| Summer Institute: Visual Communication Design |
Early College Program Summer Institute |
408 (001) |
Summer 2026 |
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Description
This course covers the elements and principles of graphic design and provides students with the technical and conceptual tools to develop effective design strategies. Students expand their understanding of what surrounds them and learn how to look at and evaluate products, graphics, architecture, advertisements, and more. Class discussions challenge students to consider the world of design through a contemporary art lens, drawing upon the work of Saul Bass, Paul Rand, Paula Scher, and others. In addition to using traditional materials like sketchbooks, students use Adobe Illustrator, InDesign, and Photoshop, and output work using high-quality digital printers. Students can expect to create portfolio-quality works that explore symbols, logos, typography, layout, image and text integration, and sequential design.
NOTE: Basic computer experience required. Students are encouraged to bring a digital camera, tablet, and/or laptop for homework/research and after-studio hours projects.
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Class Number
1138
Credits
2
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| Image Studio |
Visual Communication Design |
2002 (002) |
Spring 2027 |
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Description
Image Studio is a course that challenges students to interpret, critically read text, conceptualize, and assess project parameters to implement design solutions. The creative process is a core focus throughout the assignments. The goal of this course is to explore the process of creating original imagery and visual information.
We utilize digital and analog means to create design solutions to projects that also require fundamental explorations with typography. We explore a diverse means of image construction from paper collage to photography and Photoshop manipulation.
Form studies examine design basics such as juxtaposition, repetition, and progression as well as the use of metaphor, analogy, and semiotics. The introduction of design context, audience awareness, and sequential narrative is also addressed.
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Class Number
1777
Credits
3
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| From Page to Screen: Print Design Principles Translated for Digital Publishing |
Visual Communication Design |
4590 (001) |
Fall 2026 |
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Description
How will knowledge pass through this moment in time? This studio course takes up the `publication' as an epistemological framework and set of design principles spanning print and new media. Teams of students reimagine the structures and inflections of existing experimental books, manuals, catalogues, archives, and museum collections, creating app-based interactive incarnations. Students will design and prototype using contemporary tools, such as Adobe XD and Principle. While designing, beta-testing and presenting for phone and tablet, the class will focus on the conceptual parallels, analogues, and tensions between print and new media design as to aesthetics, structural possibilities, inspiration, and context.
Students are given lists of material to reimagine, including: experimental books such as An Anecdoted Topography of Chance or Jung?s Red Book; reference manuals such as How to Keep Your Volkswagen Alive; archives such as Art and Architecture magazine; and artifacts such as the Rosetta Stone or Nutshell Studies. This course also asks students to analyze and present to the class a variety of apps and websites from publishers like Touchpress, Tender Claws, Washington Post and the national parks service.
Students will work in teams of three to concept, design, produce and present two interactive app prototypes for touch tablet. Students will also analyze existing apps and present their findings.
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Class Number
1982
Credits
3
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| From Page to Screen: Print Design Principles Translated for Digital Publishing |
Visual Communication Design |
5590 (001) |
Fall 2026 |
|
Description
How will knowledge pass through this moment in time? This studio course takes up the 'publication' as an epistemological framework and set of design principles spanning print and new media. Teams of students reimagine the structures and inflections of existing experimental books, manuals, catalogues, archives, and museum collections, creating app-based interactive incarnations. Students will design and prototype using contemporary tools, such as Adobe XD and Principle. While designing, beta-testing and presenting for phone and tablet, the class will focus on the conceptual parallels, analogues, and tensions between print and new media design as to aesthetics, structural possibilities, inspiration, and context. Students are given lists of material to reimagine, including: experimental books such as 'An Anecdoted Topography of Chance' or 'Jung's Red Book'; reference manuals such as 'How to Keep Your Volkswagen Alive'; archives such as 'Art and Architecture' magazine; and artifacts such as the Rosetta Stone or Nutshell Studies. This course also asks students to analyze and present to the class a variety of apps and websites from publishers like Touchpress, Tender Claws, Washington Post and the national parks service. Students will work in teams of three to concept, design, produce and present two interactive app prototypes for touch tablet. Students will also analyze existing apps and present their findings. Graduate seminar students will study methods and strategies for supplemental research and display related to their core texts.
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Class Number
2194
Credits
3
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