A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.

Anneli Goeller

Assistant Professor, Adjunct

they/them

Bio

Education: Parsons The New School for Design. Bachelor of Fine Arts in Fine Arts (with Honors). New York, NY; School of the Art Institute of Chicago. Master of Fine Arts in Studio (Film, Video, New Media, and Animation). Chicago, IL.

Awards

Roger Brown Residency. New Buffalo, MI, 2025; Harold Washington College. President’s Gallery Purchase Award. Chicago, IL, 2024; Recto VRso. IN SITU Residency. Virtual. Laval, France. 2021.

Publications

“The Future.” Cover Artist. Orangepeel Literary Magazine, no. 8 (2024).

Exhibitions

2022 Strata of Time as a System of Perception, Exhibition Showcase, Afterimage Matter, Taipei, Taiwan; 2021 Transmutation, Chicago Virtual Art Museum, Online exhibition; 2020 Well Now WTF?, Silicon Valet, Online exhibition, International; 2019 And yet it cannot stay empty forever, for then it would simply dissolve, Mana Contemporary, Chicago, IL; 2019 A Body of Work, Jane Lombard Gallery, New York, NY; 2018 Primal Machines, The Sheila C. Johnson Design Center, New York.

Personal Statement

I am a digital artist who uses experimental 3D animation and mixed reality to write queer narratives and analyze the web-based display of a sense of self. As an artist working with emerging technology, I am constantly learning new software/hardware and critically engaging with these tools. My practice exists in three forms: experimental animation, curating, and teaching. Teaching is an integral part of my creative process, and I consider it an honor to share ideas and processes with the talented experimental 3D animators here at SAIC.

As technology develops exponentially, so do the tools we use as digital artists. One meaningful component in my teaching practice is an emphasis on the social and political impact of the technology we use as artists. Intersectionality and accessibility are integral to the very core of these issues. In my courses, I aim to create an inclusive and respectful culture where we can learn new tools and investigate them simultaneously. Promoting and developing this work as artistic practice is vital to expanding the possibilities for the Internet and digital media in our collective future. Within experimental 3D animation, the genre of art I teach and practice, it is as vital to learn cutting edge technology as it is to critically analyze the ramifications of technological tools.

I believe art is deeply connected to social justice and human rights. These issues are part of my work as an artist, as an educator, as the NTT faculty union secretary, and as a member of the local Chicago community.

Courses

Title Department Catalog Term

Description

This class is inspired by Johannes Itten?s radical early twentieth-century basic art course developed for the Weimar Bauhaus School of Art, but here using the Maya 3D software, typically used for commercial productions by the entertainment industry. Students will solve a series of formal problems, introduced in increasing levels of complexity. Moving from the 2-dimensional to the 3-dimensional and ultimately to the four-dimensional or time-based, students will evolve their abilities to utilize aspects of light and dark, form, rhythm, color, proportion and volume but in terms of a post photographic discourse, with the intention of advancing a new virtual cinema.

Class Number

1615

Credits

3

Description

This class is inspired by Johannes Itten?s radical early twentieth-century basic art course developed for the Weimar Bauhaus School of Art, but here using the Maya 3D software, typically used for commercial productions by the entertainment industry. Students will solve a series of formal problems, introduced in increasing levels of complexity. Moving from the 2-dimensional to the 3-dimensional and ultimately to the four-dimensional or time-based, students will evolve their abilities to utilize aspects of light and dark, form, rhythm, color, proportion and volume but in terms of a post photographic discourse, with the intention of advancing a new virtual cinema.

Class Number

1426

Credits

3

Description

The Experimental 3D: Motion Capture course teaches fundamental and advanced motion capture technical skills relating to the 3D animation workflow. Students will build virtual avatars and/or 3D characters through 3D modeling, customizing prefabricated models, and 3D scanning, that are then posed through the facial blend shape, rigging, and painting skin weights processes. Students will learn, direct, and perform motion capture techniques using a variety of emerging technologies. Exploring movements that both imitate and go beyond the limitation of reality, the class will incorporate various strategies in narrative, cinematic, game, sculptural, and performative practices to expand conceptual themes. The creation of multiple self-directed motion capture projects is expected. In order to explore the conceptual framework of presenting human and nonhuman forms in a virtual manner, a research component, artist visit, field trip, and final exhibition/screening are built into the course.

*Suitable for students with basic experience in Autodesk Maya. The technical hardware and software used in this course will remain flexible as technology changes.

Prerequisite: FVNM 2015 or FVNM 5025 or previous digital art experience

Class Number

1622

Credits

3