Real-Time 3D |
Film, Video, New Media, and Animation |
3203 (001) |
Spring 2024 |
Description
This course will explore new artistic possibilities of real-time 3D technologies that depart from traditional video game paradigm and typical tech fantasies of VR/AR. It will investigate real-time 3D as an art form itself, and encourage students to explore new forms of poetry and artistic expression enabled by 3D game engines. It will also expose students to experimental areas within the technical pipelines and encourage students to embrace a DIY spirit to develop their own artistry and language for the medium. We will watch, play, and discuss about different forms of artworks produced using real-time 3D technologies, including autonomous 3D simulation, interactive virtual world, real-time cinema, generative animation, mixed reality performance, and experimental video game. Some of the artists we will study in this course include Jeffrey Shaw, Harun Farocki, Tamás Waliczky, Tamiko Thiel and Tale of Tales. This course will use the 3D game engine Unity and 3D modeling software such as Maya or Blender. Students should expect to produce a mid-term project and a final project, to be presented in critique sessions of the course.
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Class Number
2372
Credits
3
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Real-Time 3D |
Film, Video, New Media, and Animation |
3203 (001) |
Fall 2024 |
Description
This course will explore new artistic possibilities of real-time 3D technologies that depart from traditional video game paradigm and typical tech fantasies of VR/AR. It will investigate real-time 3D as an art form itself, and encourage students to explore new forms of poetry and artistic expression enabled by 3D game engines. It will also expose students to experimental areas within the technical pipelines and encourage students to embrace a DIY spirit to develop their own artistry and language for the medium. We will watch, play, and discuss about different forms of artworks produced using real-time 3D technologies, including autonomous 3D simulation, interactive virtual world, real-time cinema, generative animation, mixed reality performance, and experimental video game. Some of the artists we will study in this course include Jeffrey Shaw, Harun Farocki, Tamás Waliczky, Tamiko Thiel and Tale of Tales. This course will use the 3D game engine Unity and 3D modeling software such as Maya or Blender. Students should expect to produce a mid-term project and a final project, to be presented in critique sessions of the course.
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Class Number
2143
Credits
3
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Experimental 3D |
Film, Video, New Media, and Animation |
3211 (001) |
Fall 2024 |
Description
One set of technical workshops will address advanced 3D modeling and animation techniques with an introduction to the Maya MASH network, the basics of modeling and texturing in zBrush and an exploration of 3D-scanning tools for use within Maya culminating in a Midterm 3D project. A second set of techniques will be taught to integrate a 3D/virtual object within an existing space (represented by a photographic or 3D-scanned environment); this process will cover Maya software Render-Pass techniques, HDRI acquisition via a 360? camera and compositing methods in AfterEffects for a Final 3D project. Other techniques may be instructed as appropriate. Screenings, readings and discussions focus on speculative 'NextNature' concepts, the virtual domain, ecology and technology, symbiosis, and non-binary, feminist, post-human and Anthropocenic topics. Virtual 'worlds' will be created within this context. Midterm and final projects function to amplify or critique the conceptual materials; works can address innovative proposals, solutions, or concerns. The 3D tools within 'xyz' space permit deviation from the material world; 3D physics simulations, forces such as gravity, and other environmental qualities can be utilized or subverted to present dystopic, utopic or heterotopic themes. Potential output includes computer-generated moving-image installations, interactive artworks, and digital 2D or 3D prints. Weekly software assignments, individualized project research, and engaged participation in class readings, discussions and critiques are essential to successful 3D Midterm and Final projects.
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Class Number
1596
Credits
3
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Experimental 3D |
Film, Video, New Media, and Animation |
5211 (001) |
Fall 2024 |
Description
One set of technical workshops will address advanced 3D modeling and animation techniques with an introduction to the Maya MASH network, the basics of modeling and texturing in zBrush and an exploration of 3D-scanning tools for use within Maya culminating in a Midterm 3D project. A second set of techniques will be taught to integrate a 3D/virtual object within an existing space (represented by a photographic or 3D-scanned environment); this process will cover Maya software Render-Pass techniques, HDRI acquisition via a 360? camera and compositing methods in AfterEffects for a Final 3D project. Other techniques may be instructed as appropriate. Screenings, readings and discussions focus on speculative 'NextNature' concepts, the virtual domain, ecology and technology, symbiosis, and non-binary, feminist, post-human and Anthropocenic topics. Virtual 'worlds' will be created within this context. Midterm and final projects function to amplify or critique the conceptual materials; works can address innovative proposals, solutions, or concerns. The 3D tools within 'xyz' space permit deviation from the material world; 3D physics simulations, forces such as gravity, and other environmental qualities can be utilized or subverted to present dystopic, utopic or heterotopic themes. Potential output includes computer-generated moving-image installations, interactive artworks, and digital 2D or 3D prints. Weekly software assignments, individualized project research, and engaged participation in class readings, discussions and critiques are essential to successful 3D Midterm and Final projects.
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Class Number
1600
Credits
3
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Grad Projects:Film/Video/New Media |
Masters in Fine Arts |
6009 (028) |
Fall 2024 |
Description
Taken every semester, the Graduate Projects courses allow students to focus in private sessions on the development of their work. Students register for 6 hours of Graduate Project credit in each semester of study.
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Class Number
1725
Credits
3
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Grad Projects:Film/Video/New Media |
Masters in Fine Arts |
6009 (041) |
Spring 2024 |
Description
Taken every semester, the Graduate Projects courses allow students to focus in private sessions on the development of their work. Students register for 6 hours of Graduate Project credit in each semester of study.
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Class Number
1292
Credits
3 - 6
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