A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.
A digital portrait of Ava Mirage Wanbli.

Ava Mirage Wanbli

Lecturer

Bio

Wanbli Gamache is a new media performance artist that operates through the intersections of media representations of erotic imagery and spectacle of bodies. She explores the issues of authorship, transgender identity, and intimacy within technological transmissions of body through virtual and simulated bodies. She is an alumni of The School of the Art Institute of Chicago's Film, Video, New Media, and Animation Department and currently lives and works in Chicago. She has exhibited in the New Blood Performance Festival at Links Hall, Sullivan Gallery in Chicago, Zhou B Art Center, and Supernova Digital Animation Festival in Denver, Colorado and is a recipient of the MANA Contemporary Chicago New Media Artist Residency.

Courses

Title Department Catalog Term

Description

Virtual Reality is a studio course focused on setting up interactive, head and hand tracked, dynamic, collaborative, stereoscopic, three dimensional computer graphic spaces for large format displays such as the CAVE. The class will cover the necessary programming, modeling, interaction, and audio components to start mastering this digital craft. Through the course, we will consider various artworks realized in Virtual Reality as well as other immersive devices and mixed reality settings, and how they inform public consciousness of mental spaces. Accompanying readings are but a sample of current endeavors meant to open up a common discourse from where to discuss issues of immersion and human experience, such as metaphors of space, dynamic form in three dimensions, perception and representation, simulation, information, mapping, embodiment, and telepresence.

Class Number

2185

Credits

3

Description

Virtual Reality is a studio course focused on setting up interactive, head and hand tracked, dynamic, collaborative, stereoscopic, three dimensional computer graphic spaces for large format displays such as the CAVE. The class will cover the necessary programming, modeling, interaction, and audio components to start mastering this digital craft. Through the course, we will consider various artworks realized in Virtual Reality as well as other immersive devices and mixed reality settings, and how they inform public consciousness of mental spaces. Accompanying readings are but a sample of current endeavors meant to open up a common discourse from where to discuss issues of immersion and human experience, such as metaphors of space, dynamic form in three dimensions, perception and representation, simulation, information, mapping, embodiment, and telepresence.

Class Number

1100

Credits

3