Master of Design in Designed Objects

The Master of Design in Designed Objects (MDDO) is a professional degree program with a structured curriculum that offers students the critical skills to imagine and create meaningful design objects, systems, and experiences while challenging the boundaries of the field of design itself.

Redefining Object Design

Designers reimagine the objects and systems that mediate our daily lives. Through a critical appraisal of product, furniture, interaction, and systems design, the MDDO program teaches designers to be agents of change who maintain an expansive understanding of the object. Future designers need to be enlightened practitioners, willing to explore unknown territory and work with problems not yet defined. The program encourages students to challenge the fluid borderline that outlines design, opening the field to unexpected possibilities. MDDO students are encouraged to develop their practice by taking elective courses in other departments across SAIC and by applying to AIADO’s External Partnership Courses.

Alumni of the MDDO program have attained success and professional experience in a diverse range of careers from product and furniture design, user experience design, creative direction, design research and strategy, design education and independent design practice.

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Master of Design in Designed Objects Curriculum

The Master of Design in Designed Objects (MDDO) is a two-year, 66 credit hour program with a carefully sequenced course-based curriculum, built for students who seek immersion in the critical and technical skills specific to the extended practice of object design.

  • MDDO Degree Requirements and Specifications

    • Completion schedule: Students have a maximum of four years to complete the master of design degree program. This includes time off for leaves of absence.
    • Transfer credit: Generally transfer credits are not accepted. All requests for transfer credits are reviewed individually by the chair of the department at the time of admission and are subject to approval at that time. No transfer credit will be permitted after a student is admitted.
    • Full-Time Status Minimum Requirement: 12 credit hours
    TermCredit Hours
    First Year Summer Intensive     6
    • DESOB 5050 Refresh: Summer Intensive (6)
     
    First Year Fall    15
    • DESOB 5150 Studio 1: Reset (3)
    • DESOB 5152 Research Methods Lab (3)
    • DESOB 5164 Material Intelligence Studio Seminar (3)
    • ARTHI 5120 Survey of Modern and Contemporary Arch. and Design (3)
    • Elective (3)
     
    First Year Spring15
    • DESOB 5160 Studio 2: Discover (6)
    • DESOB 5162 Prototyping Methods Lab (3)
    • ARTHI 5105 Theories of Things: Art / Design / Objects (3)
    • Elective (3)
     

    Second Year Fall
    15
    • DESOB 6150 Thesis Studio 1: Initiate (6)
    • DESOB 6154 Material Futures Studio Seminar (3)
    • ARTHI 6120 Critical Issues in Designed Objects (3)
    • Elective
     

    Second Year Spring
    15
    • DESOB 6160 Thesis Studio 2: Manifest (6)
    • DESOB 6162 Positioning Methods Lab (3)
    • Elective (3)
    • Elective (3)
     

    Participation in four graduate critiques, including departmental critiques and interdisciplinary critique in the final year of study
     

    Participation in Graduate Design Exhibition
     

    Total Credit Hours
    66

MDDO Versus MFA

In contrast to the structured curriculum of the MDDO, the two-year Master of Fine Arts (MFA) in Studio, Designed Objects is for students looking for a self-directed program of independent study.  Students work with faculty advisors on a one to one basis each semester to pursue a range of design projects that reflect their specific interests. Applicants are expected to have previous experience and a strong portfolio in three-dimensional design practice, and the ability to self-manage an extended program of independent study.

Courses

Title Catalog Instructor Schedule

Description

This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.

The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.

Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1264

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1256

Description

This course introduces students to the creative scope of the Designed Objects program, and the ideas, skills, and methods used in the process of designing objects. Students will learn about the design of objects by studying their form, function, assembly, materiality, use, value and significance (both subjective and objective). Emphasizing thinking through making; students students build their visual vocabulary and develop an understanding of the design process. The goal of this class is to help students imagine the possibilities of the object design field and identify their aptitude for becoming an object designer.

The course will explore the intentionality of object design, exploring the works of a ranging from James Dyson to Ron Arad to Zaha Hadid. Readings and screenings will vary but typically include Mu-Ming Tsai's Design Thinking and Gary Hustwit's Objectified.

Students should expect to produce a body of work consisting of several minor exploratory projects and two fully fleshed out finished Objects (mid-term and final).

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1265

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1231

Description

This course will provide the student with the skills to create design concept sketches (ideation/thinking) that will communicate with the viewer and visualize the design concept as a design object using sketch renderings to define and communicate the object's form and function. Instructions will focus on freehand marker sketching for ideation/thumbnails, shading, form development and rendering, followed by orthographic projection (measured technical drawing) and two-point perspective. Each of these skills will be demonstrated in class and on a one to one basis during the semester

In each class I will share design drawings from my collection that show a history of sketching styles for presentations using Prismacolor Pencils and NuPastels to markers, along with marker drawings for clients that I and other designers have created in product, packaging and display projects. These presentations will also be used to lecture on the history of design drawing styles and techniques.

Students will be given three design projects in which they will go through the design process of starting with ideation sketches, followed by design selection, renderings and an orthographic drawing of the final design. The first project focuses on the development of forms, the next two projects have an emphasis on ideas and drawing skills.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1274

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1406A

Description

This core skills studio teaches how to generate impactful visual materials to effectively communicate interactions with objects, digital interfaces and within virtual spaces.

Students will learn professional communication tools for prototyping screen-based interfaces, vector illustration, typographic and visual composition, and data visualization.

As well as aiding design development, the tools covered will enable the successful communication of storyboarded scenarios, design research, and finished proposals for physical and screen-based presentation.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1280

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication

Location

Sullivan Center 1241

Description

As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.

Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.

In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1267

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1406A

Description

As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief. In this hands-on class, students will learn how to find inspiration for an idea, develop that idea into a concept, and use that concept to design and fabricate a high-level, final prototype. Basic research theories and methods are introduced which are then applied towards studio projects. Fabrication and prototyping techniques are also incorporated in order to test out ideas and discover new ones. Students advance through definition, research, ideation, sketching, and modeling phases toward two? and three?dimensional representations (digital and physical) of their work that are orally defended during group critique.

Readings and lecture content will vary and will focus on examples of historically relevant and contemporary designers, artists, studios, and design movements; as well as design practices that highlight different motivations of the designer.

In addition to the two main projects that focus on different methods of approaching design? where students will be producing high-level prototypes, this workshop-style class consists of one-day projects and exercises designed to introduce techniques and skills such as technical drawing and sketching, form-finding, prototyping, and inspiration research, among others.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1278

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1255

Description

As products incorporate increasingly complex displays, functionality, and intelligence, their usability can become a challenge. This studio-seminar explores methods for designing intuitive and effective interfaces that enhance both the usability and overall experience of a device. Through presentations, discussions, and hands-on exercises, students will analyze existing interfaces and devices, identifying strengths and weaknesses in their design. The course emphasizes the integration of user interface (UI) and industrial design (ID) to create seamless, visually cohesive, and functionally intuitive products. Students will engage in critical evaluation of real-world examples and apply digital media tools to prototype the interface and interaction components of their own design projects. Key topics include understanding user behavior, mapping device functionality, designing appropriate two-way communication, and developing graphic elements that support usability. By the end of the course, students will have a deeper understanding of interface design as a critical factor in product development, enabling them to craft more user-centered, visually compelling, and engaging product experiences.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

2237

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication, Product Design

Location

Sullivan Center 1255

Description

We will work with the processes by which product designers develop compelling objects that communicate ideas, values, functions and purpose. Projects are designed to study the language of form through an analysis of user interaction, the implications of material choice, finishes, and craftsmanship on the success of a product concept, and how these choices support and promote function, desirability and perceived value. There is also an emphasis on expanding student material exploration and making techniques for optimal results, and the value of iterative prototyping in a successful design process.

The course will address universal product design issues and methods, starting with defining and understanding the project, considering form and function, appropriate material selection, construction techniques, finishes, iteration, and well-crafted final products. We will cover concepts such as semiotics, ergonomics, families of objects, multi-functional products, and emphasize clear communication of finished design ideas through schematics, and graphic representation using descriptive photography.

Relevant contemporary design examples are provided as reference for each project, and students will spend additional time researching contemporary designers such as Front Design, Raw Edges, Nendo and Ron Arad. Students will be introduced to high-end professional design sources in a business setting through a field trip to the Merchandise Mart.

The course is built around 3 main projects, each with instructional presentations, Design research assignments, ideation and sketching, group discussions, and iterative prototyping, resulting in the creation of a final product and printed graphic document, all presented and discussed in a group critique.

This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Prerequisites

Pre: DES OB 1006 or 2020

Class Number

1268

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1241

Description

This furniture studio will critically engage the chair as an archetype. Chairs have long been a fascination of designers as they require a developed understanding of structure, material, and form. Importantly, chairs represent the cultural mores of the time in which they are produced and are inextricably linked to larger systems of power, technology, and economy. This course will explore the chair as a fluid, dynamic furniture category that is in a reciprocal relationship with culture, technology, and politics and will emphasize a hands-on approach to design and production.

Readings from art and design historians and critics including Galen Cranz, David Getsy, Richard Sennett, Glenn Adamson, and Alice Rawsthorn will be integral to an expansive conversation about the chair. Class readings and discussions will also help contextualize different approaches to construction and fabrication at different scales of production. A wide range of both contemporary and historical design precedents will be explored ranging from traditional Shaker Furniture to Wendell Castle, Faye Toogood, Max Lamb, Egg Collective, Jasper Morrison, and Scott Burton.

By the end of this course, students should expect to have completed technical drawings and a series of detailed scale models.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1273

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Furniture Design

Location

Sullivan Center 1242

Description

This course is designed to be a fast-paced first step into the field of 3D CAD modeling, an arena where designers give shape to our daily experience of the world. If this is your first exposure to virtual 3D form development, you will find a flexible interface that facilitates a rapid learning curve from simple to complex. For those with prior CAD experience desiring a more intuitive, less restrictive creative experience, this course will provide the means to turn what you see in your mind and your sketches into exciting visual and precise physically accurate representations of your vision. Throughout the semester we will discuss historical and current events in product, fashion and architectural design. Typically, these shared conversations lead to discoveries that participants dig into and apply to assignments. A list of influential artists, designers and architects is provided along with suggested books and online references that enrich and add diversity and range to our discourse. Initially, the class works through a series of exercises and tutorials designed to bring familiarity and confidence to their experience with Rhino. Students will investigate methods for surfacing, modifying, rendering, and presenting ideas and concepts they create. As each tool and process becomes more familiar, new methods and strategies are introduced, and students are taught how to apply them to create accurate representative models of objects they design. In addition to gaining hands-on skills, we will explore form creation and the physical, cognitive, emotional, social, and cultural factors that play into the development of a successful new product.

Class Number

1269

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Digital Communication, Product Design

Location

Sullivan Center 1406A

Description

This course introduces students to SolidWorks, a powerful parametric software package used by product designers to model, indicate specifications, and visualize their design intent. Students will learn the software in the context of design by using it as a tool to develop form and scale, convey design intent with 3D renders, create specification drawings for manufacturing, and interface with 3d printers, CNC machines, and laser cutters for quick iterative prototyping.

This course will focus on a series of tutorials followed by hands-on design projects that will provide intensive training in 3D modeling, 3D printing, and photo-realistic 3D rendering.This will allow the students to make judgements on which 3D tools to use at what stage to develop the most efficient models. The tools will be explained through examples and demonstrations, which will allow the students to practice the tools during class.

Students are expected to complete 4 projects. The projects will include learning 2D sketch tools and creating relations through existing logos, modeling existing products with multiple components, developing an original design based on an existing brand or artist, and collaborating within a group on a system of objects.

Class Number

1272

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

Sullivan Center 1226

Description

This interdisciplinary studio class investigates the intersection of printmedia, artists? multiples and packaging as an entry point into making and thinking about multiples as a format for studio production. The history of artists? multiples (loosely defined as small-scale editioned or multiply produced three-dimensional works) includes many examples that use, or appropriate, printed elements and packaging in some way. This history, along with our daily experience of packaging (the many boxes, folders, labels, pamphlets, flyers and cartons found in nearly every aspect of contemporary life) offers a wealth of connections to consider and work from.

Students will be introduced to a range of printing and paper construction techniques within the Printmedia studio. These include plate-based lithography (with hand-drawn, digital and photo options) and pattern layout for packaging along with other selected tools and techniques. In addition, students will have the opportunity to use SAIC labs such as the Service Bureau and digital fabrication centers. Examples, short readings, and a visit to the Joan Flasch or other related collections will support project development and discussion.

Students can expect to complete three to five projects and participate in two critiques.

Class Number

1286

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design

Location

280 Building Rm 221

Description

Light is a material that can be shaped to express ideas, create experiences and increase the communicative potential of objects and spaces. Through a combination of lectures, demos, fields trips and most of all, hands-on lab work, students develop a degree of self sufficiency in the design, construction and prototyping of illuminated objects, physical graphics and environmental lighting. Students learn basic electronic and electrical circuit design, lamp specification and experiment with illumination technologies including incandescent, LED and cold cathode (neon).

Class Number

1284

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Art and Science, Public Space, Site, Landscape

Location

MacLean B1-16

Description

This digital-analog studio affords modeling and prototyping for furniture and other objects at environmental scale. Students construct prototype objects for living while learning a diverse range of technical and process options for making at scale in materials including wood, metals, plastics, fabrics and foams. Focus on fluid improvisation in prototyping designs both by hand and using CNC and other integrated fabrications technologies.

The course explores the systems work of Enzo Mari and Gerrit Rietveld to understand simple construction and scaffold mechanisms for creating quick prototypes. We watch an array of craft and wood engineering videos to understand manufacturing and fabrication techniques, and how prototyping takes place in furniture businesses.

There are three major assignments, each yielding a unique piece of furniture. Naturally, the scope and scale of the projects increase as the semester moves forward. Additionally the course includes two day-long charettes to deliver specific skills and two field trips, to a furniture manufacturer and to a furniture show room.

Prerequisites

Prerequisite: Sophomore-level or above.

Class Number

1282

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Furniture Design

Location

Sullivan Center 1242

Description

This studio course challenges students to rethink conventional ideas of 'the future' using design, gaming strategies, and visualization methods to create compelling alternatives. Through live-action role play (LARP) and guided reflection, students collaboratively design an emergent world over the course of a semester. Each session introduces new challenges, pushing students to respond to evolving scenarios while considering their ethical implications. The class combines LARP tools, game strategy, design principles, scenario planning, and speculative design to explore speculative ideas and create immersive, thought-provoking futures. The course structure is episodic, encouraging creative problem-solving and ethical engagement throughout.
Some of the artists/ designers/ futurists / studios we will study in this course include artist, researcher, game designer Carina Erdmann, artist and designer Ash Eliza Smith who employs storytelling, worldbuilding, and speculative design to craft new realities. Chris Woebken and Elliott Montgomery's Extrapolation Factory explores experiential futures through workshops and object visualizations. Stuart Candy, a futurist, also contributes to the field. We will review and discuss works such as *War Game*, a future-set simulation; Alternate Reality Games at UChicago with Fourcast Lab; and *Papers*, a playful LARP that explores corporate culture.
Course work will include weekly practical and research based assignments: students will develop visualizations of spaces, objects, or graphics that bring to life their proposals related to scenarios for the game scenario and gather knowledge of a range of new technologies and the future scenarios they imply.

Class Number

2180

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Game Design

Location

MacLean 402

Description

This studio course challenges students to rethink conventional ideas of 'the future' using design, gaming strategies, and visualization methods to create compelling alternatives. Through live-action role play (LARP) and guided reflection, students collaboratively design an emergent world over the course of a semester. Each session introduces new challenges, pushing students to respond to evolving scenarios while considering their ethical implications. The class combines LARP tools, game strategy, design principles, scenario planning, and speculative design to explore speculative ideas and create immersive, thought-provoking futures. The course structure is episodic, encouraging creative problem-solving and ethical engagement throughout.
Some of the artists/ designers/ futurists / studios we will study in this course include artist, researcher, game designer Carina Erdmann, artist and designer Ash Eliza Smith who employs storytelling, worldbuilding, and speculative design to craft new realities. Chris Woebken and Elliott Montgomery's Extrapolation Factory explores experiential futures through workshops and object visualizations. Stuart Candy, a futurist, also contributes to the field. We will review and discuss works such as *War Game*, a future-set simulation; Alternate Reality Games at UChicago with Fourcast Lab; and *Papers*, a playful LARP that explores corporate culture.
Course work will include weekly practical and research based assignments: students will develop visualizations of spaces, objects, or graphics that bring to life their proposals related to scenarios for the game scenario and gather knowledge of a range of new technologies and the future scenarios they imply.

Class Number

2180

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Game Design

Location

MacLean 402

Description

This course explores what it means to engage in dialogue with an AI prompting system, focusing on the design of multi-modal interfaces and their effects on both the quality of interaction and the creation of prototypes and artifacts. Students will experiment with different 'languages' for AI communication, such as voice (tone, cadence, emotion), bodily gestures, and environmental factors (light, sound, humidity), as ways to influence¿and be influenced by¿AI behaviors. Through a series of hands-on experiments, the course navigates the space between biological ('human') and cultural ('AI') processes, offering new perspectives on hybrid outcomes co-generated by these interactions. The aim is to foster a critical understanding of emerging AI systems, positioning students to engage with AI thoughtfully rather than as a mere technological tool.
The course builds on Cultural and Feminist Studies, as a way to depart from the dichotomy human/AI, and move towards their understanding as entities that collaborate and promt each other. References include Donna Haraway's Cyborg Manifesto, Langdon Winner's politics of artifacts, which addresses the ways in which technology embeds social and cultural values; Rosi Braidotti's work on Posthumanism. Theoretical foundations will be accompanied by the discussion of existing practices and past interactions, including the work of John Funge, Sherry Turkle, Meredith Broussard, and the study of other formats, linked to the design of bots for social media use.
Across the semester, there will be a range of assignment asking students to explore the impact of different non-normative `languages¿ -such as body, sight, the environment, on the crafting of new dialogic modes with AI.

Prerequisites

Open to Seniors & Grad Students

Class Number

2182

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Community & Social Engagement, Art/Design and Politics

Location

MacLean 402

Description

This course explores what it means to engage in dialogue with an AI prompting system, focusing on the design of multi-modal interfaces and their effects on both the quality of interaction and the creation of prototypes and artifacts. Students will experiment with different 'languages' for AI communication, such as voice (tone, cadence, emotion), bodily gestures, and environmental factors (light, sound, humidity), as ways to influence¿and be influenced by¿AI behaviors. Through a series of hands-on experiments, the course navigates the space between biological ('human') and cultural ('AI') processes, offering new perspectives on hybrid outcomes co-generated by these interactions. The aim is to foster a critical understanding of emerging AI systems, positioning students to engage with AI thoughtfully rather than as a mere technological tool.
The course builds on Cultural and Feminist Studies, as a way to depart from the dichotomy human/AI, and move towards their understanding as entities that collaborate and promt each other. References include Donna Haraway's Cyborg Manifesto, Langdon Winner's politics of artifacts, which addresses the ways in which technology embeds social and cultural values; Rosi Braidotti's work on Posthumanism. Theoretical foundations will be accompanied by the discussion of existing practices and past interactions, including the work of John Funge, Sherry Turkle, Meredith Broussard, and the study of other formats, linked to the design of bots for social media use.
Across the semester, there will be a range of assignment asking students to explore the impact of different non-normative `languages¿ -such as body, sight, the environment, on the crafting of new dialogic modes with AI.

Prerequisites

Open to Seniors & Grad Students

Class Number

2182

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Product Design, Community & Social Engagement, Art/Design and Politics

Location

MacLean 402

Description

Within a structured studio environment, advanced-level students develop, refine, and execute an individual furniture concept. Students progress from the conceptual design stage, through design development to the actualization of a work that can be `tested? for public review. Students are challenged to develop concise and persuasive arguments regarding the motivation, development, execution, and dissemination of their design project. Through the articulation and advocacy of their design work, students define their role as a dynamic catalyst operating within real-world social-, political-, monetary-, and cultural-economies. Students are admitted via a portfolio application reviewed by the faculty.

Prerequisites

DESOB 4025

Class Number

1283

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Location

Sullivan Center 1242

Description

Industrial robots and digital fabrication processes are more accessible to artists and designers than ever before. Students will learn to create and simulate complex tool paths for programming a Kuka industrial robot using Rhino, Grasshopper, and Kuka PRC. In-class projects will include scaffolding exercises to develop skills with software and hardware with an eye towards learning skills appropriate for additive manufacturing processes. Readings will focus on the ?why? of using industrial robots in an art or design practice, featuring Joris Laarman, Madeline Gannon, Wendell Castle, Dirk Vander Kooij, and other contemporary creatives engaging in robotic fabrication. This course requires students to have a laptop that meets SAIC's minimum hardware specs and runs the AIADO template.

Class Number

1287

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Furniture Design

Location

280 Building Rm 127A

Master of Design in Designed Objects Application and Admissions Information

  • Reduced Application Fee Deadline: December 1—$45 Application Fee
    Application Deadline: January 10—$90 Application Fee
    Apply Online

    SAIC requires applicants to apply online. Filing an online application requires a valid credit card and a current email address. You may apply to up to three programs with one application and fee.

    Applications must be submitted prior to 11:00 p.m. (CST) on the appropriate deadline. When you click the "submit" button on the Graduate Application form, you will be prompted to enter credit card information to pay the application fee. Your application form is not fully submitted until you have entered your credit card information.

    Under no circumstances will an application fee be refunded. After you submit the application form, there will be a waiting period until you are able to see the program-specific application(s) in your portal.  

    Once your program-specific applications are available, for each program you will be able to submit your program-specific application requirements (writing sample or portfolio), request the required recommendations, and see any additional checklist items.

  • A conferred four-year baccalaureate degree or its equivalent is required for admission to all graduate programs at SAIC. Transcripts are records of your studies that list the courses you completed, the grades received, and provide evidence of degree conferral. They may include grade sheets, exam results, final diplomas, degrees, or graduation certificates. Official copies are issued in the original language directly by your university. Copies must bear the official stamp or seal of the institution, as well as the signature of the appropriate official such as the dean, rector, registrar, controller of examinations, or office of teaching affairs. Photos, notarized copies, facsimiles, or email transmissions are not acceptable.

    Official translations are expected for all educational documents issued in a language other than English. A translation agency or university language department should issue official translations typed on official stationery and the translator must attest proficiency in the original language and indicate their translations are accurate word-for-word.

    During the application process an unofficial transcript is acceptable for review pending an Admissions decision. Official transcripts are required upon admission. Include transcripts both official and unofficial from all universities/colleges from which a degree was obtained or prerequisites were fulfilled. You can attach unofficial transcripts as .pdf or .jpg files in the Educational History section of the application form. If you are in the process of completing a bachelor's degree when you apply, a transcript showing your first three years of study is acceptable.

    Transcripts are considered official if sent directly from the degree- or credit-granting institution to the SAIC Graduate Admissions Office. Hard copy transcripts are considered official if the documents remain in the registrar's original signed and sealed envelopes. Official transcripts can be sent both in digital and hard-copy format. Digital transcripts can be sent from the degree- or credit-granting institution to gradmiss@saic.edu. Hard copy transcripts can be mailed to:

    SAIC Graduate Admissions
    36 S. Wabash Ave., Suite 1201
    Chicago, IL 60603

    Students admitted to a graduate program who have not received a high school diploma, GED or equivalent are not eligible for federal Title IV financial aid funds. 

  • Write a 500- to 700- word statement of purpose describing the history of your interests and experiences in design, your personal and professional motivation and goals, and your reasons for pursuing graduate study in design at SAIC.

    Save your statement of purpose as a PDF and upload it as an attachment. You will upload your statement of purpose in your application portal.

  • Two letters of reference are required.

    You are responsible for securing letters of recommendation from persons who are qualified to write about your potential for success at SAIC. If you are currently a student or are a recent graduate, we recommend you request letters of recommendation from current or former instructors.

    Letters of recommendation should be submitted electronically via the Letters of Recommendation section in each program-specific application. In the Recommendations section click Add Recommender, where you will be asked to provide an email address and other details for each of your references. Once you click "Send To Recommender" an email will be sent from your application portal to your references, with instructions on how to submit their recommendations securely through our online portal.

    If your references are unable to provide an online recommendation please contact the Graduate Admissions office at gradmiss@saic.edu.

  • A résumé is required for all graduate programs. Upload your résumé in the Résumé or Curriculum Vitae (CV) section of your application form.

  • Your portfolio should include a minimum of five different projects documented in up to 20 images, or up to 10 minutes of time-based work, or a combination of the two in which one image is equivalent to approximately 30 seconds of time-based work.

    Applicants are required to submit an E-Portfolio. Once you pay the application fee, submit the application form, and the waiting period has passed, your application portal will direct you to create a SlideRoom portfolio for any program you selected in the application form that requires a portfolio of visual or multimedia work.

    IMPORTANT: you will be prompted to create a SlideRoom profile and must use the same name, email, and other credentials EXACTLY as they appear in your application form. 

    Submission Specifications:

    • Images: .jpg, .gif, .pdf (up to 5 MB each)
    • Videos: .flv, .wv, .mov (up to 60 MB each)
    • Audio: .mp3 (up to 10 MB each)
    • Text documents: MUST be in .pdf format (up to 10 MB each)

  • TOEFL: 100 
    IELTS:
    DUOLINGO: 120

    International applicants are required to submit evidence of English language proficiency. You are waived from this requirement if you meet any of the following conditions:

    • Your native language is English
    • You have an undergraduate degree conferred by a U.S. accredited university
    • You have an undergraduate degree conferred by a university whose primary language of instruction is English

    If you do not meet one of these conditions, you must submit official English language proficiency test scores. You are strongly encouraged to schedule a language proficiency test appointment as early as possible in order to receive official test scores prior to the application deadline.

    SAIC accepts official scores from the Test of English as a Foreign Language (TOEFL), International English Language Testing System (IELTS), and Duolingo. The TOEFL Institution Code for SAIC is 1713. Please upload an unofficial copy of your test score results to the International Requirements section of the application form.

  • The department conducts interviews by invitation only. Applicants who pass the preliminary review will be invited to schedule an interview in mid-February. Notification will be sent by late January. For students at a distance or unable to travel, interviews may be conducted remotely.

Take the Next Step

Visit the graduate admissions website or contact the graduate admissions office at 312.629.6100, 800.232.7242 or gradmiss@saic.edu.

Upcoming Events

Oct18

Graduate Portfolio Day provides the opportunity for prospective students to receive immediate feedback on their portfolios, as well as have the opportunity to learn more about the curricula, faculty, and application procedures from a number of colleges.

Participants who attend Graduate Portfolio Day are also invited to join us for Graduate Open Studios! Graduate studios and galleries across campus will be open to the SAIC community and GPD attendees. Meet with and view the work of more than 300 students pursuing graduate degrees at SAIC! Maps and more info will be available at the GPD. 

Saturday, October 18 10:00 a.m. - 2:00 p.m. CDT at School of the Art Institute of Chicago 280 S. Columbus Dr. Chicago, IL 60603
A series of deconstructed rectangles against a red background

Master of Design in Designed Objects Program Brochure

"Discard Archive" by Joshua Stein