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Description
Designed Objects Core Studio 1 introduces students to design as an intentional practice oriented toward people beyond themselves. The studio centers on the shift from self-directed making to designing with responsibility toward users, contexts, and real-world constraints. Work in this studio is primarily analog and hands-on. Students develop ideas through observation, sketching, physical mockups, and full-scale prototyping. The studio introduces a builder mindset, framing making and fabrication as ways of generating insight rather than simply executing ideas. Digital tools are introduced selectively to support thinking and making rather than to define the work. Students learn two-dimensional CAD workflows using vector tools to develop patterns, layouts, and templates for 3D mockups and prototypes, exploring form and proportion. Emphasis is placed on translating insight into form and testing ideas through iteration. Prototypes are used to ask questions, reveal assumptions, and gather feedback. Critique is introduced as a collaborative process focused on clarity of intent and use. By the end of the studio, students understand that design always addresses an ¿other,¿ and that building¿whether with cardboard, foam, or digital files¿is a primary way designers think, test, and learn. This studio is for students beginning their product design studies, including those new to design, fabrication, or digital tools. It is best taken early in the Designed Objects curriculum alongside core skills courses such as Sketching, Digital Modeling, and Designing Interaction.
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Class Number
2246
Credits
3
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Description
Core Studio 2 focuses on how material, form, and interaction shape experience over time. Building on the foundations of designing for others, this studio deepens students¿ engagement with making, refinement, and use. Students work extensively with physical materials, exploring construction, surface, finish, and detail as communicative elements. Here, students deepen their builder practice by working through material constraints, assemblies, and refinement, learning how construction decisions shape experience. Digital tools are more fully integrated into the workflow, with 3D modeling used to develop form, assemblies, and tolerances, and 2D CAD supporting patternmaking, layouts, and fabrication planning. Sketching remains central as a means of refining proportion and communicating intent. Interaction is introduced as a temporal and physical experience, encompassing affordance, sequence, and feedback. Prototyping emphasizes iteration and refinement, with students moving between digital models and physical builds to test how objects are handled, activated, and interpreted. This studio reinforces building as a disciplined design practice, where material decisions, craft, and structure communicate meaning as clearly as form or function.
Who this course is for This studio is for students who have completed Core Studio 1 and are ready to deepen their engagement with materials, construction, and use. It is well suited to students who want to strengthen their ability to design objects that are experienced through touch, handling, and interaction over time.
When to take it Core Studio 2 is typically taken after Core Studio 1. The studio is designed to run alongside the core skills courses¿Designing Interaction, Sketching, and 3D Modeling¿reinforcing the integration of material exploration, digital workflows, visualization, and prototyping. Students are strongly encouraged to have taken, or to be concurrently enrolled in, a digital modeling core skills course, as 3D modeling is used regularly throughout the studio.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
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Class Number
1456
Credits
3
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