A wide shot of a ceramics studio, featuring students working with pottery wheels and other tools.

Kristin McWharter

Assistant Professor

Bio

Education: BFA, Maryland Institute College of Art; MFA, UCLA Design Media Arts. Exhibitions and Performances: The Hammer Museum, Walt Disney Concert Hall, Bangkok Arts and Cultural Center, Ars Electronica in Linz, Austria, Museo Altillo Beni in Santa Cruz de la Sierra, Bolivia, and FILE Festival in Sao Paulo, Brazil. Publications: Emergency Index 2017, 2018. Awards: Crosstown Arts Fellowship, Regents Fellowship, Sondheim Semifinalist, Light City Grant, Maryland States Arts Council Micro Grant in collaboration with Make Studio, Ignite Baltimore Grant.

Personal Statement

Kristin McWharter is an artist whose practice uses multidisciplinary approaches to interrogate the relationship between competition and intimacy. She often integrates novel technologies and unexpected material forms to conjoin viewers within immersive sculptural installations and viewer- inclusive performances. Her work imagines new and alternative forms of social behaviors and relationships. Inspired by 20th century sorts and competition narratives as well as social/ psychology research concerning “the self”, collective decision making, and technology as a contemporary spiritual authority, her work blurs the boundaries of social intimacy and consumer culture in an effort to evoke the viewer's individual relationships to affection, antagonism, sincerity and discomfort within the larger social context.

Current Research Interests: Virtual reality, improvisational movement practices, 20th century sports entertainment, motivational speaking.

Vimeo

Kristin McWharter, Scope, 2017, Virtual Reality Installation

Courses

Title Department Catalog Term

Description

As we adapt to the evolving demands of our politics and environment, we are often asked to prepare for a 'New Reality'. How are 'New Realities' imagined and formed? How can the act of imagining become a tool of creation?, This course will technically and conceptually explore what it means to create and simulate ?new realities? within game engines. As XR (extended reality) technologies such as virtual reality and augmented reality devices have become untethered, video game entertainment has become as ubiquitous as film, and user familiarity with the rhetoric of virtual worlds has become more common, this course will expose students to the many modalities in which game engines can be used to produce artwork. Exploring histories of artists using digital media and simulation to produce interactive and highly immersive experiences, this course offers students technical guidance in creating artistic output from game engine tools, while learning from artist practices of that range from games, animation, simulation, to machinima (cinematic film captured from game engine worlds). With an emphasis on how interactive 3D worlds interact with our increasingly online and virtual routines, students will build projects that explore themes of participation, movement, behavior and world building to investigate our perceptions of ?reality?. The collected group of individuals in this class will act as an experimental lab of participants, collectively and individually pushing the boundaries between the virtual and the physical. Primarily working with the software Unity, this course will include technical demos, readings, and investigations into the histories of immersive media, machinima, and play as an artistic medium. Previous experience working with Unity recommended but not required. Course work will vary but typically includes weekly reading responses, a mid term project, a final project as well as in class demos and workshops. Students may work collaboratively on these projects if they choose.

Class Number

1101

Credits

3

Description

As we adapt to the evolving demands of our politics and environment, we are often asked to prepare for a 'New Reality'. How are 'New Realities' imagined and formed? How can the act of imagining become a tool of creation?, This course will technically and conceptually explore what it means to create and simulate ?new realities? within game engines. As XR (extended reality) technologies such as virtual reality and augmented reality devices have become untethered, video game entertainment has become as ubiquitous as film, and user familiarity with the rhetoric of virtual worlds has become more common, this course will expose students to the many modalities in which game engines can be used to produce artwork. Exploring histories of artists using digital media and simulation to produce interactive and highly immersive experiences, this course offers students technical guidance in creating artistic output from game engine tools, while learning from artist practices of that range from games, animation, simulation, to machinima (cinematic film captured from game engine worlds). With an emphasis on how interactive 3D worlds interact with our increasingly online and virtual routines, students will build projects that explore themes of participation, movement, behavior and world building to investigate our perceptions of ?reality?. The collected group of individuals in this class will act as an experimental lab of participants, collectively and individually pushing the boundaries between the virtual and the physical. Primarily working with the software Unity, this course will include technical demos, readings, and investigations into the histories of immersive media, machinima, and play as an artistic medium. Previous experience working with Unity recommended but not required. Course work will vary but typically includes weekly reading responses, a mid term project, a final project as well as in class demos and workshops. Students may work collaboratively on these projects if they choose.

Class Number

2186

Credits

3

Description

Taken every semester, the Graduate Projects courses allow students to focus in private sessions on the development of their work. Students register for 6 hours of Graduate Project credit in each semester of study.

Class Number

1685

Credits

3

Description

Taken every semester, the Graduate Projects courses allow students to focus in private sessions on the development of their work. Students register for 6 hours of Graduate Project credit in each semester of study.

Class Number

1301

Credits

3 - 6