Fashion Design Undergraduate Overview

As a Bachelor of Fine Arts (BFA) student, you can concentrate your studies in Fashion Design after you have completed your Contemporary Practices requirements through taking sequenced classes in one of two pathways below.

Fashion Design and Construction Pathway

The undergraduate Fashion pathway curriculum consists of a scaffolded sequence of co-taught design and construction courses over the course of the sophomore, junior, and senior levels, providing a firm foundation in drawing, draping, pattern-making, and garment construction. In courses that combine historical research with contemporary explorations, students transcend the traditional boundaries of fashion to examine clothing as it relates to lifestyle, performance, display, costume, and art. 

Recommended electives:

  • FASH 2005 Shape and Theory in Garments
  • FASH 2007 Beginning Fashion Illustration
  • FASH 2016 Footwear Design
  • FASH 2017 Knitwear Design: Manipulated Stitch
  • FASH 2008 Hand Knitwear Design

We encourage intermediate and advanced students to enroll in Art History courses such as ARTHI 2560 Survey of the History of Dress and ARTHI 3560 The Shape of Fashion in the 20th and 21st Centuries. Students focusing on the garment as metaphor—dealing with issues of the body, material, and identity—will examine the areas between body/space and material/virtual in classes like FASH 2005 Shape and Theory in Garments and FASH 2012 Objects/Artifacts and No Nonsense.

Hands-on Experience

When you complete your junior year, we encourage you to start applying for internships with designers throughout the world. Faculty conduct study trips to fashion capitals such as Paris, London, Antwerp, and New York.

Body-Builder Pathway

Body-builder as a pathway through the elective course offerings on their own gives students the opportunity to specialize in their self-selected area of interest such as illustration, accessories, knitwear, embellishment, performance-oriented design, or foundation studies as part of the academic spine.

Course Listing

Title Catalog Instructor Schedule

Description

This is an introductory look into fashion. Students will explore basic design skills and processes, and work with various materials used in constructing garments. Both traditional and non-traditional materials will be explored through techniques and exercises related to the body. Students will learn how the tools and equipment for hand and machine sewing functions, and its role in constructing garments. A critical overview of fashion introduces students to various practical and theoretical approaches to understand and explore fashion within an art context.

Class Number

1166

Credits

3

Department

Fashion Design

Area of Study

Costume Design

Location

Sullivan Center 727

Description

This is an introductory look into fashion. Students will explore basic design skills and processes, and work with various materials used in constructing garments. Both traditional and non-traditional materials will be explored through techniques and exercises related to the body. Students will learn how the tools and equipment for hand and machine sewing functions, and its role in constructing garments. A critical overview of fashion introduces students to various practical and theoretical approaches to understand and explore fashion within an art context.

Class Number

1167

Credits

3

Department

Fashion Design

Area of Study

Costume Design

Location

Sullivan Center 727

Description

This is an introductory look into fashion. Students will explore basic design skills and processes, and work with various materials used in constructing garments. Both traditional and non-traditional materials will be explored through techniques and exercises related to the body. Students will learn how the tools and equipment for hand and machine sewing functions, and its role in constructing garments. A critical overview of fashion introduces students to various practical and theoretical approaches to understand and explore fashion within an art context.

Class Number

1760

Credits

3

Department

Fashion Design

Area of Study

Costume Design

Location

Sullivan Center 704

Description

This course offers foundational methods of draping, pattern drafting, and construction techniques to build garments. The students learn how to develop a set of slopers, consisting of bodice, sleeve and skirt, combining and integrating draping and pattern drafting methods. Through these methods, the students develop and construct design concepts, first in muslin, then in fabric; stressing the importance of proper fit and craftsmanship. No pre-req.

Prerequisites

Students must be a sophomore grade level or permission by instructor

Class Number

2200

Credits

3

Department

Fashion Design

Location

Sullivan Center 704

Description

Fashion Construction II builds the fundamentals of construction through a unique combination of pattern drafting, draping on the form, and sewing techniques, expanding to principles of the torso block, shirt-, and dress variations, as well as adding more variance in finishes and closures. Students develop and construct design concepts and explore variations, first in muslin, then in fabric, and will complete 2 garments. Pre-req: FASH 2001

Prerequisites

Student must have completed FASH 2001, 2022, or 2024

Class Number

1990

Credits

3

Department

Fashion Design

Location

Sullivan Center 706

Description

Explorations in the design of 'experimental' garments using the basic elements of mass, volume, form and motion. Rather than concerning themselves with current design trends or regular fashion problems, students emphasize bodies as forms in motion or as moving sculpture.

Class Number

1759

Credits

3

Department

Fashion Design

Area of Study

Costume Design, Community & Social Engagement

Location

Sullivan Center 727

Description

In this workshop, students create various accessories from original ideas. This program is divided into projects such as the design and construction of embellished evening bags, summer totes, gloves, costume jewelry, and millinery. Emphasis is placed on references to history of individual accessories and developing collections of illustrations in color.

Class Number

1168

Credits

3

Department

Fashion Design

Area of Study

Product Design

Location

Sullivan Center 727

Description

This course develops drawing skills with an emphasis on figure gesture and proportion along with a wide range of media. Students are taught to sketch from a live model while communicating design concepts in clothing with style and expression.

Class Number

1169

Credits

3

Department

Fashion Design

Area of Study

Costume Design, Illustration

Location

Sullivan Center 734

Description

This course develops drawing skills with an emphasis on figure gesture and proportion along with a wide range of media. Students are taught to sketch from a live model while communicating design concepts in clothing with style and expression.

Class Number

1178

Credits

3

Department

Fashion Design

Area of Study

Costume Design, Illustration

Location

Sullivan Center 734

Description

Production design for stage and screen is explored, emphasizing the collaborative world of theater and film. Students communicate with playwrights, scriptwriters, producers, and directors to understand their role as artists and designers. From 'no-budget to big-budget' productions, students explore the highs and lows of real world design through various projects. Student design teams create costumes, sets and props to understand the coordination of efficient and supportive group dynamics. Particular connections the off-Loop theater movement and the indie film scene.

Class Number

1170

Credits

3

Department

Fashion Design

Area of Study

Furniture Design

Location

Sullivan Center 723

Description

This course cultivates a conceptual and interdisciplinary approach to fashion. Through experimentations in object-making, students will engage with traditional and non-traditional materials and processes to question how objects can engage the body. Emphasis will be placed on function through the exploration of constructive processes and placement to body and space. The course is divided in four topical sections: technique meets body, power in wearability, conceptual artifacts and material matters. Students will be introduced to artists who's work is generally associated with other disciplines but engages fashion, body and garment. For example, artists such as Leigh Bowery, Rebecca Belmore, Brian Jungen, Isa Genzken, and the readings/screenings will vary but may include Susan Sontag's Notes on Camp, Malcolm Gladwell's The Cool Hunt or Robert Friedel's Zipper: An Exploration in Novelty. Course work involves four major projects, one for each topical section, as well as in-class discussions, reading responses and presentations. The occasional field trip and follow up in-class discussion can also be included.

Class Number

1761

Credits

3

Department

Fashion Design

Location

Sullivan Center 723

Description

Designed to encourage 3-dimensional surface experimentation, this course begins with traditional embellishment methodologies primarily originating in couture millinery, as a means of altering or breaking away surfaces and dimensions. Students then explore alternative materials and methods to transform, mutate or redefine garments, accessories, etc., or to create textured objects in their entirety. To provide related information of interest, selected texts concerning the sociological theories of craftsmanship may be included as well as works by authors like Thor Hanson, Laura Jacobs, Candace Kling, Howard Risatti and Erica Wilson. Field trips to local venues, videos such as the Craft in America series, plus the investigation of works by artists like Nick Cave, Tara Donovan, the Haas Brothers, and Kate MccGwire optionally augment the course content. Projects may be based on up-cycled objects and materials, and will entail various techniques including ribbon manipulation, feather work, flower tooling, and embroidery. Fur/faux sewing and leather tooling are introduced, and other `thread arts? (macrame, tatting, etc.) may be individually investigated in support of conceptual and formal design.

Class Number

1171

Credits

3

Department

Fashion Design

Area of Study

Costume Design

Location

Sullivan Center 727

Description

Various investigations are conducted regarding traditional and alternative shoe design and assembly. Assigned readings and discussions focus on history, materials, the designers, lifestyle, terminology and processes, and the involvement of feet and shoes in art. Emphasis is placed on interpreting the foot and shoe for visual presentations and experimenting with components for artistic and practical expression. Final critiques include presentations of one of half pairs of shoes and sandals, illustrations, weekly clipping files and a thematic selection of thematic original ideas. Group critiques are scheduled several times during the semester. Weekly slide lectures, field trips, guest lectures or demonstration enable students to develop their ideas in the studio with a focus on fit and originality.

Class Number

1172

Credits

3

Department

Fashion Design

Area of Study

Costume Design

Location

Sullivan Center 723

Description

Various investigations are conducted regarding traditional and alternative shoe design and assembly. Assigned readings and discussions focus on history, materials, the designers, lifestyle, terminology and processes, and the involvement of feet and shoes in art. Emphasis is placed on interpreting the foot and shoe for visual presentations and experimenting with components for artistic and practical expression. Final critiques include presentations of one of half pairs of shoes and sandals, illustrations, weekly clipping files and a thematic selection of thematic original ideas. Group critiques are scheduled several times during the semester. Weekly slide lectures, field trips, guest lectures or demonstration enable students to develop their ideas in the studio with a focus on fit and originality.

Class Number

2049

Credits

3

Department

Fashion Design

Area of Study

Costume Design

Location

Sullivan Center 723

Description

This course offers a straight forward instruction to the hand knit process. As an ancient process the techniques of hand knitting are explored through various methods concentrating on surface, pattern, construction, color and texture. Emphasis is placed on garment or a wearable knit object. Cultural and historical references are studied along with contemporary application to design. Demonstrations and discussions provide challenges to explore modern interpretation in traditional and non-traditional ways. Offered in the spring semester only.

Class Number

1173

Credits

3

Department

Fashion Design

Location

Sullivan Center 701

Description

This course explores an unconventional view of garment construction and design by framing the process through the parameter of zero waste. Patterns are created using techniques designed to mitigate or eliminate waste. Both traditional and nontraditional materials are used, as well as digital printing technology. All final projects are fitted on a model in both muslin and fabric.

Prerequisites

FASH 1010 Pre-req

Class Number

2373

Credits

3

Department

Fashion Design

Area of Study

Sustainable Design

Location

Sullivan Center 706

Description

The Integral Fashion Design Studio is an immersive 6-credit, co-taught class that builds up the skills and talents required to achieve creative fashion. Taken in the spring, it integrates construction and applied design research. Students will create one look consisting of a top and skirt that express a concept through garment. Students will also hone their ability to articulate concepts and speak to their work. Students discover how to express conceptual design through garment-making methodologies by combining their design research, shape development, and creative explorations. The garments are fitted on models, and executed in both muslin and fabric. Pre-req: FASH2001, FASH2002

Prerequisites

Student must be a sophomore and have completed FASH 2001 & FASH 2002

Class Number

1982

Credits

6

Department

Fashion Design

Location

Sullivan Center 702, Sullivan Center 703

Description

The Integral Fashion Design Studio is an immersive 6-credit, co-taught class that builds up the skills and talents required to achieve creative fashion. Taken in the spring, it integrates construction and applied design research. Students will create one look consisting of a top and skirt that express a concept through garment. Students will also hone their ability to articulate concepts and speak to their work. Students discover how to express conceptual design through garment-making methodologies by combining their design research, shape development, and creative explorations. The garments are fitted on models, and executed in both muslin and fabric. Pre-req: FASH2001, FASH2002

Prerequisites

Student must be a sophomore and have completed FASH 2001 & FASH 2002

Class Number

1983

Credits

6

Department

Fashion Design

Location

Sullivan Center 704, Sullivan Center 705

Description

The Integral Fashion Design Studio is an immersive 6-credit, co-taught class that builds up the skills and talents required to achieve creative fashion. Taken in the spring, it integrates construction and applied design research. Students will create one look consisting of a top and skirt that express a concept through garment. Students will also hone their ability to articulate concepts and speak to their work. Students discover how to express conceptual design through garment-making methodologies by combining their design research, shape development, and creative explorations. The garments are fitted on models, and executed in both muslin and fabric. Pre-req: FASH2001, FASH2002

Prerequisites

Student must be a sophomore and have completed FASH 2001 & FASH 2002

Class Number

1983

Credits

6

Department

Fashion Design

Location

Sullivan Center 704, Sullivan Center 705

Description

What are the concerns that drive one's creative practice? How does one set the terms for its future development? Sophomore Seminar offers strategies for students to explore, reflect upon, and connect common themes and interests in the development of an emerging creative practice that will serve as the basis of their ongoing studies at SAIC and beyond. Students will examine historical and contemporary influences and contextualize their work in relation to the diverse art-worlds of the 21st Century. Readings, screenings, and field trips will vary each semester. Presentations by visiting artists and guest speakers will provide the opportunity for students to hear unique perspectives on sustaining a creative practice. One-on-one meetings with faculty will provide students with individualized mentorship throughout the semester. During interdisciplinary critiques, students will explore a variety of formats and tools to analyze work and provide peer feedback. The class mid-term project asks students to imagine a plan for their creative life and devise a self-directed course of study for their time at school. The course concludes with an assignment asking students to develop and document a project or body of work demonstrating how the interplay of ideas, technical skills, and formal concerns evolve through iteration, experimentation and revision. Prerequisite: Must be a sophomore to enroll.

Prerequisites

Prerequisite: Must be a sophomore to enroll.

Class Number

2195

Credits

3

Department

Fashion Design

Location

MacLean 501

Description

What are the concerns that drive one's creative practice? How does one set the terms for its future development? Sophomore Seminar offers strategies for students to explore, reflect upon, and connect common themes and interests in the development of an emerging creative practice that will serve as the basis of their ongoing studies at SAIC and beyond. Students will examine historical and contemporary influences and contextualize their work in relation to the diverse art-worlds of the 21st Century. Readings, screenings, and field trips will vary each semester. Presentations by visiting artists and guest speakers will provide the opportunity for students to hear unique perspectives on sustaining a creative practice. One-on-one meetings with faculty will provide students with individualized mentorship throughout the semester. During interdisciplinary critiques, students will explore a variety of formats and tools to analyze work and provide peer feedback. The class mid-term project asks students to imagine a plan for their creative life and devise a self-directed course of study for their time at school. The course concludes with an assignment asking students to develop and document a project or body of work demonstrating how the interplay of ideas, technical skills, and formal concerns evolve through iteration, experimentation and revision. Prerequisite: Must be a sophomore to enroll.

Prerequisites

Prerequisite: Must be a sophomore to enroll.

Class Number

2196

Credits

3

Department

Fashion Design

Location

MacLean 501

Description

This advanced level course examines the transformation of form and identity with the body. Particular emphasis will be placed on challenging the literal definition of garment through various processes such as draping, deconstruction and reuse. Students will explore scale and materials from hard to soft, flexible and rigid. Projects using found objects and alternative resources will also be introduced. Through various assignments, students will be encouraged to expand outside the common solution, using unfamiliar territories, placing them in new context. Several projects are assigned involving individual and group critiques with development of personal direction related to contemporary issues. Parallel development in sculptural practices and design will also be examined to see the emerging context of garment as art.

Prerequisites

Student must have completed any 2000 Level FASH course

Class Number

1188

Credits

3

Department

Fashion Design

Location

Sullivan Center 703

Description

This course is designed for students who have completed beginning fashion illustration. Emphasis is placed on personal style and media development. Students explore a variety of texture rendering and illustration problem solving.

Prerequisites

Prerequisite: FASH 2007

Class Number

1181

Credits

3

Department

Fashion Design

Area of Study

Illustration

Location

Sullivan Center 734

Description

In an advanced exploration of footwear design and making, lectures discuss the history of shoes and boots and both historic and contemporary methods of construction. Student explore advanced pattern-making and experimental construction. Projects include footwear samples and a visual presentation of a concept with design illustrations.

Prerequisites

Prerequisite: FASH 2016 or instructor consent

Class Number

1174

Credits

3

Department

Fashion Design

Location

Sullivan Center 723

Description

This course enables students who hand knit to pursue the challenge of creating garments and/or objects with knitting machines. Through demonstration and discussion of traditional basic methods and structured exercises will give the students a foundation in various stitch patterns and techniques. Shape and fit along with texture manipulation are explored. Historical reference as well as current contemporary design concepts will be researched enabling students to focus on individual design to produce a garment or an object. Students will design, sample and explore possibilities in a traditional and non-traditional manner using various materials.

Prerequisites

Student must have completed any 2000 Level FASH course

Class Number

1179

Credits

3

Department

Fashion Design

Location

Sullivan Center 701

Description

This class focuses on the visual development of an individual fashion portfolio, culminating in a presentation on fashion design. Students learn the skills necessary in the fashion industry - how to draw technical flats, fashion illustration, and layout planning - skills through which students explore new concepts and create collections. With this industry-ready portfolio, students will have the professional body of work to compete in the rigorous and competitive field of fashion.

Prerequisites

FASH 2900 or Instructor Permission

Class Number

1763

Credits

3

Department

Fashion Design

Location

Sullivan Center 723

Description

Hats are conceptually powerful and visually important in both fashion design and performance. In this advanced course, headwear methodologies are explored through the challenges of wearable volume, relation of designed object to head, and couture-level workmanship, while underlying concept, innovative design, and technical dexterity are simultaneously stressed. A series of traditional hat-making techniques, e.g., wire-framing, blocking and draping, are explored and then expanded upon through alternative methods and materials to create wearable forms. Questions regarding the function and relevance of fashion and headwear, and their potential for interdisciplinary contextualization help drive students’ design development. Select texts by authors such as Ann Albrizio, Susan Heiner, Stephen Jones, Simon Kelly, and Howard Risatti, may be included for further information. Works by historical and contemporary milliners like Solange de Fabry, Stephen Jones, Philip Treacy, and Madame Paulette provide context and inspiration, along with films and videos that highlight or explore headwear. Students with an interest in object design, sculptural practices or other making processes and disciplines are also welcomed with permission from the instructor. The semester culminates in SAIC’s annual Headwear Awards judging.

Prerequisites

Student must have completed any 2000 Level FASH course

Class Number

1175

Credits

3

Department

Fashion Design

Location

Sullivan Center 727

Description

Costume design is a complex art form that requires in-depth understanding of the cultural implications of dress. The purpose of this class is to further develop the artistic and practical aspects of designing costumes, building on previous skills learned in Costume Design for Film and TV. This advanced class is for serious costume design students and will help them gain the necessary skills to find work in a professional costume department. This advanced class would give students the opportunity to delve more deeply into creating characters through script analysis and both primary and secondary research about each character to establish personality though costume. Additionally, this class would teach students practical methods of manipulating fabric to create futuristic as well as historically accurate fabric for their costume designs. Readings and screenings will vary but will include readings from the following texts; Deborah Nadoolman Landis, Filmcraft: Costume Design, Focal Press, 2012, Rosemary Ingham, Costume Designer's Handbook: A Complete Guide for Amateur and Professional Costume Designers, Prentice-Hall Books, 1983, Tan Huaixiang, Character Costume Figure Drawing, Routledge, 2018, Deborah Dryden, Fabric Painting and Dyeing for the Theatre, Heinemann Drama, 1993. *Readings chosen from The Costume Designer magazine and the Costume Designers Guild website articles And screenings of scenes from historic and futuristic films including but not limited to: Metropolis (1927), Blade Runner (1982), Dr. Strange (2016), A Boy and His Dog (1975), The Favorite (2018), Chariots of Fire (1981), and The Clockwork Orange (1971).

Prerequisites

Student must have completed either FASH 2032 or FASH 2002

Class Number

1186

Credits

3

Department

Fashion Design

Area of Study

Costume Design, Illustration

Location

MacLean 1307

Description

First impressions are everything when it comes to comic books. The goal of this course is to understand, and create comic book covers with confidence and understanding of one's audience. The class is divided into five distinct projects, studying and creating different types of covers, from single figure dominance to wrap around covers with multiple figures and full backgrounds. A variety of media are explored and used to finish the covers.

Prerequisites

Prerequisite: FASH 2007

Class Number

1187

Credits

3

Department

Fashion Design

Area of Study

Books and Publishing, Comics and Graphic Novels, Illustration

Location

Sullivan Center 734

Description

In this class students learn necessary computer tools to enhance their fashion designs. This class gives students an additional medium to push and refine their designs; additionally, it prepares students for industry work. Students learn on an Adobe platform, which offers in-depth tools for 2D design. Knowledge of the basic Adobe tools enables students to transition into other illustrating platforms they may encounter in the future. Projects include translating hand-drawn designs into computer drawings, creating full designs on the computer, scanning and masking prints, creating prints, creating lay-out, presentation, flat drawing, and more.

Prerequisites

Student must have completed any 2000 Level FASH course

Class Number

1180

Credits

3

Department

Fashion Design

Area of Study

Digital Communication, Digital Imaging, Illustration

Location

MacLean 908

Description

This course introduces students to digital pattern-making for fashion. Students learn to use the CAD hardware and software, designing and modifying patterns virtually. This includes digitizing/converting hard patterns to digital files, modifying existing stock patterns, textile printing, 3-D visualization, and plotting sample patterns. Students receive a hands-on approach to developing virtual patterns through fabric testing, using body measurements, and assembling prototypes for final design approval. Other industry skills are developed, such as creating pattern cards, cutter's musts, grading, and marker making.

Prerequisites

FASH 2001/2014/2016/2020/2022/2024/2901

Class Number

1182

Credits

3

Department

Fashion Design

Area of Study

Gender and Sexuality, Digital Imaging, Art and Science

Location

MacLean 917, Sullivan Center 705

Description

The objective of the proposed class is to give students the opportunity to understand the process of concept development, introduce pre-production, styling, set considerations, lighting, post production and how best to capture the essence of the fashion idea through photography. Garment silhouette, cut & construction, color and texture are considered to best convey the design idea through the most appropriate and effective photographic techniques. An editorial approach is used in the book to stimulate and communicate their fashion sense to the viewer and to tell a fashion story.

Class Number

1921

Credits

3

Department

Fashion Design

Location

280 Building Rm 207

Description

The objective of the proposed class is to give students the opportunity to understand the process of concept development, introduce pre-production, styling, set considerations, lighting, post production and how best to capture the essence of the fashion idea through photography. Garment silhouette, cut & construction, color and texture are considered to best convey the design idea through the most appropriate and effective photographic techniques. An editorial approach is used in the book to stimulate and communicate their fashion sense to the viewer and to tell a fashion story.

Class Number

1921

Credits

3

Department

Fashion Design

Location

280 Building Rm 207

Description

This course explores more advanced CAD processes for the fashion and apparel industry. Students learn applications used to address fabric characteristics, such as stripes/plaid, shrinkage, stretch, and block fusing. More advanced drafting functions will be used, creating entire garments through digital patterning, culminating in 3D rendering. This course also focuses on the Grading and Marker Making functions required for manufacturing. This course utilizes CAD software from Gerber Technology, helping companies around the world develop and manufacture products in the apparel, aerospace, furniture, automotive, packaging, and sign & graphics industries in 130 countries. Companies using this technology include Gap, Target, Liz Claiborne, Levi Strauss & Co., Lockheed Martin, Sara Lee, Toyota, Mattel, Hanesbrands, Theory, General Motors, and Cintas Corp. There will be practical exercises, applying patternmaking techniques, utilizing various software functions. Students will complete a final project of a unique design, presented in fashion fabric with 3D images.

Prerequisites

Virtual Flat to Form

Class Number

1989

Credits

3

Department

Fashion Design

Area of Study

Costume Design, Product Design, Sustainable Design

Location

MacLean 917

Description

Intermediate Fashion studio is a co-taught immersive class that furthers the creative and technical development of the ‘thinking and making’ involved in designing tomorrow's fashion. Students build a three look capsule collection based on their personal research, brought alive in shape and material development through garments. In-depth research and personal conviction infuse the conceptual stage, while translating this sensibility into garment concepts requires heightened attention to detail and execution. Students review and develop approaches to express and communicate design concepts, as well as their realization into fashion garments and collections. Throughout, garments and looks are fitted on models in both muslin and fabric.

Prerequisites

Student must complete FASH 2900, 3001, and 3002 prior to enrollment.

Class Number

1798

Credits

6

Department

Fashion Design

Location

Sullivan Center 705, Sullivan Center 706

Description

Intermediate Fashion studio is a co-taught immersive class that furthers the creative and technical development of the ‘thinking and making’ involved in designing tomorrow's fashion. Students build a three look capsule collection based on their personal research, brought alive in shape and material development through garments. In-depth research and personal conviction infuse the conceptual stage, while translating this sensibility into garment concepts requires heightened attention to detail and execution. Students review and develop approaches to express and communicate design concepts, as well as their realization into fashion garments and collections. Throughout, garments and looks are fitted on models in both muslin and fabric.

Prerequisites

Student must complete FASH 2900, 3001, and 3002 prior to enrollment.

Class Number

1798

Credits

6

Department

Fashion Design

Location

Sullivan Center 705, Sullivan Center 706

Description

This studio class will focus on refinement and finishings in the production of garments by the senior fashion student. Advanced draping, patternmaking and finishing techniques will be explored and mastered as the students complete their semester's work for exhibition.

Prerequisites

FASH 2900 Pre-req

Class Number

1185

Credits

3

Department

Fashion Design

Location

Sullivan Center 702

Description

Advanced Fashion Studio 2 This two-day (6 credit hour) course aims to help students achieve a high level of professionalism through the design and development of collections that both emphasize and generate a personal style and a fashion direction. Building on the fall semester, students will plan and execute an editorial photoshoot of one look concurrent to the completion of a collection of garments to be shown during the spring fashion runway show. Pre-req FASH 4001.

Prerequisites

Student must complete FASH 3900 & 4001 prior to enrollment

Class Number

1797

Credits

6

Department

Fashion Design

Location

Sullivan Center 702, Sullivan Center 703

Description

Advanced Fashion Studio 2 This two-day (6 credit hour) course aims to help students achieve a high level of professionalism through the design and development of collections that both emphasize and generate a personal style and a fashion direction. Building on the fall semester, students will plan and execute an editorial photoshoot of one look concurrent to the completion of a collection of garments to be shown during the spring fashion runway show. Pre-req FASH 4001.

Prerequisites

Student must complete FASH 3900 & 4001 prior to enrollment

Class Number

1797

Credits

6

Department

Fashion Design

Location

Sullivan Center 702, Sullivan Center 703

Description

This course investigates communication through dress, and the interface of the individual within the context of communities, both real and imagined. Technology, its impact and its potential for added function or meaning are investigated. Students continue their process of essential journaling to develop a high level of professionalism throughout their work, emphasizing a personal style and direction.

Prerequisites

Student must have taken FASH 5310

Class Number

1176

Credits

6

Department

Fashion Design

Location

Sullivan Center 707

Take the Next Step

Visit the undergraduate admissions website or contact the undergraduate admissions office at 800.232.7242 or ugadmiss@saic.edu.

Elnaz Javani, If I'd Known That Beforehand, Detail, 2015

Freshman and Transfer Deadline: June 1