Comprehensive introduction to three-dimensional architectural and interior architectural representation and fabrication. Through individual and group projects, students learn hand-modeling and digital fabrication techniques, and become super-users of the School's shops and Advanced Output Center.
This interdisciplinary course will address and highlight North Lawndale's current initiatives and celebratory events. It will build upon the analysis of previous SAIC actions in North Lawndale, and propose, collaboratively with community organizations, a method for sustained development and trust.
As the beginning course in the Designed Objects department, students will have an opportunity to explore different methods of working in order to begin establishing a practice that works best for them. Students will be building a strong foundation of skills and techniques needed to navigate an informed design process and successfully complete a design brief.
We will work with the processes by which product designers develop compelling objects that communicate ideas, values, functions and purpose. Projects are designed to study the language of form through an analysis of user interaction, the implications of material choice, finishes, and craftsmanship on the success of a product concept, and how these choices support and promote function, desirability and perceived value.
The third course in the Des Ob studio sequence considers how designers are able to understand others and then design for them. We will investigate the things that people do, the objects that they use, how they feel and what they might need, want or desire in order to understand and then design meaningful objects.
This course will provide the student with the skills to create design concept sketches (ideation/thinking) that will communicate with the viewer and visualize the design concept as a design object using sketch renderings to define and communicate the object's form and function.
Through presentations and discussions, this studio-seminar rapidly introduces methods to understand objects, technology and their relationship with users. Projects in this class can also explore how an app can be used to enhance an object and not replace it. Weekly presentations will focus on various interface technologies or user interface (UI) development methods and examples that will be explored in the assignments.
This course will introduce students to practical knowledge regarding the inherent properties of materials as well as the various tooling, machining, forming and manufacturing processes commonly associated with fashioning these materials into designed objects for limited and mass production.
Recent developments including digital fabrication and online platforms have enabled independent designers to viably enter the marketplace with their own product offerings. Unsettling the traditional relationship of designer and manufacturer, this seminar explores strategies by which the independent designer opts to engage and/or disrupt mass-market frameworks.
Extreme Furniture is intended to stretch the definition of furniture: What it is, how it is used, how it is made, and how furniture interacts with the world. This class also asks why: Why is furniture made like it is? Why can't furniture be completely different from what already exists?
This digital-analog studio affords modeling and prototyping for furniture and other objects at environmental scale. Students construct prototype objects for living while learning a diverse range of technical and process options for making at scale in materials including wood, metals, plastics, fabrics and foams.
SAIC Design @ Homan Square combines professional practice design experience with community activism. Operating out of SAIC's facility in the Nichols tower at Homan Square, the course engages students in a focused dialogue on social project implementation in Chicago and provides the tools and frameworks to realize those projects.
Design for Nonhuman Kinds is a course series that asks students to think “outside the human,” by decentering human perception and subjectivity in favor of animal thinking. This semester will challenge students to design and build cognitive tools that enrich the lives of elephants in captivity.