A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.
Riesling Dong Headshot

Riesling Dong

Lecturer

she/her

Bio

BFA, 2018, School of the Art Institute of Chicago. MFA, Studio, 2021, School of the Art Institute of Chicago. Awards: Graphis Award, 2025; IDA Design Awards 2022; Caxton Club grant 2021; UCDA Design Awards 2021. Publications: Smash, 2025; Gestural Traces and Material Memory, 2024; Encounter, 2019; FIRST, 2018. Exhibitions: SoNa Gallery, Chicago; 4C Gallery, Los Angeles; SAIC Washington Gallery, Chicago; Zhou B Art Center, Chicago; SAIC Sullivan Gallery, Chicago. Collections: Joan Flasch Artists’ Book Collection.

Personal Statement

My work lies at the intersection of art, design, and social critique, exploring books as sculptural, sensory, and intellectual storytelling objects. Influenced by global experiences and disciplines like sociology and anthropology, I examine themes of identity, socio-political issues, and cultural narratives. Through experimental bindings, tactile materials, and dynamic typography, I challenge conventional forms to create immersive, multi-sensory experiences. By embracing independent publishing and collaboration as extensions of book arts, I amplify underrepresented voices and foster community dialogue. My practice bridges disciplines, using critical inquiry and materiality to reimagine books as tools for empathy, curiosity, and meaningful reflection.

Courses

Title Department Catalog Term

Description

This course covers the elements and principles of graphic design and provides students with the technical and conceptual tools to develop effective design strategies. Students expand their understanding of what surrounds them and learn how to look at and evaluate products, graphics, architecture, advertisements, and more. Class discussions challenge students to consider the world of design through a contemporary art lens, drawing upon the work of Saul Bass, Paul Rand, Paula Scher, and others. In addition to using traditional materials like sketchbooks, students use Adobe Illustrator, InDesign, and Photoshop, and output work using high-quality digital printers. Students can expect to create portfolio-quality works that explore symbols, logos, typography, layout, image and text integration, and sequential design.

NOTE: Basic computer experience required. Students are encouraged to bring a digital camera, tablet, and/or laptop for homework/research and after-studio hours projects.

Class Number

1138

Credits

2

Description

Image Studio is a course that challenges students to interpret, critically read text, conceptualize, and assess project parameters to implement design solutions. The creative process is a core focus throughout the assignments. The goal of this course is to explore the process of creating original imagery and visual information.

We utilize digital and analog means to create design solutions to projects that also require fundamental explorations with typography. We explore a diverse means of image construction from paper collage to photography and Photoshop manipulation.

Form studies examine design basics such as juxtaposition, repetition, and progression as well as the use of metaphor, analogy, and semiotics. The introduction of design context, audience awareness, and sequential narrative is also addressed.

Class Number

1777

Credits

3

Description

How will knowledge pass through this moment in time? This studio course takes up the `publication' as an epistemological framework and set of design principles spanning print and new media. Teams of students reimagine the structures and inflections of existing experimental books, manuals, catalogues, archives, and museum collections, creating app-based interactive incarnations. Students will design and prototype using contemporary tools, such as Adobe XD and Principle. While designing, beta-testing and presenting for phone and tablet, the class will focus on the conceptual parallels, analogues, and tensions between print and new media design as to aesthetics, structural possibilities, inspiration, and context.

Students are given lists of material to reimagine, including: experimental books such as An Anecdoted Topography of Chance or Jung?s Red Book; reference manuals such as How to Keep Your Volkswagen Alive; archives such as Art and Architecture magazine; and artifacts such as the Rosetta Stone or Nutshell Studies. This course also asks students to analyze and present to the class a variety of apps and websites from publishers like Touchpress, Tender Claws, Washington Post and the national parks service.

Students will work in teams of three to concept, design, produce and present two interactive app prototypes for touch tablet. Students will also analyze existing apps and present their findings.

Class Number

1982

Credits

3

Description

How will knowledge pass through this moment in time? This studio course takes up the 'publication' as an epistemological framework and set of design principles spanning print and new media. Teams of students reimagine the structures and inflections of existing experimental books, manuals, catalogues, archives, and museum collections, creating app-based interactive incarnations. Students will design and prototype using contemporary tools, such as Adobe XD and Principle. While designing, beta-testing and presenting for phone and tablet, the class will focus on the conceptual parallels, analogues, and tensions between print and new media design as to aesthetics, structural possibilities, inspiration, and context.
Students are given lists of material to reimagine, including: experimental books such as 'An Anecdoted Topography of Chance' or 'Jung's Red Book'; reference manuals such as 'How to Keep Your Volkswagen Alive'; archives such as 'Art and Architecture' magazine; and artifacts such as the Rosetta Stone or Nutshell Studies. This course also asks students to analyze and present to the class a variety of apps and websites from publishers like Touchpress, Tender Claws, Washington Post and the national parks service.
Students will work in teams of three to concept, design, produce and present two interactive app prototypes for touch tablet. Students will also analyze existing apps and present their findings. Graduate seminar students will study methods and strategies for supplemental research and display related to their core texts.

Class Number

2194

Credits

3