A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.
Bun kneels on one knee between two floor lights.

Odette Stout

Lecturer

Bio

Odette Stout (they/them) (b. 1991, Indianapolis, USA) is a reality artist and drag performer whose experimental costumes are a staple in Chicago underground nightlife. They stage intermedia performances that cast collaborating artists as otherworldly living artworks, called on to help tell stories from spaces where self-creation is a survival art practice. Stout’s runway and performance events synthesize fashion, digital installation, dance, drag and poetry and are designed to catalyze embodied experiences of the ever-present possibility of transformation. Their unique handmade silicone wearables, often augmented reality responsive, are lended out of their studio to local performers and artists. These wearables are documented through their many lives and uses as they gradually degrade and vanish into underground lore.

Stout holds a BFA (Printmaking) from Indiana University and MFA (Sculpture) from the School of the Art Institute of Chicago. Notable exhibitions include The Sculpture Center, Roots and Culture, Co-Prosperity, Ars Electronica , Kinsey Institute, Currents New Media, and Hyde Park Art Center. Partners in support include 3Arts, Chicago Artists Coalition, Chicago DCASE, and Southern Graphics Council International.

Courses

Title Department Catalog Term

Description

In this course we will focus on disciplinary and interdisciplinary art and design practices of contemporary art production. This team-taught, year-long class explores the materials and techniques of surface, space, and time (2D, 3D, and 4D), as well as the connections and interplay of these areas. Core Studio integrates the formal with the conceptual, traditional with the contemporary, and makes visible a variety of approaches in current cultural production in order to foster the development of students? emerging practices as makers and thinkers.

In this interdisciplinary studio course students will be authorized to use a variety of school shops, materials and equipment; including the woodshop, plaster studio, digital lab, sewing machine, hand tools, sound and video production, digital workflows and principles of visual fundamentals. This is a hands-on making class, faculty present artists and content related to a particular toolkit and, or project theme. Every section of Core Studio has shared learning outcomes which are uniquely realized by each Core faculty partnership.

Students should expect a fast-paced studio environment. In Core Studio students will complete short assignments as well as longer multi-week projects. Assignments are designed to help students develop their own ideas in relation to the materials, processes, and themes presented by faculty.

Class Number

1234

Credits

3

Description

This studio course focuses on themes, practices, contexts, and questions undertaken by contemporary artists and designers. Research Studio I is a course that asks students to begin to develop and connect their own work and ideas with a diverse range of artists, designers, and communities. This course engages with cultural institutions including: museums, galleries, libraries and archives as resources of critical engagement.

Students will undertake various types of research activities: a) collecting and classification, b) mapping and diagramming, c) systems of measurement, d) social interaction, e) information search systems, f) recording and representation, and g) drawing and other notational systems.


Assignments in this course are faculty directed, open-media, interdisciplinary and idea based. The projects are designed to help students recognize their work habits, biases, strengths, and weaknesses. Students will experience a wide range of research methods and making strategies. Critique as an evaluative process used in art and design schools, is a focus in this course. Various methods and models of critique are used in order to give students the tools to discuss their own work and the work of others.

Class Number

1389

Credits

3

Description

Students learn a wide range of post-production digital techniques for 2D animation, compositing (layering, collaging), and creating visual effects for video productions. Students produce projects that incorporate manipulated still images, animation, desktop video, and audio. Those who are intrigued by this kind of image manipulation will find the capabilities of the software dynamic and inspiring. Screenings and analysis focus on the use of such techniques in the world of video art, television, and film.

Class Number

1459

Credits

3

Description

Students learn a wide range of post-production digital techniques for 2D animation, compositing (layering, collaging), and creating visual effects for video productions. Students produce projects that incorporate manipulated still images, animation, desktop video, and audio. Those who are intrigued by this kind of image manipulation will find the capabilities of the software dynamic and inspiring. Screenings and analysis focus on the use of such techniques in the world of video art, television, and film.

Class Number

2259

Credits

3