Introduction to Designed Objects |
1001 (001) |
Cassandra Scanlon |
Mon
9:00 AM - 3:00 PM
In Person
|
Description
This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.
The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.
Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1264
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1256
|
Introduction to Designed Objects |
1001 (002) |
Sara Prado |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.
The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.
Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1265
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1231
|
Sketching for Designed Objects |
2005 (002) |
Hector Silva |
Thurs
3:30 PM - 9:15 PM
In Person
|
Description
This course will provide the student with the skills to create design concept sketches (ideation/thinking) that will communicate with the viewer and visualize the design concept as a design object using sketch renderings to define and communicate the object's form and function. Instructions will focus on freehand marker sketching for ideation/thumbnails, shading, form development and rendering, followed by orthographic projection (measured technical drawing) and two-point perspective. Each of these skills will be demonstrated in class and on a one to one basis during the semester
In each class I will share design drawings from my collection that show a history of sketching styles for presentations using Prismacolor Pencils and NuPastels to markers, along with marker drawings for clients that I and other designers have created in product, packaging and display projects. These presentations will also be used to lecture on the history of design drawing styles and techniques.
Students will be given three design projects in which they will go through the design process of starting with ideation sketches, followed by design selection, renderings and an orthographic drawing of the final design. The first project focuses on the development of forms, the next two projects have an emphasis on ideas and drawing skills.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1274
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1406A
|
Designing Interaction |
2019 (001) |
|
Thurs
3:30 PM - 9:15 PM
In Person
|
Description
This core skills studio teaches how to generate impactful visual materials to effectively communicate interactions with objects, digital interfaces and within virtual spaces.
Students will learn professional communication tools for prototyping screen-based interfaces, vector illustration, typographic and visual composition, and data visualization.
As well as aiding design development, the tools covered will enable the successful communication of storyboarded scenarios, design research, and finished proposals for physical and screen-based presentation.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1280
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Digital Communication
Location
Sullivan Center 1241
|
Designed Objects Studio One |
2020 (001) |
Jess Giffin |
Tues
9:00 AM - 3:00 PM
In Person
|
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.
In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
1267
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1406A
|
Designed Objects Studio One |
2020 (002) |
Annalee Koehn |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.
Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.
In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
1278
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1255
|
Interface Design Seminar |
2028 (001) |
George Guffey |
Thurs
6:45 PM - 9:30 PM
In Person
|
Description
As products incorporate increasingly complex displays, functionality, and intelligence, their usability can become a challenge. This studio-seminar explores methods for designing intuitive and effective interfaces that enhance both the usability and overall experience of a device. Through presentations, discussions, and hands-on exercises, students will analyze existing interfaces and devices, identifying strengths and weaknesses in their design. The course emphasizes the integration of user interface (UI) and industrial design (ID) to create seamless, visually cohesive, and functionally intuitive products. Students will engage in critical evaluation of real-world examples and apply digital media tools to prototype the interface and interaction components of their own design projects. Key topics include understanding user behavior, mapping device functionality, designing appropriate two-way communication, and developing graphic elements that support usability. By the end of the course, students will have a deeper understanding of interface design as a critical factor in product development, enabling them to craft more user-centered, visually compelling, and engaging product experiences.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
2237
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Digital Communication, Product Design
Location
Sullivan Center 1255
|
Designed Objects Studio Two |
2030 (001) |
Eric Allan Hotchkiss |
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
We will work with the processes by which product designers develop compelling objects that communicate ideas, values, functions and purpose. Projects are designed to study the language of form through an analysis of user interaction, the implications of material choice, finishes, and craftsmanship on the success of a product concept, and how these choices support and promote function, desirability and perceived value. There is also an emphasis on expanding student material exploration and making techniques for optimal results, and the value of iterative prototyping in a successful design process.
The course will address universal product design issues and methods, starting with defining and understanding the project, considering form and function, appropriate material selection, construction techniques, finishes, iteration, and well-crafted final products. We will cover concepts such as semiotics, ergonomics, families of objects, multi-functional products, and emphasize clear communication of finished design ideas through schematics, and graphic representation using descriptive photography.
Relevant contemporary design examples are provided as reference for each project, and students will spend additional time researching contemporary designers such as Front Design, Raw Edges, Nendo and Ron Arad. Students will be introduced to high-end professional design sources in a business setting through a field trip to the Merchandise Mart.
The course is built around 3 main projects, each with instructional presentations, Design research assignments, ideation and sketching, group discussions, and iterative prototyping, resulting in the creation of a final product and printed graphic document, all presented and discussed in a group critique.
This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
Prerequisites
Pre: DES OB 1006 or 2020
|
Class Number
1268
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1241
|
Furniture 1: Chair Studio |
2118 (001) |
Erik Newman |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
This furniture studio will critically engage the chair as an archetype. Chairs have long been a fascination of designers as they require a developed understanding of structure, material, and form. Importantly, chairs represent the cultural mores of the time in which they are produced and are inextricably linked to larger systems of power, technology, and economy. This course will explore the chair as a fluid, dynamic furniture category that is in a reciprocal relationship with culture, technology, and politics and will emphasize a hands-on approach to design and production.
Readings from art and design historians and critics including Galen Cranz, David Getsy, Richard Sennett, Glenn Adamson, and Alice Rawsthorn will be integral to an expansive conversation about the chair. Class readings and discussions will also help contextualize different approaches to construction and fabrication at different scales of production. A wide range of both contemporary and historical design precedents will be explored ranging from traditional Shaker Furniture to Wendell Castle, Faye Toogood, Max Lamb, Egg Collective, Jasper Morrison, and Scott Burton.
By the end of this course, students should expect to have completed technical drawings and a series of detailed scale models.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
1273
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design, Furniture Design
Location
Sullivan Center 1242
|
Digital Modeling: Rhino |
2124 (001) |
|
Thurs
9:00 AM - 3:00 PM
In Person
|
Description
This course is designed to be a fast-paced first step into the field of 3D CAD modeling, an arena where designers give shape to our daily experience of the world. If this is your first exposure to virtual 3D form development, you will find a flexible interface that facilitates a rapid learning curve from simple to complex. For those with prior CAD experience desiring a more intuitive, less restrictive creative experience, this course will provide the means to turn what you see in your mind and your sketches into exciting visual and precise physically accurate representations of your vision. Throughout the semester we will discuss historical and current events in product, fashion and architectural design. Typically, these shared conversations lead to discoveries that participants dig into and apply to assignments. A list of influential artists, designers and architects is provided along with suggested books and online references that enrich and add diversity and range to our discourse. Initially, the class works through a series of exercises and tutorials designed to bring familiarity and confidence to their experience with Rhino. Students will investigate methods for surfacing, modifying, rendering, and presenting ideas and concepts they create. As each tool and process becomes more familiar, new methods and strategies are introduced, and students are taught how to apply them to create accurate representative models of objects they design. In addition to gaining hands-on skills, we will explore form creation and the physical, cognitive, emotional, social, and cultural factors that play into the development of a successful new product.
|
Class Number
1269
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Digital Communication, Product Design
Location
Sullivan Center 1406A
|
Digital Modeling: Solidworks |
2126 (001) |
Angie Lullie |
Tues
3:30 PM - 9:15 PM
In Person
|
Description
This course introduces students to SolidWorks, a powerful parametric software package used by product designers to model, indicate specifications, and visualize their design intent. Students will learn the software in the context of design by using it as a tool to develop form and scale, convey design intent with 3D renders, create specification drawings for manufacturing, and interface with 3d printers, CNC machines, and laser cutters for quick iterative prototyping.
This course will focus on a series of tutorials followed by hands-on design projects that will provide intensive training in 3D modeling, 3D printing, and photo-realistic 3D rendering.This will allow the students to make judgements on which 3D tools to use at what stage to develop the most efficient models. The tools will be explained through examples and demonstrations, which will allow the students to practice the tools during class.
Students are expected to complete 4 projects. The projects will include learning 2D sketch tools and creating relations through existing logos, modeling existing products with multiple components, developing an original design based on an existing brand or artist, and collaborating within a group on a system of objects.
|
Class Number
1272
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
Sullivan Center 1226
|
Multiples Studio |
3034 (001) |
Jess Giffin |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
This interdisciplinary studio class investigates the intersection of printmedia, artists? multiples and packaging as an entry point into making and thinking about multiples as a format for studio production. The history of artists? multiples (loosely defined as small-scale editioned or multiply produced three-dimensional works) includes many examples that use, or appropriate, printed elements and packaging in some way. This history, along with our daily experience of packaging (the many boxes, folders, labels, pamphlets, flyers and cartons found in nearly every aspect of contemporary life) offers a wealth of connections to consider and work from.
Students will be introduced to a range of printing and paper construction techniques within the Printmedia studio. These include plate-based lithography (with hand-drawn, digital and photo options) and pattern layout for packaging along with other selected tools and techniques. In addition, students will have the opportunity to use SAIC labs such as the Service Bureau and digital fabrication centers. Examples, short readings, and a visit to the Joan Flasch or other related collections will support project development and discussion.
Students can expect to complete three to five projects and participate in two critiques.
|
Class Number
1286
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design
Location
280 Building Rm 221
|
Shaping Light |
3048 (001) |
Gregory Mowery |
Fri
9:00 AM - 3:00 PM
In Person
|
Description
Light is a material that can be shaped to express ideas, create experiences and increase the communicative potential of objects and spaces. Through a combination of lectures, demos, fields trips and most of all, hands-on lab work, students develop a degree of self sufficiency in the design, construction and prototyping of illuminated objects, physical graphics and environmental lighting. Students learn basic electronic and electrical circuit design, lamp specification and experiment with illumination technologies including incandescent, LED and cold cathode (neon).
|
Class Number
1284
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Art and Science, Public Space, Site, Landscape
Location
MacLean B1-16
|
Furniture 2: Prototyping for Furniture |
3155 (001) |
Zachary Manuel |
Mon
9:00 AM - 3:00 PM
In Person
|
Description
This digital-analog studio affords modeling and prototyping for furniture and other objects at environmental scale. Students construct prototype objects for living while learning a diverse range of technical and process options for making at scale in materials including wood, metals, plastics, fabrics and foams. Focus on fluid improvisation in prototyping designs both by hand and using CNC and other integrated fabrications technologies.
The course explores the systems work of Enzo Mari and Gerrit Rietveld to understand simple construction and scaffold mechanisms for creating quick prototypes. We watch an array of craft and wood engineering videos to understand manufacturing and fabrication techniques, and how prototyping takes place in furniture businesses.
There are three major assignments, each yielding a unique piece of furniture. Naturally, the scope and scale of the projects increase as the semester moves forward. Additionally the course includes two day-long charettes to deliver specific skills and two field trips, to a furniture manufacturer and to a furniture show room.
Prerequisites
Prerequisite: Sophomore-level or above.
|
Class Number
1282
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Furniture Design
Location
Sullivan Center 1242
|
Futurecraft: Speculative Worlds & Narrative Game DesignFuturecraft: Speculative Game |
4017 (001) |
Jessica Charlesworth, Kristin McWharter |
Mon
9:00 AM - 3:00 PM
In Person
|
Description
This studio course challenges students to rethink conventional ideas of 'the future' using design, gaming strategies, and visualization methods to create compelling alternatives. Through live-action role play (LARP) and guided reflection, students collaboratively design an emergent world over the course of a semester. Each session introduces new challenges, pushing students to respond to evolving scenarios while considering their ethical implications. The class combines LARP tools, game strategy, design principles, scenario planning, and speculative design to explore speculative ideas and create immersive, thought-provoking futures. The course structure is episodic, encouraging creative problem-solving and ethical engagement throughout. Some of the artists/ designers/ futurists / studios we will study in this course include artist, researcher, game designer Carina Erdmann, artist and designer Ash Eliza Smith who employs storytelling, worldbuilding, and speculative design to craft new realities. Chris Woebken and Elliott Montgomery's Extrapolation Factory explores experiential futures through workshops and object visualizations. Stuart Candy, a futurist, also contributes to the field. We will review and discuss works such as *War Game*, a future-set simulation; Alternate Reality Games at UChicago with Fourcast Lab; and *Papers*, a playful LARP that explores corporate culture. Course work will include weekly practical and research based assignments: students will develop visualizations of spaces, objects, or graphics that bring to life their proposals related to scenarios for the game scenario and gather knowledge of a range of new technologies and the future scenarios they imply.
|
Class Number
2180
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design, Game Design
Location
MacLean 402
|
Futurecraft: Speculative Worlds & Narrative Game DesignFuturecraft: Speculative Game |
4017 (001) |
Jessica Charlesworth, Kristin McWharter |
Mon
9:00 AM - 3:00 PM
In Person
|
Description
This studio course challenges students to rethink conventional ideas of 'the future' using design, gaming strategies, and visualization methods to create compelling alternatives. Through live-action role play (LARP) and guided reflection, students collaboratively design an emergent world over the course of a semester. Each session introduces new challenges, pushing students to respond to evolving scenarios while considering their ethical implications. The class combines LARP tools, game strategy, design principles, scenario planning, and speculative design to explore speculative ideas and create immersive, thought-provoking futures. The course structure is episodic, encouraging creative problem-solving and ethical engagement throughout. Some of the artists/ designers/ futurists / studios we will study in this course include artist, researcher, game designer Carina Erdmann, artist and designer Ash Eliza Smith who employs storytelling, worldbuilding, and speculative design to craft new realities. Chris Woebken and Elliott Montgomery's Extrapolation Factory explores experiential futures through workshops and object visualizations. Stuart Candy, a futurist, also contributes to the field. We will review and discuss works such as *War Game*, a future-set simulation; Alternate Reality Games at UChicago with Fourcast Lab; and *Papers*, a playful LARP that explores corporate culture. Course work will include weekly practical and research based assignments: students will develop visualizations of spaces, objects, or graphics that bring to life their proposals related to scenarios for the game scenario and gather knowledge of a range of new technologies and the future scenarios they imply.
|
Class Number
2180
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design, Game Design
Location
MacLean 402
|
Language-Games: Dialoguing with AI |
4021 (001) |
Gionata Gatto, Douglas Rosman |
Fri
9:00 AM - 3:00 PM
In Person
|
Description
This course explores what it means to engage in dialogue with an AI prompting system, focusing on the design of multi-modal interfaces and their effects on both the quality of interaction and the creation of prototypes and artifacts. Students will experiment with different 'languages' for AI communication, such as voice (tone, cadence, emotion), bodily gestures, and environmental factors (light, sound, humidity), as ways to influence¿and be influenced by¿AI behaviors. Through a series of hands-on experiments, the course navigates the space between biological ('human') and cultural ('AI') processes, offering new perspectives on hybrid outcomes co-generated by these interactions. The aim is to foster a critical understanding of emerging AI systems, positioning students to engage with AI thoughtfully rather than as a mere technological tool. The course builds on Cultural and Feminist Studies, as a way to depart from the dichotomy human/AI, and move towards their understanding as entities that collaborate and promt each other. References include Donna Haraway's Cyborg Manifesto, Langdon Winner's politics of artifacts, which addresses the ways in which technology embeds social and cultural values; Rosi Braidotti's work on Posthumanism. Theoretical foundations will be accompanied by the discussion of existing practices and past interactions, including the work of John Funge, Sherry Turkle, Meredith Broussard, and the study of other formats, linked to the design of bots for social media use. Across the semester, there will be a range of assignment asking students to explore the impact of different non-normative `languages¿ -such as body, sight, the environment, on the crafting of new dialogic modes with AI.
Prerequisites
Open to Seniors & Grad Students
|
Class Number
2182
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design, Community & Social Engagement, Art/Design and Politics
Location
MacLean 402
|
Language-Games: Dialoguing with AI |
4021 (001) |
Gionata Gatto, Douglas Rosman |
Fri
9:00 AM - 3:00 PM
In Person
|
Description
This course explores what it means to engage in dialogue with an AI prompting system, focusing on the design of multi-modal interfaces and their effects on both the quality of interaction and the creation of prototypes and artifacts. Students will experiment with different 'languages' for AI communication, such as voice (tone, cadence, emotion), bodily gestures, and environmental factors (light, sound, humidity), as ways to influence¿and be influenced by¿AI behaviors. Through a series of hands-on experiments, the course navigates the space between biological ('human') and cultural ('AI') processes, offering new perspectives on hybrid outcomes co-generated by these interactions. The aim is to foster a critical understanding of emerging AI systems, positioning students to engage with AI thoughtfully rather than as a mere technological tool. The course builds on Cultural and Feminist Studies, as a way to depart from the dichotomy human/AI, and move towards their understanding as entities that collaborate and promt each other. References include Donna Haraway's Cyborg Manifesto, Langdon Winner's politics of artifacts, which addresses the ways in which technology embeds social and cultural values; Rosi Braidotti's work on Posthumanism. Theoretical foundations will be accompanied by the discussion of existing practices and past interactions, including the work of John Funge, Sherry Turkle, Meredith Broussard, and the study of other formats, linked to the design of bots for social media use. Across the semester, there will be a range of assignment asking students to explore the impact of different non-normative `languages¿ -such as body, sight, the environment, on the crafting of new dialogic modes with AI.
Prerequisites
Open to Seniors & Grad Students
|
Class Number
2182
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Product Design, Community & Social Engagement, Art/Design and Politics
Location
MacLean 402
|
Furniture 3:Advanced Furniture (SP) |
4026 (001) |
Casey C. Lurie |
Fri
9:00 AM - 3:00 PM
In Person
|
Description
Within a structured studio environment, advanced-level students develop, refine, and execute an individual furniture concept. Students progress from the conceptual design stage, through design development to the actualization of a work that can be `tested? for public review. Students are challenged to develop concise and persuasive arguments regarding the motivation, development, execution, and dissemination of their design project. Through the articulation and advocacy of their design work, students define their role as a dynamic catalyst operating within real-world social-, political-, monetary-, and cultural-economies. Students are admitted via a portfolio application reviewed by the faculty.
Prerequisites
DESOB 4025
|
Class Number
1283
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Location
Sullivan Center 1242
|
The Future of Making |
4060 (001) |
Cody Norman |
Wed
9:00 AM - 3:00 PM
In Person
|
Description
Industrial robots and digital fabrication processes are more accessible to artists and designers than ever before. Students will learn to create and simulate complex tool paths for programming a Kuka industrial robot using Rhino, Grasshopper, and Kuka PRC. In-class projects will include scaffolding exercises to develop skills with software and hardware with an eye towards learning skills appropriate for additive manufacturing processes. Readings will focus on the ?why? of using industrial robots in an art or design practice, featuring Joris Laarman, Madeline Gannon, Wendell Castle, Dirk Vander Kooij, and other contemporary creatives engaging in robotic fabrication. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.
|
Class Number
1287
|
Credits
3
|
Department
Architecture, Interior Architecture, and Designed Objects
Area of Study
Furniture Design
Location
280 Building Rm 127A
|