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Gionata Gatto
Assistant Professor
Contact
Bio
Gionata Gatto (PhD) is a designer and researcher in the fields of Multispecies, Speculative, and Participatory design. He graduated from the Design Academy Eindhoven’s Master and later obtained a PhD from the University of Loughborough’s School of Design. His work intersects multiple methods and builds on collaborations with scientific disciplines to breed a territory of transdisciplinary synergy. From experimentation on forms, materials and production processes, mediated by the use of emerging technologies, he derives artefacts and installations that perform as perceptual bridges to generate visions about speculative future scenarios. As a designer, he displayed work in galleries and events worldwide, including Triennale di Milano, Galleria Rossana Orlandi, MAXXI, Maison & Objet, Sotheby's and others. Gionata previously taught at WdKA Rotterdam, HkU Utrecht, IED Madrid, and chaired the product design concentration at Dubai Institute of Design and Innovation.
Courses
| Title | Department | Catalog | Term |
|---|---|---|---|
| Language-Games: Dialoguing with AI | Art & Technology / Sound Practices | 4021 (001) | Spring 2026 |
Description
This course explores what it means to engage in dialogue with an AI prompting system, focusing on the design of multi-modal interfaces and their effects on both the quality of interaction and the creation of prototypes and artifacts. Students will experiment with different 'languages' for AI communication, such as voice (tone, cadence, emotion), bodily gestures, and environmental factors (light, sound, humidity), as ways to influence¿and be influenced by¿AI behaviors. Through a series of hands-on experiments, the course navigates the space between biological ('human') and cultural ('AI') processes, offering new perspectives on hybrid outcomes co-generated by these interactions. The aim is to foster a critical understanding of emerging AI systems, positioning students to engage with AI thoughtfully rather than as a mere technological tool.
The course builds on Cultural and Feminist Studies, as a way to depart from the dichotomy human/AI, and move towards their understanding as entities that collaborate and promt each other. References include Donna Haraway's Cyborg Manifesto, Langdon Winner's politics of artifacts, which addresses the ways in which technology embeds social and cultural values; Rosi Braidotti's work on Posthumanism. Theoretical foundations will be accompanied by the discussion of existing practices and past interactions, including the work of John Funge, Sherry Turkle, Meredith Broussard, and the study of other formats, linked to the design of bots for social media use. Across the semester, there will be a range of assignment asking students to explore the impact of different non-normative `languages¿ -such as body, sight, the environment, on the crafting of new dialogic modes with AI. |
Class NumberCredits |
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| Language-Games: Dialoguing with AI | Architecture, Interior Architecture, and Designed Objects | 4021 (001) | Spring 2026 |
Description
This course explores what it means to engage in dialogue with an AI prompting system, focusing on the design of multi-modal interfaces and their effects on both the quality of interaction and the creation of prototypes and artifacts. Students will experiment with different 'languages' for AI communication, such as voice (tone, cadence, emotion), bodily gestures, and environmental factors (light, sound, humidity), as ways to influence¿and be influenced by¿AI behaviors. Through a series of hands-on experiments, the course navigates the space between biological ('human') and cultural ('AI') processes, offering new perspectives on hybrid outcomes co-generated by these interactions. The aim is to foster a critical understanding of emerging AI systems, positioning students to engage with AI thoughtfully rather than as a mere technological tool.
The course builds on Cultural and Feminist Studies, as a way to depart from the dichotomy human/AI, and move towards their understanding as entities that collaborate and promt each other. References include Donna Haraway's Cyborg Manifesto, Langdon Winner's politics of artifacts, which addresses the ways in which technology embeds social and cultural values; Rosi Braidotti's work on Posthumanism. Theoretical foundations will be accompanied by the discussion of existing practices and past interactions, including the work of John Funge, Sherry Turkle, Meredith Broussard, and the study of other formats, linked to the design of bots for social media use. Across the semester, there will be a range of assignment asking students to explore the impact of different non-normative `languages¿ -such as body, sight, the environment, on the crafting of new dialogic modes with AI. |
Class NumberCredits |
||
| Emerging Worlds Studio | Architecture, Interior Architecture, and Designed Objects | 4030 (001) | Fall 2026 |
Description
The goal of this class is to design services, tools, and objects that will shape a new reality of human experience. The class will explore how long-term trends in urban migration, automation, AI, big data, climate change, food, and mixed experience will transform our day-to-day lives. Through research and experimentation, students will investigate the realities and possibilities of these conditions and consider how they will change what we eat, how we work and relax, what we wear, how we gather, and how we travel. As a living laboratory, students will use a variety of media, including digital fabrication, virtual reality, and physical storytelling, to create new design tools, scenarios, worlds, services, objects, and experiences. To accomplish this, students will research the historical, political, technological, ecological, and cultural trends of a particular topic.
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Class NumberCredits |
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| Whatnot Studio | Architecture, Interior Architecture, and Designed Objects | 4800 (001) | Spring 2026 |
Description
Whatnot Studio is a year-long advanced course in which students design and produce a collection for whatnot, the school's in-house product brand. The course emphasizes three major goals: developing a product based on an annual theme, producing it using small-batch manufacturing methods, and collaboratively creating a retail environment to showcase the collection. Students refine their individual design voice while working as a team to produce a cohesive, high-quality collection for public exhibition. Past work from the Whatnot Studio has been shown at international venues including the Salone del Mobile in Milan and Wanted Design in New York City. Admission is selective and open to upper-level undergraduate and graduate students through a portfolio review. By year's end, students will have produced a pilot run of their design and collaboratively created a branded store installation, presented at a major design trade show in the spring. Admittance to Whatnot Studio is by portfolio review. Are you ready to be challenged through deep conceptual and material exploration¿and to transform it into a producible design? We welcome juniors, seniors, and graduate students interested in this opportunity to apply via the link below: https://airtable.com/app10LexPLHEqM7mV/pagcVlilryi7Xn4Or/form. Applications accepted until April 25.
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Class NumberCredits |
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| Whatnot Studio | Architecture, Interior Architecture, and Designed Objects | 4800 (001) | Fall 2026 |
Description
Whatnot Studio is a year-long advanced course in which students design and produce a collection for whatnot, the school's in-house product brand. The course emphasizes three major goals: developing a product based on an annual theme, producing it using small-batch manufacturing methods, and collaboratively creating a retail environment to showcase the collection. Students refine their individual design voice while working as a team to produce a cohesive, high-quality collection for public exhibition. Past work from the Whatnot Studio has been shown at international venues including the Salone del Mobile in Milan and Wanted Design in New York City. Admission is selective and open to upper-level undergraduate and graduate students through a portfolio review. By year's end, students will have produced a pilot run of their design and collaboratively created a branded store installation, presented at a major design trade show in the spring. Admittance to Whatnot Studio is by portfolio review. Are you ready to be challenged through deep conceptual and material exploration¿and to transform it into a producible design? We welcome juniors, seniors, and graduate students interested in this opportunity to apply via the link below: https://airtable.com/app10LexPLHEqM7mV/pagcVlilryi7Xn4Or/form. Applications accepted until April 25.
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Class NumberCredits |
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| Studio 1: Reset | Architecture, Interior Architecture, and Designed Objects | 5150 (001) | Fall 2026 |
Description
This studio challenges students to reconsider standard models of design practice and process, and explore new modes of object making. The studio is conceived from the standpoint that the methods of the past are not necessarily appropriate for the future and that designers have a role to play in redefining their tools, as well as the outcomes of their work. It considers designers as autonomous agents able to lead by example and position themselves within the realms of cultural production, entrepreneurship and corporate business.
Throughout the semester, students will be exposed to the ideas, methods, and work from a variety of the most relevant designers and design thinkers practicing today. Particular focus will be towards practices of agency, autonomy and authorship. Students are introduced to a range of design approaches which are dissected, critiqued and retaught. A series of exercises and projects encourage them to embark upon a rapid process of action and reflection across multiple contexts, promoting risk-taking and discovery. |
Class NumberCredits |
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| Grad Projects:Designed Objects | Architecture, Interior Architecture, and Designed Objects | 6009 (001) | Spring 2026 |
Description
Taken every semester, the Graduate Projects courses allow students to focus in private sessions on the development of their work. Students register for 6 hours of Graduate Project credit in each semester of study.
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Class NumberCredits |
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| Thesis Studio 2: Manifest | Architecture, Interior Architecture, and Designed Objects | 6160 (001) | Spring 2026 |
Description
In the final thesis studio, students confirm and materialize their position and voice as designers by completing their self-selected thesis project initiated in DES OB 6150 -- Thesis Studio 1.Through an intensive period of seminar and tutorial discussion, prototyping, presentation and critique, students produce highly developed designed objects, systems, and experiences that critically engage specific areas of design, technology, and culture. Emphasis is given to determining potent vehicles through which the instance of the thesis is tested, exhibited and engages public consciousness. The course culminates in a thesis defense and the presentation of a final thesis project at the SAIC Design Show.
You must be a Master of Design in Designed Objects Student to enroll in this course. |
Class NumberCredits |
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