| Animation Camp: 10-13 |
Middle School Programs |
103 (004) |
Summer 2026 |
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Description
Bring artwork to life using traditional and digital media to create one-of-a-kind animations. In this exciting camp, students learn principles of animation while exploring various techniques, including stop-motion, frame-by-frame methods, digitally modified video, and computer-aided techniques. Students will use digital tools such as laptops, still cameras, video cameras, sound recorders, iPads, sketchbook work, and other traditional processes to express contemporary artistic hybrid methods.
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Class Number
1422
Credits
2
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| Introduction to 2D Computer Animation |
Film, Video, New Media, and Animation |
3105 (001) |
Spring 2026 |
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Description
This course is an introduction to the concepts and processes utilized in the production of digital and analogue to digital 2-D animation. Students work especially with Photoshop and After Effects to develop projects. Complex compositing and layering are also explored in this class.
Screenings vary but include primarily contemporary filmmakers / animators using tools covered in class, ranging from student films from other countries and institutions to professional and more commercial examples - all of which will be critiqued and discussed heavily each week.
The first 7-8 weeks of class are spent creating ultra short animated films, along with a longer final project at the end of the semester.
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Class Number
1438
Credits
3
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| Introduction to 2D Computer Animation |
Film, Video, New Media, and Animation |
3105 (001) |
Fall 2026 |
|
Description
This course is an introduction to the concepts and processes utilized in the production of digital and analogue to digital 2-D animation. Students work especially with Photoshop and After Effects to develop projects. Complex compositing and layering are also explored in this class.
Screenings vary but include primarily contemporary filmmakers / animators using tools covered in class, ranging from student films from other countries and institutions to professional and more commercial examples - all of which will be critiqued and discussed heavily each week.
The first 7-8 weeks of class are spent creating ultra short animated films, along with a longer final project at the end of the semester.
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Class Number
1616
Credits
3
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| Advanced 2-D Computer Animation |
Film, Video, New Media, and Animation |
3216 (001) |
Spring 2026 |
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Description
This course continues a rigorous exploration of After Effects as a motion graphics, animation, and compositing tool for both 2D and 3D applications. A variety of techniques including Flash digital hand drawn animation, rotoscoping from live-action, and integration of 3D models from Maya are implemented. This course draws upon a wide range of animated sources from commercial to experimental, and requires a completed short animated film demonstrating technical proficiency as well as conceptual depth.
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Class Number
1462
Credits
3
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