A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.
A silhouette of a person against a blue background.

Nick Flaherty

Lecturer

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Courses

Title Department Catalog Term

Description

3D animation is a versatile and fast growing industry used in applications from video games to movies to virtual immersive environments. Students in this course learn how to build three dimensional spaces, audio, interactivity, life forms, and/or objects using Maya software. Looking to 3D artists such as Alex McLeod, Jennifer Steinkamp, and the Zeitguised, students research how 3D animation as a medium can be used in traditional and non-traditional ways. The course begins with introductory exercises to explore the possibilities in 3D modeling and animation, ultimately focusing on the skills necessary to complete individually-driven final project(s). *NOTE* Previous experience with computers and digital imaging software such as Adobe Photoshop is preferred. Experience with animation helpful but not required. SAIC provides computers with the appropriate software, but students are also encouraged to bring their own laptop with software for after-studio hours and homework. This is a great course to take along with 3D Game Spaces and Virtual Environments.

Class Number

1035

Credits

2

Description

In this course, students will use 3D software to animate characters for narrative and non narrative films. Lectures and discussions will focus on both traditional and less-than-traditional 3D character pipeline with a strong emphasis on Character and Acting. Screenings will include a variety of films utilizing 3D character and puppet animation, especially those with exceptional use of personality and performance. Filmmakers screened include: Aaron and Amanda Kopp; Géraldine Gaston; Nikita Diakur. After a brief introduction to the fundamentals of the software (Maya), students will work on multiple short projects designed to develop skills as 3D character animators including those pushing strong animation mechanics and dialogue. These early animations will be critiqued rigorously. Projects will engage students as animators and actors, and will include a final project that focuses on creating engaging animation for a longer piece.

Class Number

1240

Credits

3

Description

In this course, students will use 3D software to animate characters for narrative and non narrative films. Lectures and discussions will focus on both traditional and less-than-traditional 3D character pipeline with a strong emphasis on Character and Acting. Screenings will include a variety of films utilizing 3D character and puppet animation, especially those with exceptional use of personality and performance. Filmmakers screened include: Aaron and Amanda Kopp; Géraldine Gaston; Nikita Diakur. After a brief introduction to the fundamentals of the software (Maya), students will work on multiple short projects designed to develop skills as 3D character animators including those pushing strong animation mechanics and dialogue. These early animations will be critiqued rigorously. Projects will engage students as animators and actors, and will include a final project that focuses on creating engaging animation for a longer piece.

Class Number

1615

Credits

3