Art and Technology Studies
The process of invention is integral to the School of the Art Institute of Chicago's (SAIC) Department of Art and Technology Studies curriculum.
Complex technological systems comprise much of the support structure and communications environment we rely on in daily life. We artists are relentlessly appropriating, repurposing, and subverting these systems in order to critique their provenance, reveal their hidden potentials, unlock experiential possibilities, or suggest alternative social frameworks. Often the seeds of new creative behaviors are hidden within the very complexity and instability of modern technological systems, waiting to be released. While technology can be applied in traditional disciplines, in Art and Technology Studies our discipline is one of invention through the generation, hacking, and subversion of systems.
Emerging technologies often stimulate the invention of new forms. Faculty and students in SAIC's art and technology graduate programs not only create new aesthetic experiences, but often the very tools and processes with which they are achieved. Through the department’s innovative curriculum, creating and manipulating objects, images, sound, text, music, voice, and movement are explored in tandem with custom-written software, emerging materials, unconventional processes, and new methods of integration with other technologies and fields of practice.
The Art and Technology Studies graduate curriculum is grouped within the following conceptual areas:
- Hybrid and Virtual Worlds: Experimental Visualization and Fabrication
- Interaction as Materials and Venue: Performative Objects and Responsive Environments
- Bio Art
- Embodied Networks: Collectivity and the Collapse of Separation
- Thinking, Creating, and Designing with Light
- History and Theory: Art and Technology Studies
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