Art and Technology Studies

Art and Technology Studies (ATS) is a fine art department focused on the use of technology as an art medium. The department’s roots are the Kinetics area established in 1969 by Steve Waldeck and the Generative Systems area created in 1970 by Sonia Sheridan.

Undergraduate Admissions

Portfolio Tip Tuesday: What to Include in Your Portfolio

Tuesday, September 22, 5:00 p.m. (CT)
 
Join us for details on what to include in your admissions portfolio.
 

RSVP

 

Graduate Admissions

Info Session: Choosing Your References

September 22, 2020, 12:00 p.m. (CT)
 
Meet with graduate admissions to talk about selecting and contacting potential references.
 

 

The fusion of these two areas unified the department and established the foundation of its experimental ethos.

Unlike other disciplines that use technology at the service of traditional forms, faculty and students in Art and Technology Studies employ technology itself as their medium. Works produced in ATS are often time-based, interactive, immersive, multi-sensory or hybrids of retro and cutting-edge technologies.

In its current configuration, ATS teaches numerous courses in, but not limited to, the following concentrations:

  • Creative Code & Machine Learning
  • AR, VR & Games
  • Kinetics & Electronics
  • Light
  • Audio
  • Bio Art

ATS also teaches exploratory areas such as Poetic Systems, Olfactory Art, and History & Theory.