A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.
Riesling Dong Headshot

Riesling Dong

Lecturer

Bio

BFA, 2018, School of the Art Institute of Chicago. MFA, Studio, 2021, School of the Art Institute of Chicago. Awards: Graphis Award, 2025; IDA Design Awards 2022; Caxton Club grant 2021; UCDA Design Awards 2021. Publications: Smash, 2025; Gestural Traces and Material Memory, 2024; Encounter, 2019; FIRST, 2018. Exhibitions: SoNa Gallery, Chicago; 4C Gallery, Los Angeles; SAIC Washington Gallery, Chicago; Zhou B Art Center, Chicago; SAIC Sullivan Gallery, Chicago. Collections: Joan Flasch Artists’ Book Collection.

Personal Statement

My work lies at the intersection of art, design, and social critique, exploring books as sculptural, sensory, and intellectual storytelling objects. Influenced by global experiences and disciplines like sociology and anthropology, I examine themes of identity, socio-political issues, and cultural narratives. Through experimental bindings, tactile materials, and dynamic typography, I challenge conventional forms to create immersive, multi-sensory experiences. By embracing independent publishing and collaboration as extensions of book arts, I amplify underrepresented voices and foster community dialogue. My practice bridges disciplines, using critical inquiry and materiality to reimagine books as tools for empathy, curiosity, and meaningful reflection.

Courses

Title Department Catalog Term

Description

This course covers the elements and principles of graphic design and provides students with the technical and conceptual tools to develop effective design strategies. Students expand their understanding of what surrounds them and learn how to look at and evaluate products, graphics, architecture, advertisements, and more. Class discussions challenge students to consider the world of design through a contemporary art lens, drawing upon the work of Saul Bass, Paul Rand, Paula Scher, and others. In addition to using traditional materials like sketchbooks, students use Adobe Illustrator, InDesign, and Photoshop, and output work using high quality digital printers. Students can expect to create portfolio-quality works that explore symbols, logos, typography, layout, image and text integration, and sequential design.

*NOTE* Basic computer experience required.

Class Number

1129

Credits

2

Description

This course examines the fundamentals of two-dimensional design in the digital age. Students will explore principal design elements, including composition, color, and typography, through projects introducing Adobe Illustrator and Photoshop as primary graphic design tools. The importance of effective visual communication in commercial and experimental design is stressed as students understand the professional design process from the client brief to the finished digital project. Students will leave this course with a solid foundation in strategies for solving design problems, a basic design vocabulary, and an understanding of Adobe Illustrator and Photoshop's specific role in creating professional work. Before starting this course, students should be comfortable creating, deleting, renaming, and moving files and directories without assistance.

Class Number

2302

Credits

1

Description

This research, discussion, and critique course develops a visual and verbal vocabulary by examining relationships between form and content, word and image. Study includes symbolic association and the problem of effective communication in a highly complex culture.

Class Number

1778

Credits

3

Description

This research, discussion, and critique course develops a visual and verbal vocabulary by examining relationships between form and content, word and image. Study includes symbolic association and the problem of effective communication in a highly complex culture.

Class Number

1841

Credits

3

Description

What are the concerns that drive one's creative practice? How does one set the terms for its future development? Sophomore Seminar offers strategies for students to explore, reflect upon, and connect common themes and interests in the development of an emerging creative practice that will serve as the basis of their ongoing studies at SAIC and beyond. Students will examine historical and contemporary influences and contextualize their work in relation to the diverse art-worlds of the 21st Century. Readings, screenings, and field trips will vary each semester. Presentations by visiting artists and guest speakers will provide the opportunity for students to hear unique perspectives on sustaining a creative practice. One-on-one meetings with faculty will provide students with individualized mentorship throughout the semester. During interdisciplinary critiques, students will explore a variety of formats and tools to analyze work and provide peer feedback. The class mid-term project asks students to imagine a plan for their creative life and devise a self-directed course of study for their time at school. The course concludes with an assignment asking students to develop and document a project or body of work demonstrating how the interplay of ideas, technical skills, and formal concerns evolve through iteration, experimentation and revision.

Prerequisite: Must be a sophomore to enroll.

Class Number

2147

Credits

3

Description

How will knowledge pass through this moment in time? This studio course takes up the `publication' as an epistemological framework and set of design principles spanning print and new media. Teams of students reimagine the structures and inflections of existing experimental books, manuals, catalogues, archives, and museum collections, creating app-based interactive incarnations. Students will design and prototype using contemporary tools, such as Adobe XD and Principle. While designing, beta-testing and presenting for phone and tablet, the class will focus on the conceptual parallels, analogues, and tensions between print and new media design as to aesthetics, structural possibilities, inspiration, and context.

Students are given lists of material to reimagine, including: experimental books such as An Anecdoted Topography of Chance or Jung?s Red Book; reference manuals such as How to Keep Your Volkswagen Alive; archives such as Art and Architecture magazine; and artifacts such as the Rosetta Stone or Nutshell Studies. This course also asks students to analyze and present to the class a variety of apps and websites from publishers like Touchpress, Tender Claws, Washington Post and the national parks service.

Students will work in teams of three to concept, design, produce and present two interactive app prototypes for touch tablet. Students will also analyze existing apps and present their findings.

Class Number

1870

Credits

3