studio electives. Early exposure allows students to integrate modeling naturally into studio work rather than treating it as a standalone technical skill. Who this course is for: This course is ideal for students interested in form-driven design, iterative making, and exploratory modeling practices. Alongside SolidWorks and Designing Interaction, this course is part of the Designed Objects core skills group, supporting students as they move through the three-course Core Studio sequence. Completion of either Rhino or SolidWorks fulfills the core 3D modeling expectation for the Designed Objects program. Designers in professional practice often specialize in one primary modeling platform while developing transferable modeling concepts that apply across tools. |
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Credits |
DepartmentArea of StudyLocation |
| Digital Modeling: Solidworks | 2126 (001) | Angie Lullie | Tues
3:30 PM - 9:15 PM In Person |
Description
This course introduces SolidWorks as a parametric, constraint-based 3D modeling tool widely used in product development and manufacturing-oriented design. Emphasis is placed on using modeling to define design intent, dimensional relationships, and functional requirements, supporting clarity, precision, and repeatability in complex objects and systems. SolidWorks is widely regarded as a standard professional 3D modeling tool in industrial design, supporting workflows common in corporate, consulting, and manufacturing-focused practice.
Students learn core SolidWorks workflows including sketch-based feature modeling, parametric constraints, part and assembly creation, and basic documentation practices. The course focuses on how dimensions, constraints, and features work together to support functional performance, mechanical relationships, and downstream production needs. Through approximately three design projects, students develop objects with multiple components, test relationships between parts, and communicate designs through structured models and drawings. Projects emphasize precision, decision-making, and the translation of design concepts into clearly defined systems rather than open-ended formal exploration. When to take this course: Students are strongly encouraged to take this course as early as possible. 3D CAD is used regularly beginning in Designed Objects Studio 2 (DO2) and across many topical studio electives. Early exposure allows students to integrate modeling directly into studio work. SolidWorks is especially useful for students interested in later-stage design development and production-oriented electives. Who this course is for: This course is ideal for students interested in mechanical systems, assemblies, and production-ready design. Alongside Sketching for Designed Objects and Designing Interaction, this course is part of the Designed Objects core skills group supporting the Core Studio sequence. Completion of either SolidWorks or Rhino fulfills the core 3D modeling expectation for the Designed Objects program. Designers in professional practice often specialize in one primary modeling platform while developing transferable modeling concepts that apply across tools. |
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Credits |
DepartmentArea of StudyLocation |
| Ceramics for Designed Objects | 3020 (001) |
In Person |
|
Description
This course takes students on a journey through the changing landscape of ceramic art, design, and production. Recent advances in rapid prototyping technologies provide designers and artists with more direct means for transforming concepts into physical form. In this course, students explore various ways to apply advanced technologies to ceramic design and production. Students will acquire basic skills in clay modeling methods, plaster mold making, slip casting, 3D Scanning, digital modeling, and digital output methods including 3D Printing and Laser Cutting. Basic knowledge for Rhino and/or other 3D modeling software is required. The technologies and methods for ceramic production have been developing over the course of thousands of years, often linked to specific material/cultural histories. Digital tools afford makers the ability to create, manipulate, distort, and ideate without the constraints of the ceramic process. Through slide lecture, readings, group discussions, demonstrations, and self directed projects, we will consider ceramic production methods of the past and how they influence contemporary art and design practices. In this course we will ask the questions: What are the benefits and the challenges of using ceramic materials? How can we use digital tools to assist in the ideation, prototyping, and the production of ceramic objects? How can we use ceramic materials to assist in the ideation, prototyping, and production of digital objects? What is the interplay between the digital object and the ceramic object?
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DepartmentArea of StudyLocation |
| Designed Objects Core Studio 3: Objects with Behavior | 3022 (001) | Ben Stagl | Thurs
9:00 AM - 3:00 PM In Person |
Description
Core Studio 3 introduces students to designing objects and systems that behave¿objects that sense, respond, and interact over time. The studio marks a transition from designing isolated artifacts to designing systems whose form, logic, and interaction are inseparable.
Students are introduced to fundamental concepts of interaction and systems thinking, including inputs and outputs, states, timing, feedback, and legibility. Using simple electronics, sensors, and actuators, students prototype behaviors and explore how objects communicate what they do through form, response, and feedback. Coding is approached conceptually and pragmatically, with emphasis on understanding and shaping behavior rather than technical mastery. AI and traditional coding tools are used to support iteration, translation, and debugging while students retain authorship over design intent. 3D modeling is used to design structures, enclosures, and assemblies that integrate physical form with electronic components. Prototyping combines rough physical builds with basic interaction logic to test usability and clarity. Visualization tools are introduced to diagram systems, map interactions, and make invisible processes understandable. By the end of the studio, students understand building as an integrative practice¿one that brings together materials, structure, and behavior to create coherent interactive objects. Who this course is for This studio is for students who are comfortable designing physical objects and are ready to explore how objects can act, respond, and interact. It is intended for students interested in interactive products, responsive environments, and hybrid physical¿digital systems, regardless of prior coding experience. When to take it Core Studio 3 is typically taken after completing Core Studios 1 and 2, once students have foundational experience with materials, prototyping, and digital workflows. The studio is designed to run alongside the core skills courses¿Designing Interaction, Sketching, and 3D Modeling¿reinforcing the integration of material exploration, digital workflows, visualization, and prototyping. It is intended to be taken after or alongside the Designing Interaction core skills course. The studio also pairs well with technical or future-focused electives. PrerequisitesPre-req: DES OB 2030 Designed Objects Studio Two |
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Credits |
DepartmentArea of StudyLocation |
| CNC Fabrication Techniques | 3060 (001) | Sat
10:00 AM - 4:00 PM In Person |
|
Description
Digital output has revolutionized the way we conceive of making. This course explores ways of integrating the CNC (Computer Numeric Control) milling machine into art/design fabrication processes. Enabled by 3D modeling the class explores how and when to utilize the CNC machine in addition to more traditional approaches to making. This class consists of demonstration, discussion, and open shop time to develop CNC based projects. We discuss CNC technology and tooling, materials, as well as the aesthetic of CNC output. This project-based course develops CNC proficiency, and will enable students' ability to design for digital output. Due to the learning curve necessary to effectively utilize the CNC, this course (or AIADO 5004 ) will serve as a prerequisite to access the CNC. Rhino is our primary interface for CNC output and RhinoCam is utilized for tool-path generation. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
Current industrial applications of CNC production will be discussed as well as other resources that can be utilized in conjunction with the CNC mill. The beginning exercises introduce students to the various milling types. Later projects allow the exploration of form development through prototyping. A final project incorporates the CNC mill into student's working practice. PrerequisitesPrerequisite: DES OB 2124 or DES OB 2126 or AIA 3917 |
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Credits |
DepartmentArea of StudyLocation |
| Minifacture: Designer-driven Production and Distribution | 3062 (001) | Peter J Zerillo | Fri
8:30 AM - 11:15 AM In Person |
Description
Recent advancements in digital fabrication, crowdfunding, and direct-to-consumer sales have enabled independent designers to bring their own products to market, challenging traditional designer-manufacturer relationships. This seminar explores emerging models of small-scale production and distribution, equipping students with the knowledge and skills to develop their own independent design practices. Through case studies, guest speakers, and field trips to local factories and fabrication workshops, students will gain firsthand experience with real-world manufacturing processes. Observing material production techniques will inform design exercises, where students develop original product concepts tailored to specific fabrication methods. After each field visit, students will present their ideas through detailed hand sketches. Guest designers and trips to local studios will provide insight into working with manufacturers, navigating funding sources, and executing marketing and distribution strategies. Instruction will also cover technical drawing, specification packages, and online presence as key tools for independent production. By the end of the course, students will have a foundational understanding of how to design, manufacture, and launch their own products, positioning themselves as independent design entrepreneurs.
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Credits |
DepartmentArea of StudyLocation |
| Furniture 2: Prototyping for Furniture | 3155 (001) | Erik Newman | Tues
9:00 AM - 3:00 PM In Person |
Description
This digital-analog studio affords modeling and prototyping for furniture and other objects at environmental scale. Students construct prototype objects for living while learning a diverse range of technical and process options for making at scale in materials including wood, metals, plastics, fabrics and foams. Focus on fluid improvisation in prototyping designs both by hand and using CNC and other integrated fabrications technologies.
The course explores the systems work of Enzo Mari and Gerrit Rietveld to understand simple construction and scaffold mechanisms for creating quick prototypes. We watch an array of craft and wood engineering videos to understand manufacturing and fabrication techniques, and how prototyping takes place in furniture businesses. There are three major assignments, each yielding a unique piece of furniture. Naturally, the scope and scale of the projects increase as the semester moves forward. Additionally the course includes two day-long charettes to deliver specific skills and two field trips, to a furniture manufacturer and to a furniture show room. PrerequisitesPrerequisite: Sophomore-level or above. |
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Credits |
DepartmentArea of StudyLocation |
| Furniture 3: Advanced Furniture (F) | 4025 (001) | Casey C. Lurie | Mon
9:00 AM - 3:00 PM In Person |
Description
Within a structured studio environment, advanced-level students develop, refine, and execute an individual furniture concept. Students progress from the conceptual design stage, through design development to the actualization of a work that can be tested for public review. Students are challenged to develop concise and persuasive arguments regarding the motivation, development, execution, and dissemination of their design project. Through the articulation and advocacy of their design work, students define their role as a dynamic catalyst operating within real-world social-, political-, monetary-, and cultural-economies. This is an advanced level studio course and as such will remain very open, each student taking the lead in the formulation of an appropriate strategy for realizing their own work. The instructor will work closely with each student on a one-on-one basis to help them identify and learn the design and making techniques required for their project. Our approach relies heavily on development through the immediacy of sketching, hands-on iteration, experimentation, and trial and error. This course traces the development of a single piece of furniture through the following steps, each an integral part of the process: ideation, drawing, model-making, prototyping, and final fabrication.
PrerequisitesPre-req: DES OB 3155 Furniture 2: Prototyping for Furniture |
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Credits |
DepartmentArea of StudyLocation |
| Emerging Worlds Studio | 4030 (001) | Gionata Gatto | Fri
9:00 AM - 3:00 PM In Person |
Description
The goal of this class is to design services, tools, and objects that will shape a new reality of human experience. The class will explore how long-term trends in urban migration, automation, AI, big data, climate change, food, and mixed experience will transform our day-to-day lives. Through research and experimentation, students will investigate the realities and possibilities of these conditions and consider how they will change what we eat, how we work and relax, what we wear, how we gather, and how we travel. As a living laboratory, students will use a variety of media, including digital fabrication, virtual reality, and physical storytelling, to create new design tools, scenarios, worlds, services, objects, and experiences. To accomplish this, students will research the historical, political, technological, ecological, and cultural trends of a particular topic.
PrerequisitesAny 4 Designed Objects classes, grad student or department consent |
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Credits |
DepartmentArea of StudyLocation |
| Social Engagement Studio | 4101 (001) | Eric Allan Hotchkiss | Wed, Wed
9:00 AM - 3:00 PM, 9:00 AM - 3:00 PM In Person |
Description
SAIC Design @ Homan Square combines professional practice design experience with community activism. Operating out of SAIC's facility in the Nichols tower at Homan Square, the course engages students in a focused dialogue on social project implementation in Chicago and provides the tools and frameworks to realize those projects. Functioning as a pro bono 'design consultancy' where the residents, small businesses and community groups of North Lawndale act as 'clients', each job is treated as a discrete project involving research, knowledge-sharing and design action. The projects will cover a two-semester cycle, with each semester being offered as an independent class. This course, running in the Spring semester, will emphasize the last three stages of the design thinking process; ideation, prototyping, and testing. course class will focus on proposing and implementing solutions that address the contextual research carried out in the first semester. These solutions will be presented to, and critiqued by, the 'clients' who are the main stakeholders, North Lawndale community leaders, as well as SAIC faculty. Recognizing that making is a research process that reveals new problems, the reflexive activity of proposing, making, presenting and critiquing solutions generates new knowledge as well as physical outcomes. It is this collective 'new intelligence' that is the primary goal of the course.
PrerequisitesPrerequisite: Sophomore-level or above. |
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DepartmentArea of StudyLocation |
| Whatnot Studio | 4800 (001) | Gionata Gatto | Wed
9:00 AM - 3:00 PM In Person |
Description
Whatnot Studio is a year-long advanced course in which students design and produce a collection for whatnot, the school's in-house product brand. The course emphasizes three major goals: developing a product based on an annual theme, producing it using small-batch manufacturing methods, and collaboratively creating a retail environment to showcase the collection. Students refine their individual design voice while working as a team to produce a cohesive, high-quality collection for public exhibition. Past work from the Whatnot Studio has been shown at international venues including the Salone del Mobile in Milan and Wanted Design in New York City. Admission is selective and open to upper-level undergraduate and graduate students through a portfolio review. By year's end, students will have produced a pilot run of their design and collaboratively created a branded store installation, presented at a major design trade show in the spring. Admittance to Whatnot Studio is by portfolio review. Are you ready to be challenged through deep conceptual and material exploration¿and to transform it into a producible design? We welcome juniors, seniors, and graduate students interested in this opportunity to apply via the link below: https://airtable.com/app10LexPLHEqM7mV/pagcVlilryi7Xn4Or/form. Applications accepted until April 25.
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DepartmentArea of StudyLocation |
| Studio 1: Reset | 5150 (001) | Gionata Gatto | Tues
9:00 AM - 3:00 PM In Person |
Description
This studio challenges students to reconsider standard models of design practice and process, and explore new modes of object making. The studio is conceived from the standpoint that the methods of the past are not necessarily appropriate for the future and that designers have a role to play in redefining their tools, as well as the outcomes of their work. It considers designers as autonomous agents able to lead by example and position themselves within the realms of cultural production, entrepreneurship and corporate business.
Throughout the semester, students will be exposed to the ideas, methods, and work from a variety of the most relevant designers and design thinkers practicing today. Particular focus will be towards practices of agency, autonomy and authorship. Students are introduced to a range of design approaches which are dissected, critiqued and retaught. A series of exercises and projects encourage them to embark upon a rapid process of action and reflection across multiple contexts, promoting risk-taking and discovery. PrerequisitesYou must be a Master of Design in Designed Objects student to enroll in this course. |
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DepartmentLocation |
| Prototyping Methods Lab | 5162 (001) | Thurs
3:30 PM - 6:15 PM In Person |
|
Description
Designed Objects Prototyping Methods Lab (DOPML) is a technical practice class that uses a very narrow definition of ?prototype?. The class will not seek to explore and categorize an expansive collection of prototyping approaches. Rather, DOPML will support the making of prototypes and the development of skill with sensing and actuation within student practices. The class will initiate and / or support micro controller based prototyping using the Arduino hardware and software environment with the goal of greatly increasing the set media, processes, actions, events, data and information that can be used as ?material? for object design.
The term ?object? can refer to a discrete physical thing in the world or some distinct component within an abstract system. In both scenarios it?s becoming increasingly common for an object to act as an interface between two states - commonly a control interface where input actions or data are connected to output actions or information. To experiment with this kind of interactivity, electronic prototyping offers a rich and ever-expanding collection of accessible tools and processes for designers to explore component systems (sensors and actuators) within creative practice. Throughout the semester, we will review and discuss the work of a number of artists, designers, and technologists that challenge traditional notions of 'making' in an age of significant and pervasive technological change. The primary component of this course will be to learn to use the Arduino hardware / software environment and develop basic data manipulation facility to develop prototypes that define and collect input (of all sorts) and create and control output (of all sorts). Increasing in complexity, this effort will be informed by a series of small projects designed to learn fundamentals. At mid-semester, students will required to propose a project of significant merit that will be developed throughout the remainder of the term. PrerequisitesYou must be a Master of Design in Designed Objects student to enroll in this course. |
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Credits |
DepartmentArea of StudyLocation |
| Material Intelligence Lab | 5164 (001) | Peter J Zerillo | Thurs
12:15 PM - 3:00 PM In Person |
Description
Materials are the very substance of objects. This course will explore the nature of materials, their properties, exploration of new emerging material technologies and their application to the design and manufacture of products/objects. Concepts surrounding the environmental impact of material and process selection will be explored. Whether a low-volume object or a mass-produced product, the understanding gained should allow students to predict constraints, react to issues, and responsibly select the material and manufacturing processes that best suit their needs. Through research synthesis, students will also imagine possible futures enabled by emerging of material technologies.
The course will focus on the nature of materials and their chemical and physical properties. Current and future manufacturing methods will be studied as well as frameworks for employing responsible design including Life Cycle Assessment, Circular Economies, and ethical manufacturing. Readings will vary but will draw from historical, contemporary, and technical reference sources. Geographic and cultural contexts will be explored to best understand the many impacts of material use and selection. Students are encouraged to investigate topics and seek out information relevant to their current projects and design practice. Course discussions will be informed by weekly topical lectures. Assignments include a forensic analysis of manufactured objects, visual information presentations of independent investigations, and an individual material or process centric speculative design project. PrerequisitesYou must be a Master of Design in Designed Objects student to enroll in this course. |
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