A display from The Sweetest 16, an exhibition at the John M. Flaxman Library celebrating Xerox Candy Bar's sixteenth anniversary.

A display from The Sweetest 16, an exhibition at the John M. Flaxman Library celebrating Xerox Candy Bar's sixteenth anniversary.

Curriculum & Courses

Graduate Curriculum & Courses

The Master of Fine Arts (MFA) program is designed to offer maximum flexibility in addressing the needs of each individual student. Following admission through a department, students design their two-year plan of study based on optimizing the offerings and opportunities available throughout SAIC. 

AreaCredit Hours

Studio

  • Graduate Projects 6009 (21)
  • Exhibition 6009 (3)

24

 

Seminar

  • Graduate Level Seminars
12

Art History

  • ARTHI 5002 OR ARTHI 5120 (3)
  • Art History Courses, 4000-level or above (9)
12

Electives

Any course in any area at 3000-level or above 

Participation in four graduate critiques

Participation in ONE of the following as appropriate to artistic practice: 

  • Graduate Exhibition
  • AIADO or Fashion Exhibition
  • Graduate Performance Event
  • Graduate Screenings

Students who wish to use an alternative venue or presentation outside of these options must receive permission from the dean of graduate studies. 

12
Total Credit Hours60

* Students who wish to use an alternative venue or presentation outside of these options must receive permission from the Dean of Graduate Studies. The AIADO Department encourages students in their MFA design programs to participate in the AIADO and Fashion Graduate Exhibition.

Degree Requirements & Specifications

  • Completion schedule: You have a maximum of four years to complete your MFA in Studio degree. This includes time off for leaves of absence. Students will have access to studios for four semesters only.
  • Transfer credits: You must complete a minimum of 45 credit hours in residence at SAIC. You can request up to 15 transfer credits at the time of application for admission, which are subject to approval at that time. No transfer credits are permitted after a student is admitted.
  • Art History requirement: MFA students are required to take ARTHI 5002 Graduate Survey of Modern and Contemporary Art OR ARTHI 5120 Survey of Modern and Contemporary Architecture and Design. Art History courses must be at the 4000-level and above.
  • Undergraduate studio courses: Graduate students are permitted no more than one undergraduate studio course (3000-level and above) per semester without permission of the Dean of Graduate Studies. Courses at the 1000 and 2000-level are allowed only with permission.
  • Full-Time Status Minimum Requirement: 12 credit hours

Graduate Projects 6009

Graduate Projects 6009 advising, an ongoing individual dialogue with a wide range of faculty advisors, is at the heart of the MFA program at SAIC, encouraging interdisciplinary study across the curriculum. Standard enrollment consists of two Graduate Projects 6009 advisors, one graduate-level seminar, and an art history course each semester. The remainder of credits required for the full-time 15-credit hour load may include academic or studio electives. All MFA students must register for a minimum of one and no more than two Graduate Projects 6009 sections each semester. Students may request permission from the Graduate Program Advisor to take a third Graduate Projects 6009 section after priority registration.

In their final year, students must take one Exhibition 6009 section. The advising and grade for this course will be tied to the final exhibition. When taking undergraduate studio coursework, the student is responsible for understanding the faculty member’s expectations about completion of assignments, attendance, and any other criteria for earning credit. MFA students interested in completing a written thesis must take a research course and Research 6009 section and obtain approval from the Associate Dean of Graduate Studies.

Graduate Critiques

As one of the principal means of assessment each semester, you will be required to participate in Critique Week, a week-long schedule of critiques during which classes are suspended.

Fall semester critiques are organized by department with panels representing the discipline. This provides you with an opportunity to understand the department’s expectations, have your work reviewed from a disciplinary point of view, and to reiterate the expectations for graduate study.

Spring semester critiques are interdisciplinary, with panel members and students from across SAIC disciplines. Interdisciplinary critiques allow for a broad range of responses to your work, and are intended to assess the success of your work for a more general, albeit highly informed audience. Critique panels include faculty, visiting artists, and fellow graduate students.

Graduate Exhibition or Equivalent

At the conclusion of your studies, you will present work in the SAIC Graduate Thesis Exhibition, other end-of-year events at SAIC, or the Gene Siskel Film Center—or arrange with the graduate dean or division chair for an alternative thesis of equal professional quality. Each year more than 200 graduate students exhibit work, screen videos and films, and present time-based works, writings, and performance to a collective audience of 30,000 people.

Students wishing to install work around prevalent themes, strategies or stylistic affinities can participate in a juried and curated section of the SAIC Graduate Thesis Exhibition. A faculty and staff committee conducts extensive studio visits and as a collaborative project with student participants, organizes and installs the show in designated space at the exhibition.

Undergraduate Courses

MFA students are advised to understand the expectations of their faculty when enrolled in undergraduate studio classes. Although graduate students are an asset to the group dynamic, faculty requirements for graduate students in undergraduate classes are variable. The student is responsible for understanding the faculty member's expectations about completion of assignments, attendance, and any other criteria for earning credit. To assure that graduate students are working at degree level, they are permitted no more than one undergraduate studio course (3000 level and above) per semester without permission of the dean of graduate studies. Courses at the 1000 and 2000 level are allowed only with permission.

Courses

Title Catalog Instructor Schedule

Description

The focus of this class is honing storytelling skills in writing, drawing, and design. This class will provide both a fast-paced, lively environment with daily strengthening and conditioning exercises as well as a slower-paced, meditative atmosphere for gathering and editing thoughts into coherent stories. Making comics is time-consuming, and for this class, we will take our time telling a short story, hence the name: Short Story Long.

Class Number

1831

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

280 Building Rm 306

Description

Humorous pictures since their inception have been imperative for artists to critique authority, to encourage empathy, and to process grief and grievances. Comics burlesque reality to emphasize the absurdity and flaws found in culture. Like all comedic tools, they have also been used to express prejudice or bias lurking in 'polite society'. We will closely read and discuss the works of artists such as Rodolphe Töpffer, Marie Duval, Nicole Hollander, Basil Wolverton, Charles Johnson, Ernie Bushmiller, Shary Flenniken, Julie Doucet, Lisa Hanawalt, Ben Passmore, Walter Scott, Aisha Franz, and Jessica Campbell among others. We will begin with analogue tools and sharpened wits to create single panel gags and strips, working up to short form narratives.

Class Number

1832

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

280 Building Rm 306

Description

The students will gain a better understanding of graphic narrative by exploring its diverse history, looking at contemporary work, and critically discussing what graphic narrative does. In this course, the students will examine forms of sequential art beyond the Western canon, they will look at Pre-Columbian codexes, Latin American contemporary comics, manga, and feminist and punk comics, among others.

Class Number

1833

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

280 Building Rm 306

Description

The Department of Painting and Drawing offers a wide variety of comics courses, ranging from traditional to experimental methods and techniques. Each course is designed to focus on a specific area of comics production. To learn more about the topic of a specific comics course in which you are interested, please review the course description for that particular class.

Class Number

1834

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

280 Building Rm 306

Description

The Department of Painting and Drawing offers a wide variety of comics courses, ranging from traditional to experimental methods and techniques. Each course is designed to focus on a specific area of comics production. To learn more about the topic of a specific comics course in which you are interested, please review the course description for that particular class.

Class Number

1835

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

280 Building Rm 308

Description

In this course, students will cover the basics of comics from A to Z, with a focus on printed comics. The class will start with technical aspects including drawing materials, composition, dialogue, lettering, panels, and framing. We will then discuss story-writing including character creation, setting, and plot. In the last several weeks, students will create their own 8 page comic, moving from thumbnails to pencils to final art. Finally, students will design a cover (to be printed on the Risograph,) lay out their comic in InDesign, print out multiple copies of their comic, and assemble their own mini-comic.

Class Number

1836

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

280 Building Rm 306

Description

The Department of Painting and Drawing offers a wide variety of comics courses, ranging from traditional to experimental methods and techniques. Each course is designed to focus on a specific area of comics production. To learn more about the topic of a specific comics course in which you are interested, please review the course description for that particular class.

Class Number

1838

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

280 Building Rm 306

Description

The Department of Painting and Drawing offers a wide variety of comics courses, ranging from traditional to experimental methods and techniques. Each course is designed to focus on a specific area of comics production. To learn more about the topic of a specific comics course in which you are interested, please review the course description for that particular class.

Class Number

1839

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

280 Building Rm 308

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1771

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 124

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1772

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 320

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1773

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 124

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1774

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 320

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1775

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 124

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1776

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 315

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1777

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 320

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1778

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 124

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1779

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 315

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1780

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 124

Description

Students draw from the model as a means of understanding form, shape, and line using a variety of media. The course emphasizes shorter poses as training in immediate response to gesture and form. This course serves as a requirement and preparation for topic-based Figure Drawing B classes.

Class Number

1781

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 320

Description

This course is designed to enlighten and empower the student?s knowledge of basic anatomy in skeletal and superficial musculature forms and to apply it in a drawing context with confidence and fidelity. Not only will the student become better familiarized with anatomical structures through class lectures and life drawing sessions, but a greater understanding of the dynamics of form and movement in space will be achieved through practice and repetition of procedures learned throughout the course.

Class Number

1854

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

Online

Description

Structuring, Sequencing, Series explores how photographic meaning is shaped through sequences and series¿fundamental ways we encounter images in books, exhibitions, installations, and digital spaces. This course examines how structure influences interpretation, considering both narrative and non-narrative approaches across diverse genres. Through hands-on assignments, students will experiment with serial imagery in photobooks, zines, portfolios, web-based projects, installations, video, and projection. By analyzing historical and contemporary examples, students will develop a deeper understanding of photography¿s evolving role and refine their ability to construct compelling visual narratives.

Prerequisites

Prerequisite: 3 credits of PHOTO 2000 level courses.

Class Number

1709

Credits

3

Department

Photography

Area of Study

Books and Publishing, Comics and Graphic Novels, Digital Imaging

Location

280 Building Rm 215

Description

This course is designed for students who want to engage the human figure as subject while learning/reinforcing the fundamentals of painting. By observing the model in space, students will investigate form, color, composition and the properties of paint.

Humans have been depicting humans with paint for tens of thousands of years. The human figure continues to be a vital subject in contemporary art. The work done in this class exists in this broad context.

This is a multi-level class. Painting perceptually (from life) is challenging at all levels. Painting a human being from life further deepens and expands this challenge.

The artwork referenced may range from prehistoric to contemporary. This course has many sections; the exact focus of each class will depend on the teacher, and so the work shown will vary from class to class. Work will likely be seen via lectures in class and/or visits to the museum. Other material, such as readings, will also vary.

Expect to paint the figure from life in class. Other in-class activities will vary. Outside assignments will vary.

Prerequisites

Prerequisite: PTDW 2001 or PTDW 2004 or PTDW 1101, and PTDW 2030.

Class Number

1804

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 315

Description

This course is designed for students who want to engage the human figure as subject while learning/reinforcing the fundamentals of painting. By observing the model in space, students will investigate form, color, composition and the properties of paint.

Humans have been depicting humans with paint for tens of thousands of years. The human figure continues to be a vital subject in contemporary art. The work done in this class exists in this broad context.

This is a multi-level class. Painting perceptually (from life) is challenging at all levels. Painting a human being from life further deepens and expands this challenge.

The artwork referenced may range from prehistoric to contemporary. This course has many sections; the exact focus of each class will depend on the teacher, and so the work shown will vary from class to class. Work will likely be seen via lectures in class and/or visits to the museum. Other material, such as readings, will also vary.

Expect to paint the figure from life in class. Other in-class activities will vary. Outside assignments will vary.

Prerequisites

Prerequisite: PTDW 2001 or PTDW 2004 or PTDW 1101, and PTDW 2030.

Class Number

1805

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 320

Description

This course is designed for students who want to engage the human figure as subject while learning/reinforcing the fundamentals of painting. By observing the model in space, students will investigate form, color, composition and the properties of paint.

Humans have been depicting humans with paint for tens of thousands of years. The human figure continues to be a vital subject in contemporary art. The work done in this class exists in this broad context.

This is a multi-level class. Painting perceptually (from life) is challenging at all levels. Painting a human being from life further deepens and expands this challenge.

The artwork referenced may range from prehistoric to contemporary. This course has many sections; the exact focus of each class will depend on the teacher, and so the work shown will vary from class to class. Work will likely be seen via lectures in class and/or visits to the museum. Other material, such as readings, will also vary.

Expect to paint the figure from life in class. Other in-class activities will vary. Outside assignments will vary.

Prerequisites

Prerequisite: PTDW 2001 or PTDW 2004 or PTDW 1101, and PTDW 2030.

Class Number

1860

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels, Illustration

Location

280 Building Rm 315

Description

This class focuses on the study of film language, shot composition and idea development for time based media. Through the creation of storyboards, animatics, mood boards, character designs, and concept development students gain a thorough understanding of how to develop their ideas in the pre-preproduction process. Students who work in film, video, performance, and animation will learn narrative and experimental methods. Practical, conceptual and artistic topics will be addressed.

A variety of short films and excerpts from live action films or animations will be shown in class, like work by Brad Bird or independent filmmakers like Emma De Swaef and Marc James Roels. Reading excerpts on composition, editing and storyboarding will be assigned.

Coursework may vary but typically includes drawing character designs and storyboards, making animatics and some reading through weekly or bi-weeklt assignments. The final project involves concept development and a presentation, followed by a final animatic with sound.

Prerequisites

Prerequisite: FVNM 2000 or FVNM 2420 or FVNM 5020

Class Number

1624

Credits

3

Department

Film, Video, New Media, and Animation

Area of Study

Animation, Comics and Graphic Novels, Game Design, Illustration, Narrative

Location

MacLean 314

Description

This course will look at the inseparable link between comic stories and how they are reproduced. In the first half of the semester, we will gain familiarity with screenprint and risograph printing techniques, look at historical and contemporary examples of how artists employ print technology to tell stories and do in-class exercises. In the second half, students will produce their own printed comics and discuss them in group critiques.

Class Number

1735

Credits

3

Department

Printmedia

Area of Study

Books and Publishing, Comics and Graphic Novels

Location

280 Building Rm 220

Description

This class focuses on the study of film language, shot composition and idea development for time based media. Through the creation of storyboards, animatics, mood boards, character designs, and concept development students gain a thorough understanding of how to develop their ideas in the pre-preproduction process. Students who work in film, video, performance, and animation will learn narrative and experimental methods. Practical, conceptual and artistic topics will be addressed.

A variety of short films and excerpts from live action films or animations will be shown in class, like work by Brad Bird or independent filmmakers like Emma De Swaef and Marc James Roels. Reading excerpts on composition, editing and storyboarding will be assigned.

Coursework may vary but typically includes drawing character designs and storyboards, making animatics and some reading through weekly or bi-weeklt assignments. The final project involves concept development and a presentation, followed by a final animatic with sound.

Prerequisites

Prerequisite: FVNM 2000 or FVNM 2420 or FVNM 5020

Class Number

1630

Credits

3

Department

Film, Video, New Media, and Animation

Area of Study

Animation, Comics and Graphic Novels, Game Design, Illustration, Narrative

Location

MacLean 1408

Description

In this course, students will use 3D software to animate characters for narrative and non narrative films. Lectures and discussions will focus on both traditional and less-than-traditional 3D character pipeline with a strong emphasis on Character and Acting.

Screenings will include a variety of films utilizing 3D character and puppet animation, especially those with exceptional use of personality and performance. Filmmakers screened include: Aaron and Amanda Kopp; Géraldine Gaston; Nikita Diakur.

After a brief introduction to the fundamentals of the software (Maya), students will work on multiple short projects designed to develop skills as 3D character animators including those pushing strong animation mechanics and dialogue. These early animations will be critiqued rigorously. Projects will engage students as animators and actors, and will include a final project that focuses on creating engaging animation for a longer piece.

Prerequisites

Prerequisite: FVNM 2015

Class Number

2258

Credits

3

Department

Film, Video, New Media, and Animation

Area of Study

Animation, Comics and Graphic Novels, Digital Imaging

Location

MacLean 819

Description

This course offers a survey of the history of manga (Japanese comics) from its premodern predecessors to the present. Beginning with narrative picture scrolls in the medieval period, it will touch on forms of humor and political cartooning in the 19th and early 20th centuries, before moving onto multi-page stories, serials, and standalone books within the serially paneled comics medium. Related developments in non-Japanese comics and media like film, animation, illustration, and painting will also be considered.

Among the major artists to be considered in this course are: Hokusai, Tagawa Suiho, Tezuka Osamu, Tatsumi Yoshihiro, Shirato Sanpei, Tsuge Yoshiharu, Hagio Moto, Otomo Katsuhiro, Takahashi Rumiko, and Tagame Gengoro.

Students will be required to complete weekly readings, including translated manga and historical/interpretive essays, in addition to occasional reading responses, a research paper, and a final exam.

Prerequisites

Prerequisite: Art History Survey Requirement

Class Number

1094

Credits

3

Department

Art History, Theory, and Criticism

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

Online

Description

For over a century, illustrators have used the comics medium to document current events and disseminate information, but due to globalization, the ascent of the graphic novel and the birth of the internet, the practice is now more vital than ever. From global conflicts to cultural events, cartoonists are documenting the defining moments of our era as they happen, and are creating works that help readers comprehend the complex historical, political and cultural forces shaping our world. In this class, students will read classic works of graphic journalism, learn best practices for artists in the field, and create their own short works that explore various aspects of contemporary life in Chicago and beyond.

Prerequisites

Pre: PTDW 2002 or Grad Student

Class Number

2146

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Narrative

Location

280 Building Rm 306

Description

This course focuses on developing and refining the writing and cartooning skills required to make short fiction comics. In this class we will explore the rhythms of literary storytelling, discuss the formal elements of comics, develop composition and inking skills, create short comics to build foundations of comics storytelling, and finish the semester by self-publishing a collection of the comics we made through the semester. Required readings supplement the studio assignments, which will include short fiction comics, poems, flash fiction, and excerpts from graphic novels.

Prerequisites

Pre: PTDW 2002 or Grad Student

Class Number

2147

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Narrative

Location

280 Building Rm 306

Description

Comics are a unique form of storytelling that draw on many different art forms: the line art of the calligrapher, the eye flow of the graphic designer, the three-dimensional thinking of the architect, the attention to movement of the dancer, the emotional introspection of the actor, the composing eye of the cinematographer, and the color theory of the painter¿all layered on top of the dialogue and character creation of the playwright. You don¿t need to be a master of all these disciplines to make engaging comics¿no cartoonist has ever mastered them all¿but you do need to understand these elements and how they work together to tell a story. This is what this class is designed to do.

Prerequisites

Pre: PTDW 2002 or Grad Student

Class Number

2148

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Narrative

Location

280 Building Rm 308

Description

Visionary Drawing combines research and studio practice in the exploration at drawings and images that are uniquely compelling and have the power to advance visionary proposals in the realms or art, architecture, film, and spatial invention. Examination of historic and contemporary sources will be combined with active studio practice in making drawings of visions, worlds, speculations and proposals for spaces, buildings, sculptures and future monuments.

We will study an extensive variety and number or artists and architects ranging tram Mies van der Rohe to Henry Darger, Zaha Hadid to Hieronymus Bosch, the Crystal Chain to Boullee. Walter Demarta to the Bechers to Coop Himmel B(l)au The diverse range is deliberate and intentional.

Course work will vary but will typically include readings, assignments of research, and regular Intense assignments of drawing and imaging projects.

Class Number

1276

Credits

3

Department

Architecture, Interior Architecture, and Designed Objects

Area of Study

Comics and Graphic Novels, Digital Imaging, Graphic Design

Location

Sullivan Center 1241

Description

This seminar introduces and develops professional practices for students pursuing a freelance career in comics, illustration, animation, or the like. By creating promotional material, portfolios, contracts, and invoices, students learn how to market themselves as freelance artists. In tandem with learning the ins and outs of industry standards, they have access to insight and advice from a variety of guest speakers whose careers and professional paths have paved the way for future creators.

Readings will vary but typically include 'The Freelancer's Bible: Everything You Need to Know to Have the Career of Your Dreams- On Your Terms' by Sara Horowitz, 'The Graphic Artist Guild Pricing and Ethical Guidelines Handbook,' and 'Burn Your Portfolio' by Michael Janda.

Students will create, revise, workshop, and submit a variety of professional documents that culminate in a compendium over the course of the semester. These are all documents that will prove to be necessary for a freelancing career. There will be weekly responses to readings, and rotating guest speakers to provide in-sight on their professional journeys.

Prerequisites

Prerequisite: Sophomore seminar course

Class Number

1752

Credits

3

Department

Arts Administration and Policy

Area of Study

Books and Publishing, Comics and Graphic Novels

Location

280 Building Rm 120

Description

This course teaches students how to use language creatively and practically in the development of animated media. As well as the role of art direction in the development of animation works. Students will develop skills in writing for the animated short, in relation to dialogue and visual description, treatments, and full scripts. The class will also cover in-depth art direction and pre-production. The goal of this class is to make students literate in the use of language and visuals in the creation of their work, as well as the utilization of these skills in professional animation studios. The class will also cover skills like pitching stories, writing project proposals and creating look books, decks etc.. Books will include; Writing for Animation, Comics, and Games by Christy Marx; Art Direction for Film and Video by Robert Olson Students will complete a series of assignments, based on their own ideas, and adapting existing texts, as well as each other¿s writing into visuals. The class will culminate in a final project proposal that will contain a script, synopsis, and visual art direction for an animated work.

Prerequisites

Prerequisite: Sophomore seminar course

Class Number

1764

Credits

3

Department

Film, Video, New Media, and Animation

Area of Study

Animation, Comics and Graphic Novels, Illustration

Location

MacLean 717

Description

For advanced-level risograph and publishing-focused students, this course delves deep into color separation techniques, fine registration, spot color layering, as well as the history and contemporary uses of Risograph and other stencil duplicators as artists' tools. Instruction will include software tools such as Spectrolite, Ilustrator, and Photoshop as well as manual techniques.
The class will consist of demonstrations, reading discussions, lectures, and presentations along with studio work time supplemented with trips to school collections and visits from current practictioners. We will investigate the work of contemporary Risograph printers, publishers and artists such as Anemone Press, Sigrid Calon, Colorama Press, Genderfail, Knust Press, Sven Tillack, among many others. Readings and course discussions will cover the history of radical and artist publishing, DIY production, and institutional adoption of the Risograph machine. The class will culminate in a show of student work.
Students will be expected to produce 3-4 self-directed print or publishing projects using advanced techniques on the risograph machine as well as participating in a collaborative research and book project. Projects will be workshopped in one-on-one meetings and discussed in group critiques.

Prerequisites

Must have completed 1 of: PRINT 3001/3033/3042/3053

Class Number

1748

Credits

3

Department

Printmedia

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

280 Building Rm 220

Description

This advanced studio will explore the comics form by reading and discussing contemporary works in addition to creating comics of your own. There will be a heavy focus on the processes of comics creation and self-publication. The goal is to improve your cartooning skills, help you better communicate to your chosen audience, and increase your understanding of comics as an art form.
Readings and artists vary.
Projects include completing work that is ready to self-publish. Please review Topic Descriptions for individual class focus.

Prerequisites

Pre: Student must have completed two (2) PTDW 2002 classes, or be a Graduate Student

Class Number

2149

Credits

3

Department

Painting and Drawing

Area of Study

Books and Publishing, Comics and Graphic Novels, Narrative

Location

280 Building Rm 306

Description

Designed for advanced-level Printmedia students, this course centers the studio as a site for physical and conceptual production. A combination of independent work time, individual meetings, group critiques and assigned prompts form the bulk of course programming. Students are expected to set personal goals informed by dialogue with course faculty and studio peers. Attention will be paid to independent practices and/or professional strategies beyond school. The course supports student production of a focused body of creative work. Students accepted into this section will be given an undergraduate studio in the 280 Building. Please note that during class time, students in this section don't have access to any print facilities other than their studio space.

Participation in group discussions and active engagement in class critiques is essential. Students are required to contribute to critical discussions around their own work as well as to discussions relating the work of their peers. The assignments intend to develop critical thinking skills related to individual ongoing projects. They also intend to aid in the developing the ability to articulate ones' artistic motivations, be self-critical, and take risks in creating new work. The final critique will take into account these factors.

This course requires instructor consent. Please do not email the instructor directly. Instead, fill out the form found at this link, https://tinyurl.com/mr7krnmz, to submit your portfolio and application before the deadline.

Prerequisites

Prerequisite: Professional practice course

Class Number

1343

Credits

3

Department

Printmedia

Area of Study

Books and Publishing, Comics and Graphic Novels

Location

280 Building Rm 203

Description

Publishing yourself and publishing others will both be addressed in a start-to-finish manner as we cover the key aspects of publishing as a creative enterprise, from pitching and editing to fundraising and promotion. We will look at various historical and current models for both digital and print publications as students develop and produce their own publishing projects.

Class Number

1259

Credits

3

Department

Visual and Critical Studies

Area of Study

Books and Publishing, Comics and Graphic Novels, Community & Social Engagement

Location

MacLean 816

Description

These graduate seminars focus on comics and visual narratives. Students will discuss and examine historical and contemporary concerns relevant to the topic listed and their own practice. Critique, feedback, and discussion are key aspects where students will share their work with each other and the faculty, in addition to sharing their reactions, interpretations, and critical responses to discussion topics. Students will be exposed to a wide breadth of creators through readings. Readings vary but typically include graphic novels, academic texts, floppy comics, interviews, and zines. Course work may include dynamic readings, studio visits, engaging classroom discussions, guest speakers, field trips, critiques, and lectures about the topic listed.

Prerequisites

Must be enrolled in the MFA Comics Pathway

Class Number

2077

Credits

3

Department

Painting and Drawing

Area of Study

Comics and Graphic Novels

Location

280 Building Rm 120

Take the Next Step

MFA in Studio Admissions Information

Visit the graduate admissions website or contact the graduate admissions office at 800.232.7242 or gradmiss@saic.edu.